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Dark Eldar Coven Supplement – Confrimations

By Rob Baer | October 3rd, 2014 | Categories: Dark Eldar, Miniature Wargaming News & Rumors

$_57

It seems that every release is getting a supplement these days – hold that thought, more on that later – and the Dark Eldar are no different.

Judging by the confirmations below, this book may just be meant to be purchased along with the main codex itself.  Let’s take a look.

Courtesy of BoLS via Charon (and Dark City) 10-2-2014

COVEN Supplement
From a 100% reliable source wishing to remain anonymous (confirmed by pics):

Power from pain – by turn number.
1 – nothing
2 – Fearless
3 – Fear, Fearless
4 – Fear, Fearless, it will not die
5 – Fear, It will not die, zealot
6+ – Eternal Warrior, fear, it will not die, zealot

This is a straight copy from the book – yes some of the powers are omitted on purpose as they are not listed in the chart every turn

Warlord chart
1 – talos & chronos reroll FNP rolls of 1 within 12”of warlord
2 – warlord plus any grotesques he joins gain it will not die
3 – add or subtract 1 from reserve rolls
4 – If your warlord is slain by an attack/weapon with AP 1 or 2 or with the ID rule, gain D3 VP
5 – Warlord plus wracks he joins gain FNP4+
6 – Warlord gains preferred enemy

Artifacts
10pts – pick one of the following at the start of your turn which lasts until your next turn – IWND, fleet, poisoned 4+, rampage (used each turn)
10pts – fighting in a challenge – opponent suffers -5 to initiative
25pts – 8”range, S1, AP2, assault 1, blast, instant death, no effect on vehicles (used as a grenade in shooting phase)
10pts – Additional D6 attacks at S3, AP- at initiative 10, grant an additional pile in move at this step, no bonus applicable for furious charge, rending etc
20pts – IWND 4+, only wounded by poisons special rule on 6
35pts – +1 to FNP rolls, negate first wound suffered if it has the ID rule but when this happens, the item is lost

Coven Detachment
Required – 2HQ, 2 Elite
Optional – 4HQ, 6 Elite, 4 Heavy Support
Units that are available in the detachment – Urien, Haemonculus, Raider (DT only), Venom (DT only), Wracks, grotesques, talos, chronos
Benefits – if this is the primary detachment you can reroll warlord chart from this book. All enemy units within 12”of 1 or more models from this detachment suffer -1LD

7(!!!) formations as well!

Wow! Some of this stuff seems pretty good just taken at face value, with no knowledge on how the codex rules are meant to interact with them.

Power from pain moving to game turn seems amazing in both books, combo that with the fact that they seem to be leaning towards 2+ HQ builds judging by the detachment rules above (similar to Orks), and you can have a lot of fearless troops running across the field.

The Dark Eldar traits look solid as well depending I suppose on what the role of your HQ is. Obviously this is meant to favor Haemonculi joining other units, but if that build proves fruitful it’s easy game, easy life.

All of the artifacts seem to be good at face value as well, and I’m wondering how many we’ll see and in what quantities.

So will this supplement spice up an already perceived “bland” main codex, or is it just all flash in the pan for the Haemonculi? We’ll know soon enough! -MBG

About the Author: Rob Baer

Virginia Restless, Miniature Painter & Cat Dad. I blame LEGOs. There was something about those little-colored blocks that started it all... Twitter @catdaddymbg