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How to Play an Army of Deathwatch Using Space Marines

deathwatch

Ever since the days of 3rd Edition, I have wanted a Xenos Hunters codex. Now I figured out how to do it all fluff like: use the Codex Space Marines!

Fluff Hammer – I have always told myself that I would do a Deathwatch army, if it were made available. A chapter of the greatest veterans gathered from chapters across the Imperium dedicated to hunting a slaying Xenos… what is not to like!

Well for all you fluff-hammer players, I think the new Space Marine Codex Delivers PERFECTLY in this regard. In particular there are a few formations that enable this concept flawlessly IMO. You pretty much HAVE to only take formations to pull this army off, as it is the only way you can avoid Tactical Squads, which just aren’t good enough to be DW.

First Company Task Force- 3-5 Units of Sternguard, Vanguard, Terminators or Terminator Assault Squads in ANY COMBINATION. This is a MANDATORY choice for building the Deathwatch Army and is the basis for building your force. Basically it breaks down like this

Sternguard = Kill-teams

Vanguard = Keepers

Terminators = 1st Company Veterans

(All of those are Lexicanum links for those who need more background on the DW)

So most importantly this gives you access to the Kill-teams of the DW in the form of the Sternguard.

Librarius Conclave- 3-5 Librarians. This is another MUST!!! This unit may be the new hotness in terms of rules, but it also plays extremely well into the kill team structure. DW kill-teams in all previous editions have always been lead by either a Watch-Captain or a Librarian. This gives you conveniently at least 1 Librarian for each squad of the 1st Co Task Force should you wish it, and provides you with a great great psychic bank.

Storm Wing- 1 Storm Raven Gunship, 2 Storm Talons. So while not hard Deathwatch per-se, this gives you some vehicles, and flyers at that, for your 1st Co Task Force if you want (that is outside of any dedicated transports you want to take in the task force, including Land Raiders…). To me, they also seem very very likely to be used by the Deathwatch for precision type strikes, etc. etc.

First Company Skyspear Assault Wing: 1 Stormraven, 1 Terminator Squad, 1 Terminator Assault Squad, 1 Venerable Dreadnought. Basically a combination of reasons for the the 1st Co Task Force and the Storm Wing support this one. AND it is what gives you access to DW dreadnoughts in this list.

First Company Hammerfall Assault Force: 1 Terminator Captain, 1 Terminator Squad, 1 Terminator Assault Squad, 1 Landraider Crusader or Redeemer. This is what gives you access to a Watch Captain, albiet a somewhat of a high cost. But these men are few and far between in the galaxy, and so would likely only deploy in force anyways. And once more, the formation is fully fluffy.

Strike Force Ultra: 1 Captain, 2 Terminator Units, 2 Terminator Assault Units, 1 Venerable Dreadnaught, 1 Stormraven Gunship, 1 Landraider Crusader or Redeemer. Actually my least favourite formation for this build (thus why it is last) it is made entirely of the same units as all the above, so I list it here for your convenience and completeness.

SO with your for armies chapter tactics I think there are a few obvious choices

1- Imperial Fists- With all the Bolter Fire that the list brings to the game, particularly with alot of Sternguard, it is worth it for re-rolling the 1’s.

2- White Scars- I wouldn’t even take bikes. I would just use it to give all my Death Watch squads Hit and Run. The only other okay one from the codex is Iron Hands IMO, and only if you really want to beef them up for survivability.

3- Raptors- A Forgeworld Chapter Tactic this one is pretty fluffy for DW IMO
-All units w/ out Bulky get Scout. Gain Stealth 1st Turn
-If you do not move in movement phase, treat all boltguns (including combi-weapon boltguns) and bolt pistols as a Heavy 1 w/ Rending.

4- Red Hunters- Another Forgeworld Chapter Tactic, this one really could show off their wide variety of skills, and gives you amazing psyker defence when combined with the Librarius Conclave, essentially allowing you to control that phase of the game.
-All units have the Adamantium Will Special Rule
-Once per game, you may declare x units, where x = the game turn, with the Chapter Tactics (Red Hunters) + Dreadnoughts may have one of the following rules until the beginning of the next turn
–Counter Attack
–Monster Hunter
–Tank Hunters
–Hatred
–Skyfire
–Interceptor

So here is the list I came up with to display this AWESOMENESS. Just a fun fluff list designed to match their flavour, while still trying to take some “good” choices IMO.

DEATHWATCH 2000 pt list (1997 pts)
Formation: Librarius Conclave: 5 Librarians (670pts)
Librarian (WARLORD): 210- Mastery Level 2, The Armour Indominatus, The Shield Eternal, Force Axe, Auspex, Teleport Homer
Librarian: 110- Mastery Level 2, The Primarch’s Wrath, Force Stave
Librarian: 95- Mastery Level 2, Bolt Pistol, Force Sword, Teleport Homer
Librarian: 125- Mastery Level 2, Terminator Armour, Force Sword, Storm Shield
Librarian: 130- Mastery Level 2, Terminator Armour, Force Axe, Storm Shield, Auspex

First Company Task Force (1327)
Sternguard (9) Death Watch Kill Team: 293- Vet Sarge w/ Power Sword and Combi-grav; 2 x Veterans w/ Combi-flamers, 1 x Veteran w/ Heavy Bolter, 1 x Veteran w/ Flamer, Drop Pod
Sternguard (9) Death Watch Kill Team: 348- Vet Sarge w/ Power Sword and Combi-grav; 2 x Veterans w/ Combi-melta, 2 x Veteran w/ Grav-cannons+Grav-amps, Drop Pod
Vanguard (9) Death Watch Keepers: 261- 8 x Bolt Pistols, 3 x Power Swords, 2 x Power Axe, 2 x Power Lance, 1 x Power Mace; Vet Sarge w/ Bolt Pistol and Power Fist; Drop Pod
Terminator Assault Squad (5) Death Watch Veterans: 225- 5 x TH&SS
Terminator Squad (5) Death Watch Veterans: 200- Sarge w/ Power Sword and Storm Bolter, 1 x Chainfist, 1 x Assault Cannon

So the Warlord goes with the Keepers, the other 2 power armour librarians in the Kill Teams, the one with the Teleport Homer goes in with the Gravcannon Squad (or that is how I would do it). The Terminator Lib with the Auspex goes into the stormbolter terminator squad.

So the first kill team is equipped in a super fluffy sort of way. One of the only fluffier things you could do is take dual lightning claws on the sarge. HOWEVER both kill team sarges have a combi-weapon and power weapon rather than a pistol. This is a nod to their old fluff and true-grit rule where they could treat a bolter like a pistol in combat, and wielded both. Even with some of these inefficiencies though, the first squad is decent at eliminating infantry blobs where as the second kill team is designed to be a good monster/armour hunting squad.

The Keepers are so cool in the fluff I couldn’t go without them. A great way to get some AMAZING conversions into the army. As Vanguard, they are a pretty good assault powerhouse and with the power weapons they have, they can hit anything and do damage.

The Terminator Squads are self explanatory IMO. Sure standard terminators aren’t that great, but they are super fluffy and I would personally use these guys to represent them.

So there you have it. Codex Adeptus Astartes: Deathwatch.

If you like off the wall options like this, or are not one to walk the beaten tactical path, then come check out more articles like this on Sepulchre of Heroes, home of the 9th Legion. You can also find there plenty of other thoughts and discussions on the hobby and Warhammer 40k, particularly Blood Angels. We feature ample hobby content in painting and kitbashing and cover several GW specialist games such as Battlefleet Gothic and Blood Bowl. Working daily to Bring the Hobby Back, so check us out!

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About the Author: Gothmog

Hobbyist and Gamer since 1999. Blood Angels faithful since the beginning. I am also big into various GW Specialist Games and Historical Wargames. Love the hobby, love the fluff, Grognard for life. @Gotmog_Balrog www.sepulchreofheroes.blogspot.com