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New Ork & Stormhawk Rules – REVEALED

new 40k flyers wd118

Come see the latest rules to hit the internet about the flyers themselves from the new Death from the skies book!

Source: Warseer’s Inq.Serge May 3, 2016 (Add salt as needed)

DeathFromTheSkies2 horz

The Orks;

The tellyporta is an awesome weapon (Very strong and penetrative), it’s just lacking in range. And it can make stuff “Disappear”. Orks have 2 different wing leader tables, and they have 2 formations: 1 with 1 new flyer with the KFF, and 3 other flyers of ANY ork-kind, and makes them tougher in the correct attack pattern. The other consists of 6-12 fliers (3 wings), makes one wing better, and have access to a larger attack pattern.

They can still be ignored, they’re just a little bit more difficult to dodge now.

All ready mentioned the 2 ork formations, and they’re somewhat cool, but very situational. Haven’t checked the weaponry for the older flyers, BUT, I can tell you that orks get THE BEST wing leaders. Amongst the things they can get is +1St on ALL weapons, or even better, +1 Attack on all weapon profiles! (This one’s called, you guessed it, “More Dakka!”.)

marine-squadron-horz

Stormhawk might be mighty, but, against equally good players, the razorwing (With DL) will defeat it more times in a dogfight than the other way around. Not 9 of 10 times, nothing is that good, but more in line with 6, at most 7, of 10 times*. Nothing is invincible in dogfights, some are just better. Dogfights are very balanced. And quick. It’s a bit of a high risk high reward “game theory”-duel, something for the gambler in us.

*(Does not mean it will kill it every time it wins)

ALSO: Double-checked the rules for heldrakes; They DO have a dogfight-only vector strike!!! It’s just near impossible to get it in, especially against anything that can outmanoeuvre a flying croissant. (The heldrake’s very agile, almost as a Razorwing. It is quite slow however.) (EDIT: It has a better probability against overconfident players with fast flyers, but not against the sensible ones). (In case anyone’s wondering, it’s in addition to whatever weapon it can or can’t shoot in a dogfight. And it has still has its ordinary vector strike on the field).

Dogfights are quick, and in addition to the roll of whether you like to dogfight or not, you got a chance to disengage mid-dogfight (Or, if you’re mean and want to take a shot, rend all short range weapons useless. The stormhawk, all though a seemingly good dogfighter, is at serious disadvantage due to the short range of its weapons.), and then an other chance to outmanoeuvre, rending fixed forward weapons (I.E: Almost all flyer weapons) useless.

Razorwing

To get a perfect dogfight where you actually shoot down your opponent is very hard. And dogfights can only be between flyers in reserve. If one of you doesn’t have flyers in reserve (i.e: Because they’re all out on the field), there will be no dogfights. There’s no need to worry that dogfights will take too much time.

I like how the book makes flyers more relevant without making them OP or cheesy. I’m glad WAAC-players get upset.

Checkout the rest of the pictures below on the roundup:

New 40k Death From The Skies Release

Punch it!

New Flyers – Does The Game Need MORE Rules? Long War Podcast Episode 49

About the Author: Rob Baer

Virginia Restless, Miniature Painter & Cat Dad. I blame LEGOs. There was something about those little-colored blocks that started it all... Twitter @catdaddymbg