NECRON RUMORS – How C’Tan Gods Will Work

By Rob Baer | January 25th, 2015 | Categories: News / Rumors

Necron Wallpaper

If the Necrons had rockstars it seems like they would be the C’tan, because everyone wants to know whats going on with them.

The 40k Necron rumorfest continues with the C’tan, and perhaps how will they work in the new book.

c'tan necron

Via Faeit 1-24-2014

C’Tan Special Powers 
Note that the datacards include a deck of the c’tan powers so you can shuffle those and draw a card instead of rolling.

All powers are 24″ except the Tesseract Vault which has a range of 48″. Tesseract Vault powers are are the same strength and ap, but longer ranged and other changes noted below.

1. Powers of the C’tan
Antimatter Meteor -S8 AP3 lg blast
-Tesseract Vault Apoc Blast

2. Cosmic Fire – S6 AP4 lg blast ignores cover
-Tesseract Vault Apoc blast ignores cover

3. Seismic Assault – S6 AP4 assault 10 strikedown
-Tesseract Vault Assault 20 strikedown

4. Sky of Falling Stars – S7 AP4 assault 3 lg blast barrage
-Tesseract Vault assault 6 apoc barrage

5. Time’s Arrow – SD AP1 precision shot
-Tesseract Vault assault 2 precision shots

6. Transdimensional Thunderbolt -S9 AP1 Tesla
-Tesseract Vault assault 2 Tesla

*Tesla: When firing this weapon a to hit roll of 6 causes 2 extra hits. Snap shots dont do extra hits.

C’tan Unit Overview:

The C’tan are not generalized into one generic unit like some people are concerned. Each gets its own entry and costs around the same point costs of a Land Raider, with the Transcendent costing an extra 10pts which also carries with it an extra wound giving it a 5 wounds. I would of expected a higher toughness, but  S7 and T7 is all around. Transcendent has an additional Strength.

Powers of the C’tan work like this; Pick your target and then roll for power.

All of them share some powers of eternal warrior, and fearless, Immune to natural law- ignoring terrain, and Necrodermis- 4++ and exploding on death-any models within d6″ suffer S4 AP1 hits.

The biggest differences are in their remaining powers
Nightbringer- fleshbane and Gaze of Death targets non-vehicles 12″ and takes AP2 wounds equal to 3d6 minus leadership

Deceiver- hit and run, Dread-enemy units within 12″ -2 leadership, and Grand Illusion- after scouts redeploy d3 units within 12″and the deceiver through normal deployment or put in reserves.

Transcendent- Deepstrike, and Writhing Worldscape- open ground in 6″ is difficult terrain.


About the Author: Rob Baer

Virginia Restless, Miniature Painter & Single Father to 3 Cats. I blame LEGOs. There was something about those little-colored blocks that started it all... Twitter @catdaddymbg
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