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X-Wing Tactics: How to Fly the U-Boats

By Barclay Montgomery | April 13th, 2016 | Categories: Star Wars, Tactics, X-Wing 2.0

Punishing-One-X-Wing

Wanna run with the big dogs in X-Wing? Checkout this tutorial on how to fly the “U-boat” list of three Jumpmaster 5000 ships.

If you’ve been playing X-Wing for a little bit, you have heard about the awesome power of the triple Jumpmaster 5000 list that is storming across the metagame currently. But have you tried them out yourself yet? Spikey Bits own Rob Baer, the mixmaster, has a little tutorial video here on tactics and how to fly these new ships.

PS 3 Contracted Scout – Deadeye + Guidnace Chips+ R4 Agromech + Plasma Torpedoes +Extra Munitions

PS 3 Contracted Scout – Deadeye + Guidnace Chips+ R4 Agromech + Plasma Torpedoes +Extra Munitions

PS 3 Contracted Scout – Deadeye + Guidnace Chips+ R4 Agromech + Plasma Torpedoes +Extra Munitions

You know it. You love it. Scum is back on top. Triple Jumpmasters are much to be feared. When they fire those plasma torpedoes, it’s almost guaranteed damage with a target lock reroll and a free hit for any die from guidance chips.

Also add in one shield lost from the plasma torpedoes and you can strip the shields off of any ship out there.

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All ok Jumpmaster!!!

About the Author: Barclay Montgomery

I'm a weird guy wargamer and hobby enthusiast. I'm like the Thing, I can take many forms. I could be a bounty hunter looking for Rebel prey, a commander of an Imperial fleet, or the Hive Mind of the Great Devourer of Worlds.