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To The Skies! Kharadron Overlords Battletome Review

Kharadron Overlords Battletome

Is it time to play Age of Sigmar now that you’ve seen the new Kharadron Dwarf models? Come see their new battletome and decide for yourself!

The Kharadron Overlords are a faction that will have those players wondering if they should get into Age Of Sigmar off the fence and enjoying themselves. The book is 144 pages of fluff,  painting guides, new mechanics and strategy tips & tactics. There is a great deal in this book that we have never seen in a Battletome. This is to 2017 what the Sylvaneth were to 2016. This is upping the standard for Age Of Sigmar Battletomes.

Kharadron Overlords

The Battletome opens up with the usual fluff for the Kharadron Overlords and the specific units and ships. The skyports sections discusses the paint schemes, markings, glyphs, and tip and tricks for putting stuff together. Sky-ports follow up and explains the unique six methods of play that your armies can follow. The rules, set up, battalions, and Warscrolls round out the the Battletome contents. The art work is exemplary as we have come to expect from Games Workshop.

Kharadron Overlords

The new addition to the Battletome and one we hope to see more of in future Battetomes is the Paint Guide. The guide breaks down the various paint schemes for the different sky-ports. The guide explains what colors and features to focus on for the ships, such as adding weathering to the hull, metals, and more. The guide rounds up with the various ways to add symbols, runes, and creating scenic bases.

Kharadron Overlords

Another new feature is the Deployment and Tactics section. Since there are new mechanics, we are thinking this section was added to especially help new players jump in and get a handle on how to play the faction. Reasons notwithstanding, it is a great addition and we would have loved to have seen this with the Sylvaneth.

Battletome: Kharadron Overlords: $50

KharadronOverlordsBattletome

Far above the highest mountain peaks, a new power has arisen. In secrecy they have grown strong, developing new technology and weapons of war. Guided by their Code, the Kharadron Overlords have sent forth their sky-fleets, commanding to return with riches, or not at all…

Battletome: Kharadron Overlords introduces a new duardin army into the worlds of Warhammer Age of Sigmar. A militaristic, mercantile society detached completely from the other branches of duardin that populate the Mortal Realms, they treat war and trade as much the same thing – a means to amass wealth; and they excel at both. More than anything, they seek aether-gold – this lighter-than-air element is their society’s lifeblood, holding their cities aloft, fueling their ships and powering their elaborate armour. Great sky-fleets of warships descend from dozens of sky-ports when a rich seam is discovered; the Kharadron Overlords will fight bitterly to accrue this vital substance, and the status it brings.

In the 144-page hardback Battletome: Kharadron Overlords, you’ll find:

Background
– A detailed explanation of the Kharadron Overlords – how their floating cities, the sky-ports, are powered and populated, their motivations for acquiring aether-gold and their use of the Kharadron Code;
– Information on 6 of the most powerful and important sky-ports amongst the dozens – Barak-Mhornar, Barak-Zilfin, Barak-Thryng, Barak-Zon, Barak-Nar and Barak-Urbaz – explaining the differences in their attitudes toward life and the Code, with a map of locations;
– A timeline of Kharadron history – the exodus that formed them, the establishment of the unifying Kharadron Code and the discovery of aether-gold;
– Their economic system (complete with financial figures for the major sky-ports!), and the Guilds that keep this massive, vital chain of commerce moving;
– The core structure of a Kharadron sky-fleet: while each sky-port has its own quirks, each draws upon the same hierarchy when building a fleet;
– Uniform guides, heraldries and colour schemes for each of the 6 sky-ports detailed in the Battletome, with descriptions of the units and skyvessels each skyport fields.

Rules
– The Sky-Ports: each of the 6 named sky-ports in the Battletome have their own unique interpretation of the Kharadron Code, meaning their armies vary wildly in terms of play style – this includes unique Abilities and Artefacts of Power, and unique amendments to the included Warscroll Battalions:
– Barak-Nar armies are masters of science, and are adept at unbinding the spells of their enemies using aethermatics;
– Barak-Zilfin armies are the finest aeronautical sailors, whose units can move and dodge with unprecedented speed;
– Barak-Zon armies seek glory in valour, and rarely shy away from a fight, charging in and attacking with gusto;
– Barak-Urbaz armies are alchemical geniuses, with a higher capacity for artefacts of power;
– Barak-Mhornar armies are indefatigable opportunists, striking suddenly from unexpected quarters;
– Barak-Thryng armies hold unbreakable grudges, and will fight to the death until scores are settled;
– Allegiance Abilities, Command Traits and Battle Traits for armies who belong to sky-ports other than the 6 named in the book – combine Artycles, Amendments and Footnotes to assemble your own interpretation of the Kharadron Code;
– Artefacts of Power: Great Endrinworks to be assigned to any Kharadron Skyvessel with Aethermatic Weapons and Treasures of the Sky-Ports for Kharadron heroes;
– 5 Battleplans: fight battles that epitomise the Kharadron Overlords’ way of war, with unique rules for each;
– 5 Warscroll Battalions, providing extra rules and special tactics for collections of miniatures;
– 12 Warscrolls, containing the rules for your Kharadron Overlord miniatures;
– Pitched Battle profiles with points values for every miniature and Warscroll Battalion;
–        A guide to a Path to Glory campaign – create a warband to fight alongside a Hero, and gain favour throughout a series of battles, gaining followers, swelling the ranks and earning rewards, eventually cementing the warband’s place in history;
– Tips on building and deploying your force, with example armies featuring hints on deployment direct from the designers.

Painting & Modelling
– A guide to Citadel paints for the beginner, detailing how each paint type is applied and in what context;
– Detailed, stage-by-stage guides presenting the colours and techniques used to paint the armies of the 6 named sky-ports;
– Kharadron Features: this goes into that little bit more detail on certain aspects of Kharadron miniatures – the portholes, dome and optics, along with verdigris, a basic guide to markings, weathering and constructing scenic bases;
– Tips and tricks for streamlining and improving your hobby: sub-assemblies, kitbashing and painting artefacts.

Also, be sure to check out our first look video of the Kharadron Overlords Battletome! Our follow up video on tips and tactics for the Kharadron Overlords is coming soon!

For more information on this amazing faction and for everything Warhammer, visit Games Workshop!

About the Author: Juan Lopez