The Codex: Space Marines has only been out for a little over a week and we’re already seeing our first errata. Come find out the latest updates.
The new errata, is such a short amount of time, is just another example of how Games Workshop is paying attention to the community and their questions. Let’s take a look at what they had to say about the new errata.
Codex: Space Marines has been out for more than a week now, and many of you have already been getting stuck in with building armies, planning your Chapter Tactics and finding the best combinations in the book.
We want to make sure that the codex works as well for you as it possibly can, and today, we’re releasing an errata with some minor changes to the book. For the most part, this is about making sure you get access to all of your wargear; Sergeants can now take melta bombs again, while various weapons now have points costs for use in your matched play games.
You can download the new errata here. But let’s take a closer look at some of the changes the new errata brings. One of the big changes we’re seeing is an adjustment to point values.
We’re seeing new point values for the auxiliary grenade launcher, centurion assault launchers, and ironclad assault launchers. This points update could be the difference of 5 or more models being included in your army.
Scout Squad are getting an update to Concealed Positions that reads they can be set up anywhere on the battlefield that is more than 9″ from the enemy deployment zone and any enemy models.
The tactical squad is getting a new bullet point that will give the Space Marine Sergeant the option to take melta bombs.
Page 196 – Relics of the Chapter
Add the following sentence:
‘You can only use this Stratagem once per battle.’
This is just a couple examples of what the new errata for Codex: Space Marines holds. Make sure you head over to Games Workshop and check out the rest for yourself, it may just change how your next game is played.
What do you think about the latest rules update? Is Games Workshop changing too much too fast? Or are you excited to see such a proactive Games Workshop? Let us know your thoughts in the comments below.