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More Custodes Traits, Stratagems & Relics REVEALED

plastic adeptus custodes new 8th edition warhammer 40k

Check out all the new Codex: Adeptus Custodes reveals for Stratagems, Warlord Traits, and Relics that were just revealed from inside the new book!

It has been a week rich with information concerning the upcoming Codex: Adeptus Custodes. First off we had Games Workshop’s Twitch preview Thursday with tons of rules previews and more. And now thanks to winters SEO’s review, we now have more information regarding new Stratagems that are unique to the Custodes, their Warlord Traits, and their Relics.

This article includes all the new and updated information we have gathered from Winters’ review. Our previews coverage is below in case you missed them:

custodes hor wal

Stratagems

  • Open the Vaults: For 1CP/3CP, you can equip up 2 more relics.
  • Vexilla Teleport Homer: For 3CP, us this strat at the end of any of your Movement phases. When you set up a teleporting Custodes unit at the end of the phase, you can set it up wholly within 6″ of a Vexilus Praetor that is already on the battlefield and 3″ away from enemy models.
  • Unflinching: For 1CP, Overwatch hits on a 5+ instead of a 6+.
  • Tanglefoot Grenade: For 1CP, at the beginning of your opponent’s Movement or Charge phase, choose an enemy unit within 12″ of a Custodes Infantry unit. Roll a D6. That enemy unit must subtract the result from the Movement or Charge distance until the next phase.
  • Indomitable Guardians: For 1CP, use in your opponent’s Fight phase after an enemy unit has Charged and fought. Choose a Custodes unit that is within 3″ of an objective marker and fights with it next.
  • Burst Missile Net: For 1CP, use in your Shooting phase when using Vertus Praetors. If they all fire Flak Burst missiles at the same target with the Fly keyword, they can re-roll failed wound rolls for those attacks.

Adeptus Custodes

  • Inspire Fear: For 1CP, adds +1 to opponent’s morale tests.
  • Spark of Divinity: for 1CP, use this when an enemy psyker manifests a power within 12″ of a Custodes Biker or Infantry unit. You can deny the witch as if they were a psyker.
  • Plant the Vexilla: For 1CP,  at the end of your Movement phase, choose a Vexilla Praetor. As long as he does not move, you can increase the range of that Vexilla’s ability by 6″ until the next Movement phase. You cannot charge,
  • Eyes of the Emperor: For 1CP, if you get a tactical objective you do not want, you can discard and get a new one.
  • Bringer of the Emperor’s Justice: For 1CP, when a Custodes’ unit’s hit roll is 6+, you generate an extra attack with the same weapon against the same target.
  • Ever Vigilant: For 2CP, use this strat after your opponent has set up a unit that has come on to the field as reinforcements within 12″. You can shoot at them as if it was the Shooting phase with a -1 to hit.

Warlord Traits

  • Trajan Valloris has Champion of the Imperium Warlord Trait: Friendly Custodes Infantry, Biker, or Dreadnought within units 12″ of him at the start of the opponent’s Charge phase can perform Heroic Interventions.
  • Peerless Warrior: Each time you make a 6+ hit roll for your hero in the Fight phase, they can make an additional attack with the same weapon against the same unit.
  • Superior Creation: Each time your Warlord loses a wound, roll a dice. On a 5+, that wound is ignored.
  • Impregnable Minds: Your Warlord can attempt to deny the witch once in each of your opponent’s Psychic phases. If they attempt to do so, add +1 to their test.
  • Radiant Mantle: Your opponent must subtract -1 from hit rolls that target your Warlord.

custodes 07

Relics

  • Oblitarum: replaces ballistus grenade launcher. Has Assault 1,  STR 10, -4AP,  D3 Damage.
  • Raiment of Sorrows: Roll a D6 each time a friendly Custodes Infantry or Biker model is destroyed within 6″ of the bearer. On a 4+, that model musters one last attack, either shoot or attack. You cannot use the Even in Death stratagem if you have already used Raiment of Sorrows.
  • Eagle’s Eye: Improve this model’s invulnerable save to a maximum of 3+.
  • Auric Aquilus: Biker model only. Grants a 3+ invulnerable save.
  • Praetorian Plate: Terminator model only. When setting up the bearer, choose a friendly Imperium character. At the end of your opponents Charge phase, if there is an enemy unit within 1″ of the character, you can remove the bearer from the field even if they were not on the field and set them up within 3″ of the character and within 1″ of the enemy model. The bearer is not considered to have charged.
  • Auric Shackles: Your opponent must subtract -1 from the Attacks characteristics of enemy characters within 6″ to a minimum of 1. In addition, in missions using victory points, if bearer slays the enemy warlord in the Fight phase, you gain an additional D3 victory points.
  • Castellan’s Mark: If the bearer is on the battlefield at the start of the game but before the first turn, you remove them and one friendly Custodes unit within 6″ of them. You can set them up again following the mission rules.

What are your thoughts on the latest Adeptus Custodes preview? Are you going to be playing this army when the new Codex comes out? Let us know in the comments below.

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About the Author: Juan Lopez