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Rise of The Dominus: New Rules Rumors

knight castellan wal hor

Get ready to see these T8 monstrosities soon! We are taking a look at the Dominus-class Imperial Knights, and some juicy rumored rules for them.

Warhammer Community gave us a complete rundown of the stats for these beasts, and we filled in the rest at the bottom with the latest rumors from Scanner.

Dominus Armor

dominus toughness

Sitting at T8 with 28 wounds and a 3+ save, this behemoth can soak up a lot of lascannon punishment. Something surprising about the stat-line was the 4+ WS, but then again you don’t play this thing for the melee capabilities. Having a gun in every crevice of the armor seems more like a shooting platform.

Plasma Decimator

dominus decimator

Plasma in 40k is great so they put it on a knight. Supercharge basically being up to 6 plasma guns in rapid fire. This thing can devastate elite infantry and light vehicles at being 2 damage a pop and -3 AP.

Volcano Lance

dominus volcano lance

At 80″ range, nothing is going to be able to run from you. With D6 shots and doing 3D3 shots a piece, you can tear up a vehicle if not blow it up. How many vehicles have an invulnerable save? Not that many and at -5 AP, you can make a Land Raider run and hide.

Conflagration Cannon

dominus conflagration

This thing is a 10X better version of the Forge World Storm Cannon Array you can slap on Leviathans. at only 6″ less range and auto-hitting, there won’t be much that can withstand that kind of firepower.

Thundercoil Harpoon

dominus harpoon

If you’re using this thing to kill Space Marines and not vehicles or monsters, there’s something wrong. Youre essentially doing 10+1-3 wounds for each hit. If you don’t hit…..COMMAND POINT.

Siegebreaker Cannons

dominus siege breaker

This is still very good but not quite on the power level of the other weapons, we’ve seen. This could be the cheaper alternative or secondary weapon.

Shieldbreaker Missiles

dominus shieldbreaker

It’s a beefed up long-range melta that doesn’t allow invulnerable saves to be made. Hold on to these for other Knights and Leviathan Dreadnoughts.

Oathbreaker Guidance System

oathbreaker guidance system

You can’t hide from the missiles! Target those characters and snipe a little Chaos Lord or FLyrant.

ion aegis

Trading movement for protection can be useful in some situations. Definitely worth using if you’ve got some -X AP hatred rolling your way.

Rules Rumors

According to the latest, Dominus class knights always have a chance to explode in a whopping 3d6 radius doing d6 Mortal wounds to everything around them. There is also a detonation stratagem that betters the odds of this happening to a more regular occurrence, perfect for that noble sacrifice!

As you can see from the Shieldbreaker missile profile above and its sniper stratagem, reloading said missiles in the Forgeshrine may be worth it to finish off pesky units or characters late game.

Buff wise there is a relic that confers a 2+ save, and a warlord trait that lowers the ion shield to a 4+ for the game, making your warlord quite the walking fortress with the ability to rotate ions down to a 3+ with the stratagem above.

Will you choose that or the trait that gives you one re-roll and Command Points?

Also if you like that plasma gun, but think it’s a little lacking on punch for such a large model, Cawl has a relic that bumps it to S9 -4ap 3 damage on the overcharge. Now you’re playing with POWER!

The walking Baneblades are here! Come see the latest pics that were just spotted for the dual Valiant and Castellan Imperial Knight kit that look to be packing some serious heat. Imperial Knights 2018 Release We already know there are GIANT FREAKING ROBOTS on the way with their very own codex from the announcement at Adepticon this year. Knight Castellan  Rumors: Scanner has been hinting there may be a lot more meat to the Imperial Knights codex that people have been expecting. However, these are just rumors of what may be on the way rules-wise for the Imperial Knights in 8th Edition: TEN Knight datasheets Freeblades  4 new Knight kits coming!! Dual Dominus Class model kit is bigger than existing Knight. Codex fixes two problems with the Armiger 9 houses for the knights New Knight House Rules Rumors Knight Points Change Rumors Sir Hekhtur & Canis Rex Knight Character Rules Rumors Sir Hekhtur & Canis Rex Knight images New Armiger & Dock Pics Spotted   New Knight Images These were just spotted on imgur, and are already making the rounds.   Apparently the new dual kit will be bigger than the Knights we know now. From the hip joints, the positioning of the legs, and the forced perspective of these two knights it looks like the Valiant is indeed bigger than the Errant behind it. Is this the flame arm from the rumors we heard last week?  Ouch. if the rumors are true this harpoon packs a wallop with 10 damage 3+ improvable both INV & regular save, 28 wounds, T8 you can field 3 of these in an 1850 army (barely). If this pans out to be true that's a pretty HUGE rollout of the new Castellan kit. Wow, a walking Baneblade, who's in on this one? No "official" word on the release date for Imperial Knights, however, we know the new Rogue Trader box is on the horizon, as well as Age of Sigmar 2.0 for June.  Sources have told us the Knight Codex will drop by the middle of June. Are you looking forward to the upcoming Imperial Knight Codex and some GIANT FREAKING ROBOTS? Check out the latest on the Knights and what everyone is saying about these rumors over on our Facebook Hobbies Group. Latest News From Games Workshop & Beyond

What do you think about the previews so far? What weapons will you be taking on your Dominus class Knight? Let us know in the comments of our Facebook Hobby Group.

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About the Author: Wesley Floyd

Imperial fanboy, tabletop fanatic, King of sprues.