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Imperial Knights New Release Lineup & Pricing

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Imperial Knights have arrived! Don’t miss the full release lineup and pricing plus exclusive bundles from Games Workshop for June 2nd 2018.

Imperial Knights are making a grand entrance into 8th edition Warhammer 40K. Let’s take a look at what Games Workshop has available for pre-order.

Questor Collection: $130

Imperial Knights Questor Collection

A special bundle for the Imperial Knights fans amongst you, this nets you the Collector’s Edition Codex full of rules and background, along with the dice and Datacards you need to get an Imperial Knights army ready to wage war on the tabletop, this is a great bundle of rules and gaming accessories in one click. Included:

Codex: Imperial Knights Collector’s Edition

Available while stocks last, this Collector’s Edition of Codex: Imperial Knights is complete and unabridged, and features a soft touch cover with new artwork on the front and back, black page edges, a black ribbon marker and the original Codex cover art on the first page.

A 120-page hardback featuring the story of the Imperial Knights, from the founding of the first Knight worlds to the establishment of these towering engines of war as a symbol of colonial expansion, along with showcases of beautifully painted miniatures, painting advice and all the rules for this army;

Datacards: Imperial Knights

– 29 Stratagems available to any Battle-forged Imperial Knights army as found in Codex: Imperial Knights (including 6 exclusive to Imperial Knights), along with 2 Stratagems – Command Re-roll and Counter-Offensive – from the Warhammer 40,000 rules, available to any army;
– 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Imperial Knights;
– 6 Freeblade Qualities;
– 6 Freeblade Burdens;

Datasheet Cards: Imperial Knights

Designed to make it easier to keep track of movement, weapon skill and ballistic skill in games of Warhammer 40,000 without needing to refer to the Codex, this set of 11 large-format datasheet cards – each featuring the rules for Imperial Knights units on one side and artwork on the reverse – and 2 sheets of punched card tokens is an indispensable tool in the arsenal of any Imperial Knights gamer. Included:

– 11 datasheets covering every unit available to the Imperial Knights;
– 2 sheets of punched card tokens, including 15 tokens for tracking movement, weapon skill and ballistic skill during games, 6 Warlord Trait tokens and 9 Household Warlord Trait tokens;

Imperial Knights Dice

This is a set of 20 6-sided 16mm dice in black with silver markings representing the Imperial Knights. Designed with square edges, with the pips perfectly flush with the surfaces, each features a skull in place of the 1 and an Imperial Knights icon in the place of the 6.

Imperial Knights Lance: $455

Imperial Knights Lance

This bundle is a great collection of Imperial Knight miniatures. There’s even an excellent scenery piece included, which can be used to refuel and repair your Knights in your games of Warhammer 40,000:

– A set of 2 Armiger Helverins – fast-moving weapons platforms who specialise in speedy ranged combat, armed with Armiger autocannon and carapace-mounted heavy stubbers (which can be replaced with meltaguns;
– A Knight Valiant – taller and wider than an Imperial Knight Warden with more weaponry, this variant specialises in close-combat and features 2 sets of shieldbreaker missiles, 2 siegebreaker cannon, 2 twin meltaguns, thundercoil harpoon and conflagration cannon a volcano lance and plasma decimator;
– A Knight Castellan – this is the ranged combat variant, sharing a basic structure with the Knight Valiant and featuring 2 sets of shieldbreaker missiles, 2 siegebreaker cannon, 2 twin meltaguns, a volcano lance and plasma decimator;
– A Sector Mechanicus Sacristan Forgeshrine – this scenery piece is a vital support hub for the Knights, its Auto-Sacristan offering repairs, refuelling and reloading of missiles.

Imperial Knights Essentials Collection: $90

Imperial Knights Essentials Collection

Collecting together the rules, background, dice and Datacards you need to get an Imperial Knights army ready to wage war on the tabletop, this is a great bundle of rules and gaming accessories in one click. Included:

Codex: Imperial Knights

A 120-page hardback featuring the story of the Imperial Knights, from the founding of the first Knight worlds to the establishment of these towering engines of war as a symbol of colonial expansion, along with showcases of beautifully painted miniatures, painting advice and all the rules for this army;

Datacards: Imperial Knights

– 29 Stratagems available to any Battle-forged Imperial Knights army as found in Codex: Imperial Knights (including 6 exclusive to Imperial Knights), along with 2 Stratagems – Command Re-roll and Counter-Offensive – from the Warhammer 40,000 rules, available to any army;
– 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Imperial Knights;
– 6 Freeblade Qualities;
– 6 Freeblade Burdens;

Datasheet Cards: Imperial Knights

Designed to make it easier to keep track of movement, weapon skill and ballistic skill in games of Warhammer 40,000 without needing to refer to the Codex, this set of 11 large-format datasheet cards – each featuring the rules for Imperial Knights units on one side and artwork on the reverse – and 2 sheets of punched card tokens is an indispensable tool in the arsenal of any Imperial Knights gamer. Included:

– 11 datasheets covering every unit available to the Imperial Knights;
– 2 sheets of punched card tokens, including 15 tokens for tracking movement, weapon skill and ballistic skill during games, 6 Warlord Trait tokens and 9 Household Warlord Trait tokens;

Imperial Knights Dice

This is a set of 20 6-sided 16mm dice in black with silver markings representing the Imperial Knights. Designed with square edges, with the pips perfectly flush with the surfaces, each features a skull in place of the 1 and an Imperial Knights icon in the place of the 6.

Imperial Knights Renegade: $195

Imperial Knights Renegade

Dominating the battlefield with their size and firepower, Imperial Knights are towering bipedal weapons platforms that hold no quarter in eliminating their targets – but like anything else, they are vulnerable to the dark clutches of Chaos. The Freeblade Knight once known as the Living Litany is an unfortunate example; nobody knows what truly happened to this once-valiant hero, only that it has renamed itself Litany of Destruction, and has been leaving a brutal trail of devastation in its wake – including the near-annihilation of the legendary Knight Paladin Ever-Stalwart on Tellerax Prime. The Imperial Knight Red Might heads for the Nachmund system with a single goal in mind – hunt down his fallen brother and silence the lunatic dirge of the Litany of Destruction, or die trying!

Put yourself at the controls of a rampaging Renegade Knight – or the valiant Imperial avenger – in this boxed game containing everything you need to pit 2 towering Imperial Knights against each other in single combat. Included in the box:

– 2 Imperial Knight kits, with 1 Knight Warden upgrade frame: with these you can build the Red Might and the Litany of Destruction, with weapon options including gatling cannon, heavy flamer, heavy stubber, reaper chainsword, battle cannon, thunderstrike gauntlet thermal cannon, and ion shield, along with plenty of options for customising the faceplates and armour;
– A Sector Mechanicus Galvanic Magnavent: a scenery piece for the Knights to battle over, made up of 4 frames of plastic components – one featuring the central silo and chimneys, one filled with walkways, one filled with floors and details and one featuring the legs to hold the structure aloft;
– a 24-page softback book containing the tragic tale of the Living Litany and its fall to Chaos, the Imperium’s attempts to stem the tide of carnage it embarked upon and their dispatching of the Red Might from House Taranis;
– Rules for playing Imperial Knights: Renegade, featuring 6 missions;
– Colour schemes for 4 Questor Imperialis houses, 3 Questor Mechanicus houses, and 4 Freeblades;
– Rules for using Knights in games of Warhammer 40,000, including datasheets for a Knight Paladin, Knight Errant, Knight Gallant, Knight Warden, Knight Crusader, and Knight Renegade;
– 2 reference sheets, 1 each for the Red Might and the Litany of Destruction, featuring weapon summaries, damage tables and a reference grid for tracking damage taken;
– 2 6-sided dice and a transfer sheet for each Knight.

Knight Castellan: $170

Knight Castellan

The Knight Castellan can be likened to a towering fortress, a bastion of Imperial might garrisoned by a single Noble lord and armed with an array of weapons so fearsome that they can tear the heart from an invading army. It is the foremost artillery platform within the lances of the knightly houses, hammering the enemy at extreme range from the moment the fight begins. With its dual plasma core sending energy surging through its huge frame, the Castellan can mount a frightening amount of weapons systems while maintaining its ion shield against incoming fire. They are employed to punish those dishonourable enemies who cower behind veils of arcane energy or the massed ranks of lesser warriors – after all, as the pilots of the Knights Castellan are fond of saying, there is no escape from the Emperor’s wrath.

This multi-part plastic kit contains the components necessary to assemble a Knight Castellan. An enormous super-heavy walker sharing a basic shape with a standard Imperial Knight but expanding upon that basic structure with more armour and a number of weapon upgrades, this Knight variant focuses on devastating long-range artillery strikes. In the box you’ll find 2 frames of components making up the main bulk of the Knight: the torso assembly, the shoulder sections and the legs (which are designed to be modelled on either side of the Knight, allowing some posing), along with 2 sets of shieldbreaker missiles, 2 siegebreaker cannon and 2 twin melta guns. A frame of upgrades is included – this features a volcano lance and plasma decimator which attach to the arms, a head and mask which are unique to this Knight variant, and special chest and groin armour. There’s also an immense carapace, extended in order to fit all the weaponry, and an engine block standing at double the standard height, with 2 power cores and 4 exhausts.

This kit comes as 141 components, and is supplied with a Citadel 170x105mm Oval base. An Imperial Knights transfer sheet is included.

Knight Valiant: $170

Knight Valiant

The Knight Valiant defeats its enemies through the simple principle of applying overwhelming firepower at close proximity. Marching relentlessly into the fight, gunfire scattering uselessly from its ion shield, the Valiant unleashes such devastating punishment against its targets in such a short space of time that they can neither fight back nor endure. Combining the pummeling fire of its siegebreaker cannon, thundercoil harpoon, conflagration cannon and shieldbreaker missiles, it is not hard to see how enemy forces soon disintegrate when the Valiant turns its wrath upon them.

This multi-part plastic kit contains the components necessary to assemble a Knight Valiant. Make no mistake, this is a huge bit of kit, sharing a basic shape with a standard Imperial Knight but expanding upon that basic structure with more armour and a number of weapon upgrades, focusing on dominant close-quarters combat. In the box you’ll find 2 frames of components making up the main bulk of the Knight: the torso assembly, the shoulder sections and the legs (which are designed to be modelled on either side of the Knight, allowing some posing), along with 2 sets of shieldbreaker missiles, 2 siegebreaker cannon and 2 twin melta guns. A frame of upgrades is included – this features the thundercoil harpoon and conflagration cannon which attach to the arms, a head and mask which are unique to this Knight variant, and special chest and groin armour. There’s also an immense carapace, extended in order to fit all the weaponry, and an engine block standing at twice the standard height, with 2 power cores and 4 exhausts.

This kit comes as 141 components, and is supplied with a Citadel 170x105mm Oval base. An Imperial Knights transfer sheet is included.

Armiger Helverins: $75

Armiger Helverins

The Armiger Helverin is a fast-moving weapons platform designed to lay down blistering hails of heavy fire while running rings around the enemy’s forces. In place of the close-ranged armaments of the Warglaive, each Helverin bears a pair of Armiger autocannon. Capable of firing hundreds of armour-piercing shells per minute, even a single such weapon can swiftly whittle down infantry ranks or shred armoured vehicles. Armiger Helverins are versatile and highly destructive – small wonder that they are popular amongst both Imperial and Adeptus Mechanicus Noble houses, relied upon to support their larger compatriots at war.

This multi-part plastic kit contains the components necessary to assemble 2 Armiger Helverins. Smaller and more lightly armoured than their larger Imperial Knight brethren, standing at around half the height, they nevertheless share a lot of details – the basic shape of these bipedal weapon platforms are similar to a standard Imperial Knight, with 2 weapon arms, hydraulically-driven legs, tilting plate and a large carapace surrounding the central head of the suit. Another detail in common with those larger suits is their loadout; for their diminutive size they’re incredibly powerful, specialising in ranged combat. Each is armed with 2 Armiger autocannon and a carapace-mounted heavy stubber, the latter of which can be replaced with a meltagun. 4 unique faceplates are supplied in the kit, and both weapons (which feature articulation at the shoulder) and legs can be attached to either side of the model, allowing for some customisation of pose.

This kit comes as 120 components, and is supplied with 2 Citadel 100mm Round bases, as well as an Armiger Transfer

Codex: Imperial Knight Collectors Edition: $80

Codex Imperial Knight Collectors Edition

Available while stocks last, this Collector’s Edition of Codex: Imperial Knights is complete and unabridged, and features a soft touch cover with new artwork on the front and back, black page edges, a black ribbon marker and the original Codex cover art on the first page.

The ground shakes as the Imperial Knights march to war. Guided by a Noble pilot, an Imperial Knight moves with a speed and grace that should not be possible from such a towering engine of war. Enemy fire pinging harmlessly off its thick armour, ion shields flashing with brilliant light, the Imperial Knight unleashes incredibly powerful weaponry, able to wipe entire battalions off the map with a single volley of explosive chain-gun fire. Should any enemy survive this bullet hell, the Knight also wields terrifying close-combat capabilities – smashing through the thickest armour with its enormous gauntlets and crushing foes under its massive feet. To see a squadron of Imperial Knights is to gaze upon the full splendour – and might – of the Imperium.

Codex: Imperial Knights contains a wealth of background and rules – the definitive book for Imperial Knights collectors. Within this 120-page hardback, you’ll find:

– The story of the Imperial Knights, from the founding of the Knight worlds during Mankind’s first great exodus to the establishment of these towering engines of war as a symbol of colonial expansion, and their symbiotic relationship with the forge worlds of the Adeptus Mechanicus;
– Background on the Questor Imperialis worlds, which vary enormously in appearance, conditions and even culture, but whose Noble houses will ally themselves in times of need;
– Background on the Questor Mechanicus worlds, where Knight worlds have forged alliances with the Adeptus Mechanicus, offering their services in return for shared technology;
– Knights At War: the time-honoured strategies and tactics that have ensured Knightly victories for millennia are detailed here, along with details of some Knight classes and descriptions of both Questor Imperialis and Questor Mechanicus Great Houses;
– Illustrated examples of Questor Imperialis heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Terryn, House Cadmus, House Griffith, House Hawkshroud, and House Mortan;
– Illustrated examples of Questor Mechanicus heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Raven, House Vulker, House Taranis, and House Krast;
– The story of the Freeblade Knights, who wander alone amongst the stars – sometimes by choice, often due to being forsaken. This includes 7 illustrated examples;
– Knight Worlds of the Imperium: a galactic map showing Knight worlds, forge worlds and Dark Mechanicum forge worlds;
– A Tapestry of Glories: a timeline of battles and major events in the history of the Imperial Knights;
– Background on each unit available to an Imperial Knight army;
– A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Codex: Imperial Knights: $40Codex Imperial Knights

The ground shakes as the Imperial Knights march to war. Guided by a Noble pilot, an Imperial Knight moves with a speed and grace that should not be possible from such a towering engine of war. Enemy fire pinging harmlessly off its thick armour, ion shields flashing with brilliant light, the Imperial Knight unleashes incredibly powerful weaponry, able to wipe entire battalions off the map with a single volley of explosive chain-gun fire. Should any enemy survive this bullet hell, the Knight also wields terrifying close-combat capabilities – smashing through the thickest armour with its enormous gauntlets and crushing foes under its massive feet. To see a squadron of Imperial Knights is to gaze upon the full splendour – and might – of the Imperium.

Codex: Imperial Knights contains a wealth of background and rules – the definitive book for Imperial Knights collectors. Within this 120-page hardback, you’ll find:

– The story of the Imperial Knights, from the founding of the Knight worlds during Mankind’s first great exodus to the establishment of these towering engines of war as a symbol of colonial expansion, and their symbiotic relationship with the forge worlds of the Adeptus Mechanicus;
– Background on the Questor Imperialis worlds, which vary enormously in appearance, conditions and even culture, but whose Noble houses will ally themselves in times of need;
– Background on the Questor Mechanicus worlds, where Knight worlds have forged alliances with the Adeptus Mechanicus, offering their services in return for shared technology;
– Knights At War: the time-honoured strategies and tactics that have ensured Knightly victories for millennia are detailed here, along with details of some Knight classes and descriptions of both Questor Imperialis and Questor Mechanicus Great Houses;
– Illustrated examples of Questor Imperialis heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Terryn, House Cadmus, House Griffith, House Hawkshroud, and House Mortan;
– Illustrated examples of Questor Mechanicus heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Raven, House Vulker, House Taranis, and House Krast;
– The story of the Freeblade Knights, who wander alone amongst the stars – sometimes by choice, often due to being forsaken. This includes 7 illustrated examples;
– Knight Worlds of the Imperium: a galactic map showing Knight worlds, forge worlds and Dark Mechanicum forge worlds;
– A Tapestry of Glories: a timeline of battles and major events in the history of the Imperial Knights;
– Background on each unit available to an Imperial Knight army;
– A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Imperial Knights Dice: $20

Imperial Knights Dice

This is a set of 20 6-sided 16mm dice in black with silver markings representing the Imperial Knights. Designed with square edges, with the pips perfectly flush with the surfaces, each features a skull in place of the 1 and an Imperial Knights icon in the place of the 6.

Imperial Knights Battle Gauge: $12.50

Imperial Knights Battle Gauge

Designed to complement the rules found in Codex: Imperial Knights, this Battle Gauge is a quick and handy way to ascertain certain distances in games of Warhammer 40,000. Hewn from stainless steel, the gauge’s edges measure 6 inches, 3 inches, 2 inches, 1 inch and ½ an inch, meaning you can easily determine who can fight, how far to pile in, targets and consolidation with Imperial Knights in the close combat phase.

Sector Mechanicus Sacristan Forgeshrine: $40

Sector Mechanicus Sacristan Forgeshrine

Deployed at the forefront of battle, a Sacristan Forgeshrine forms a vital support hub for knightly lances. Vital rituals are carried out here, the Forgeshrine’s Auto-Sacristan offering repairs, refuelling and reloading of shieldbreaker missiles as Noble pilots require.

This multi-part plastic kit contains the components necessary to assemble a Sacristan Forgeshrine – a Sector Mechanicus scenery piece that confers advantages to Imperial Knights in battle. Compatible with all other Sector Mechanicus scenery sets, making it as modular and expandable as you like, it comprises 4 frames of Sector Mechanicus components:

– A Sacristan Forgeshrine frame, including a control point with space for 2 fusion batteries, which can be placed in the control point and removed at will, an operating console featuring keyboard and screen, 2 pipes, a welder arm, a toolbox and fire extinguisher;
– A floor frame, including 2 floor sections, 6 connecting plates, 4 end plates and a skull-shaped crane which can hang down from any section;
– A leg frame, with 4 sets of supporting legs, 4 sets of pipes which can be added below the floor sections, 2 ladders and a winch;
– A tank frame, featuring the central tank structure and 2 chimney stacks, with 7 pipe end caps and a short section of curved piping.

This kit is supplied as 54 components. Rules for use in games of Warhammer 40,000 can be found in Codex: Imperial

Datacards: Imperial Knights: $15

Datacards Imperial Knights

Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 79 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Imperial Knights gamer. Included:

– 29 Stratagems available to any Battle-forged Imperial Knights army as found in Codex: Imperial Knights (including 6 exclusive to Imperial Knights), along with 2 Stratagems – Command Re-roll and Counter-Offensive – from the Warhammer 40,000 rules, available to any army;
– 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Imperial Knights;
– 6 Freeblade Qualities;
– 6 Freeblade Burdens.

Datasheet Cards: Imperial Knights: $15

Datasheet Cards Imperial Knights

Designed to make it easier to keep track of movement, weapon skill and ballistic skill in games of Warhammer 40,000 without needing to refer to the Codex, this set of 11 large-format datasheet cards – each featuring the rules for Imperial Knights units on one side and artwork on the reverse – and 2 sheets of punched card tokens is an indispensable tool in the arsenal of any Imperial Knights gamer. Included:

– 11 datasheets covering every unit available to the Imperial Knights;
– 2 sheets of punched card tokens, including 15 tokens for tracking movement, weapon skill and ballistic skill during games, 6 Warlord Trait tokens and 9 Household Warlord Trait tokens.

White Dwarf June 2018: $9

White Dwarf June 2018

Sharpen your blades and gird yourselves for war – a new age of battle has begun and the Mortal Realms are plunged into a dark new era with the launch of a new edition of Warhammer Age of Sigmar. This month’s issue features everything you need to know, the continuing Tale of Four Warlords and more (including exclusive rules expanding Imperial Knights: Renegade!): • Planet Warhammer: Warhammer Age of Sigmar updated! Imperial Knights march, and much more; • Battle Report: Battle of Falling Souls – we try out the new edition of Warhammer Age of Sigmar in a tense duel between Stormcast Eternals and Nighthaunt; • Golden Demon Winners’ Challenge: we asked Golden Demon winners to take part in a painting challenge – here’s part two of our coverage. • Designers’ Notes: we chat to the designers behind the Imperial Knights; • Blanchitsu: our second look at the warbands of Tor Megiddo; • Illuminations – Hall of Fame: What happens when you mix two White Dwarf favourites? Let’s find out! • Battle Report – Last Stand at Glazer’s Creek: 20 years after the original Battle Report in White Dwarf 222, we return to Glazer’s Creek… this time, it’s Dan versus Warhammer TV’s Chris Peach! • The Ultimate Guide to… Armageddon: few Imperial planets have survived as many wars as the hive world of Armageddon. Read all about it here; • A Tale of Four Warlords: our warlords of Order, Chaos, Death and Destruction add magic users to their armies in this month’s instalment.; • Getting Started With… Warhammer Age of Sigmar: in a surprise to no one, now is a great time to get stuck in with Warhammer Age of Sigmar! We take great pleasure in showing you how; • Temporal Distort: this month, we travel back to June 1998 – White Dwarf 222! • Battle Companies: Jay Clare talks house rules for your Middle-earth games and presents a new scenario for saving lost heroes after battle; • Imperial Knights: Renegade: we present additional rules for Dominus-class Knights and Ork Gorkanauts in games of Imperial Knights: Renegade; • Readers’ models: a selection of models painted by you, our readers; • In the Bunker: what have the Dwarfers been up to this month?

Thats it for this week. We are stoked for this new Imperial Knights but, enough about us. What do you think about this new release?

Let us know over on our Facebook Hobbies Group.

About the Author: Tim Roberts