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August 25th LOTR & Kill Team Line Up & Pricing

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Get the low down on all the new products from GW this week with pricing as a new LoTR Box Set and 40K Kill Team Expansions are headed our way soon!

The new The Lord of the Rings Battle of Pelennor Fields and wave three of 40k’s Kill Team Expansion are up for pre-order this week. Check out what you can expect to pay, along with full product descriptions.

The Lord of the Rings™: The Charge of the Rohirim™ Collection: $282.50

The Lord of the Rings The Charge of the Rohirim™ Collection

An impressively hefty bundle for the Middle-earth collectors this week – we’ve put together all the new releases in a single place, so you can get yourself up to date with all the rules, accessories and miniatures you need to recreate exciting battles between good and evil! Included:

The Lord of the Rings™: Battle of Pelennor Fields

In this box set, you’ll find all the miniatures (no less than 84!) and rules you and an opponent will need to defend the city of Minas Tirith – or take command of the forces of Evil and wage destruction and war upon the kingdom of Gondor. Included:

Miniatures

Good

– Théoden, King of Rohan on Foot and Horseback;
– 12 Warriors of Rohan;
– 12 Riders of Rohan;
– 20 Warriors of the Dead.

Evil

– The Witch-King of Angmar on Fell Beast;
– A Mordor Troll;
– 36 Morannon Orcs.

Rules

This box contains the complete, unabridged 208-page hardback Middle-earth Strategy Battle Game Rules Manual, packed with essential rules, guides and information covering Open, Narrative and Matched Play with your Middle-earth miniatures. As well as this, there’s a 16-page booklet – this contains the scenarios and profiles you’ll use in conjunction with the Rules Manual to recreate the Battle of Pelennor Fields with the miniatures in this box.

Accessories

– 12 6-sided dice;
– A 12″ Rohan range ruler;
– A 12″ Mordor range ruler;
– A double-sided sheet of punch-out tokens, used in game to denote effects and statuses of models.

Armies of The Lord of the Rings™

The Armies of The Lord of The Rings™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Lord of the Rings™ Motion Picture Trilogy with your collection of Citadel and Forge World models. It includes all the information you need to take control of all the Heroes and armies on the tabletop – included in the book:

The Lord of the Rings™ Measurers

– A Morgul-blade, measuring 3”;
– Sting, measuring 4”;
– Gimli’s Axe, measuring 5”;
– Glamdring, measuring 6”
– Anduril, measuring 8”;
– A Witch-king of Angmar’s Sword, measuring 10”;
– Gandalf the White’s Staff, measuring 12”;
– A double-sided Priority marker, featuring the white tree of Gondor on one side and the Eye of Sauron on the other.

The One Ring Dice

Coloured in gold swirls with black markings, each features the infamous phrase ‘One Ring to Rule Them All™’ in Elvish script on the 6.

Rohan Dice

Coloured green with pearl swirls with white markings, each features the White Horse of Rohan on the 6.

Mordor Dice

Coloured red with brass markings, each features the sinister Eye of Sauron blazing balefully

Middle-earth™ Rules Collection: $120Middle-earth™ Rules Collection

Collect together 2 essential books of rules and profiles for the Middle-earth Strategy Battle Game – both of these are presented as attractive hardbacks, packed with all the updated information you need to play games with your The Lord of the Rings™ miniatures. Included:

Middle-earth Strategy Battle Game Rules Manual

The Middle-earth Strategy battle Game is the tabletop game for 2 or more players that allows you to play through the events from The Lord of the Rings™ and The Hobbit™ with your collection of Citadel and Forge World models. Take control of your favourite heroes, villains and armies, recreate scenes from the movies and books, and gather your forces together to do battle with your opponent in a test of wits and prowess. This 208-page hardback rules manual is a comprehensive guide to the hobby of building, painting and playing games with your Middle-earth models, whether you choose the forces of Good or Evil.

Everything from the basic fundamentals of movement and combat through to fielding siege engines and casting magical powers is here, in an easy to follow format with annotated diagrams and photographs demonstrating the flow of battle. It even features beautifully-painted example armies, providing inspiration for your own collections.

Armies of The Lord of the Rings

The Armies of The Lord of The Rings™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Lord of the Rings™ Motion Picture Trilogy with your collection of Citadel and Forge World models. It includes all the information you need to take control of all the Heroes and armies on the tabletop – included in the 244-page hardback:

– 16 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: The Fellowship, The Shire, The Rangers, Númenor, Minas Tirith, The Fiefdoms, The Dead of Dunharrow, Arnor, Rohan, Wildmen of Druaden, Rivendell, Lothlórien, Fangorn, The Misty Mountains, The Kingdom of Khazad-dûm, and Wanderers in the Wild;
– 11 army lists for the forces of Evil , including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Barad-dûr, Angmar, Mordor, Moria, Isengard, The Easterlings, Variags of Khand, The Serpent Horde, Far Harad, Corsairs of Umbar, and Sharkey’s Rogues;
– 11 Narrative Play Scenarios based on pivotal battles: The Last Alliance, The Fall of Khazad-dûm, The Fall of Arnor, Ambush at Amon Hen, Ambush at Ithilien, The Deeping Wall is Breached, Last March of the Ents, Paths of the Druadan, The Black Ships, The Battle of Pelennor Fields, and The Battle of Bywater;
– A full Allies Matrix, showing which factions can work together;
– Army Bonuses for every faction;
– 269 profiles, providing rules for your favourite Heroes, Villains, Monsters and Warriors.

The Lord of the Rings™ Measurers: $35

The Lord of the Rings™ Measurers

Designed for use with the Middle-earth Strategy Battle Game, this is a set of 7 measuring rulers – supplied on silver metallic plastic – in a variety of shapes which tie in thematically to Middle-earth itself. Use them to measure space between models for combat, casting magic and moving your models. Each is tied to a specific theme – Sting measures 4”, which is the distance Hobbits can be moved in-game, and Gandalf’s staff is a mighty 12”: the range of most spells. Included:

– A Morgul-blade, measuring 3”;
– Sting, measuring 4”;
– Gimli’s Axe, measuring 5”;
– Glamdring, measuring 6”
– Anduril, measuring 8”;
– A Witch-king of Angmar’s Sword, measuring 10”;
– Gandalf the White’s Staff, measuring 12”;
– A double-sided Priority marker, featuring the white tree of Gondor on one side and the Eye of Sauron on the other.

The Lord of the Rings™ Battle of Pelennor Fields: $150The Lord of the Rings™ Battle of Pelennor Fields

As the sun begins to rise upon the fields of Pelennor, the great siege of Minas Tirith is all but lost… Yet hope has not faded and help is close at hand. Through the crisp morning air, the sound of horns can be heard ringing out, signalling the arrival of King Théoden and the Riders of Rohan. With the hosts of Mordor arrayed in their thousands, Théoden gives an impassioned speech and leads his men into the fray, riding for ruin and the world’s ending!

Prepare to enter the amazing world of Middle-earth, and recreate the greatest battles and adventures from The Lord of the Rings™ and The Hobbit™. In this box set, you’ll find all the miniatures (no less than 84!) and rules you and an opponent will need to defend the city of Minas Tirith – or take command of the forces of Evil and wage destruction and war upon the kingdom of Gondor. Included:

Miniatures

Good

– Théoden, King of Rohan on Foot and Horseback: this character is supplied as 2 models, 1 on foot and 1 mounted and charging. Both models feature options for a helmeted or unhelmeted head, and both are clad in heavy armour, and armed with his sword, Herugrim. On foot, Théoden holds a shield; mounted, that shield is stowed;
– 12 Warriors of Rohan: foot-soldiers who make up the rank and file of the armies of Rohan. 4 models are armed with bows, 4 with hand weapons and shields, and 4 with spears and shields;
– 12 Riders of Rohan: horse-masters beyond compare, renowned for their great skill and bravery. 4 are armed with spear and shield, 4 with bows, 2 with swords and shields, and 2 with axes and shields;
– 20 Warriors of the Dead: restless spectral images of their former selves. 14 are armed with hand weapons, and 6 with spears.

Evil

– The Witch-King of Angmar on Fell Beast: the greatest of the Nazgûl, and Sauron’s most deadly lieutenant, the Witch-King of Angmar carries a sword, wears the Crown of Morgul and attacks with the Fell Beast’s teeth and claws;
– A Mordor Troll: spearheading attacks and breaking down fortress walls, this enormous creature wears heavy armour and is armed with a hand-and-a-half hammer;
– 36 Morannon Orcs: hailing from the Black Gate these are a stronger breed of Orc than those who man Sauron’s other bastions. They wear brutal-looking, thick armour – 18 carry hand weapons and shields, and 18 carry spears and shields.

Rules

This box contains the complete, unabridged 208-page hardback Middle-earth Strategy Battle Game Rules Manual, packed with essential rules, guides and information covering Open, Narrative and Matched Play with your Middle-earth miniatures. Everything from the basic fundamentals of movement and combat through to fielding siege engines and casting magical powers is here, in an easy to follow format with annotated diagrams and photographs demonstrating the flow of battle. It even features beautifully-painted example armies, providing inspiration for your own collections.

As well as this, there’s a 16-page booklet – this contains the scenarios and profiles you’ll use in conjunction with the Rules Manual to recreate the Battle of Pelennor Fields with the miniatures in this box. 4 Scenarios are included to play through – Charge of the Rohirrim, Théoden’s Last Stand, The March of the Dead and The Battle of Pelennor Fields – each of these in turn adds more and more miniatures from the box, increasing the scale of the battles as you play.

Accessories

A selection of gaming accessories are included, necessary for play:

– 12 6-sided dice;
– A 12″ Rohan range ruler;
– A 12″ Mordor range ruler;
– A double-sided sheet of punch-out tokens, used in game to denote effects and statuses of models.

Middle-earth™ Strategy Battle Game Rules Manual: $60

Middle-earth™ Strategy Battle Game Rules Manual

The Middle-earth Strategy Battle Game is the tabletop game for 2 or more players that allows you to play through the events from The Lord of the Rings™ and The Hobbit™ with your collection of Citadel and Forge World models. Take control of your favourite heroes, villains and armies, recreate scenes from the movies and books, and gather your forces together to do battle with your opponent in a test of wits and prowess. This 208-page hardback rules manual is a comprehensive guide to the hobby of building, painting and playing games with your Middle-earth models, whether you choose the forces of Good or Evil.

Introduction

This section features an overview of the wider hobby of collecting, painting and playing with Middle-earth miniatures, from the very basics of choosing your army, the items you need in order to run games, setting up your battlefield and understanding the rules and profiles you’ll use in-game.

Rules

Here, you’ll be taken through the meat of the Middle-earth Strategy Battle Game – the actual rules that you’ll use to play:

– Basic Principles: a primer on the fundamental concepts and terms used in the book, this section briefly explains a few things that the newcomer may find daunting;
– Turn Sequence: each turn is divided into 5 phases – Priority, which determines who acts first, Movement, which covers moving your models on the tabletop, interacting with terrain and using control zones, Shoot, which covers ranged attacks, Fight, which covers close combat, and Courage, in which your models are tested to see if they stand their ground or flee in terror;
– Monsters: while their basic rules are typically the same as those for other models in the game, Monster models are particularly powerful – this section covers their special rules. This includes War Beasts, huge creatures ridden into battle, crushing the foe as they march on;
– Weapons & Wargear: split into 4 subsections – close combat, missile, equipment and armour – this section explains the variety of weapons and wargear available to your models, and the impact your choices will have on your tactical decisions;
– Magical Powers: certain models have the ability to cast magical powers, and this section explains targeting, casting and resisting those powers during the Move phase, with a list of every Magical Power available to cast;
– Special Rules: this section collects together all the passive and active Special Rules which can appear on model profiles, compiled for easy reference;
– Advanced Rules: found in certain Scenarios, these rules – covering water features, sentries, passengers and carrying objects – come in handy when recreating scenes from the history of Middle-earth;
– Siege Engines: rules for fielding these immense and obvious threats, covering their movement, firing, upgrades and crew (and their ability to launch severed heads as ammunition…);
– Sieges: throughout the history of Middle-earth, many sieges have taken place – here are the basic rules for creating your own sieges with your models.

Narrative Play

Narrative Play games allow you to recreate your favourite battles and scenes from both the books and the films, using your collection of Citadel and Forge World models. Each Scenario – found in The Armies of The Lord of the Rings™ and The Armies of The Hobbit™ – has a selection of special rules that balance them, providing an experience closely matching the scenes from the books and films.

Open Play

With no restrictions whatsoever, Open Play games have unlimited creative potential, and are perfect for beginners and veterans alike. Simply get your collections together and dream up your own scenarios – any combination of army fighting any other combination of army, on a playing field of your own devising with objectives unique to your game – the possibilities are literally endless.

Matched Play

In Matched Play games, you and your opponent gather your forces of heroes and warriors from your collection, up to an agreed points limit, before unleashing your armies for the fate of Middle-earth. This section includes advice on building an army to a points limit, determining the size of the games you want to play, Alliances, wargear limits, initial priority, objectives, and Heroic Tiers – the respect and loyalty that Heroes command.

This section includes 12 Matched Play Scenarios, each providing a different tactical challenge.

The Armies of Middle-earth

This section is an inspiring showcase of beautifully painted miniatures from across the Citadel and Forge World ranges, showing you just what is possible when painting your own.

Example Armies

4 example armies – Minas Tirith, Isengard, Defenders of Erebor, Azog’s Hunters – showing you how the army was built, the points values they represent and the rules they can leverage.

Armies of The Lord of the Rings: $60Armies of The Lord of the Rings

The Armies of The Lord of The Rings™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Lord of the Rings™ Motion Picture Trilogy with your collection of Citadel and Forge World models. It includes all the information you need to take control of all the Heroes and armies on the tabletop – included in the 244-page hardback:

– 16 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: The Fellowship, The Shire, The Rangers, Númenor, Minas Tirith, The Fiefdoms, The Dead of Dunharrow, Arnor, Rohan, Wildmen of Druaden, Rivendell, Lothlórien, Fangorn, The Misty Mountains, The Kingdom of Khazad-dûm, and Wanderers in the Wild;
– 11 army lists for the forces of Evil , including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Barad-dûr, Angmar, Mordor, Moria, Isengard, The Easterlings, Variags of Khand, The Serpent Horde, Far Harad, Corsairs of Umbar, and Sharkey’s Rogues;
– 11 Narrative Play Scenarios based on pivotal battles: The Last Alliance, The Fall of Khazad-dûm, The Fall of Arnor, Ambush at Amon Hen, Ambush at Ithilien, The Deeping Wall is Breached, Last March of the Ents, Paths of the Druadan, The Black Ships, The Battle of Pelennor Fields, and The Battle of Bywater;
– A full Allies Matrix, showing which factions can work together;
– Army Bonuses for every faction;
– 269 profiles, providing rules for your favourite Heroes, Villains, Monsters and Warriors.

The One Ring™ Dice: $12.50

The One Ring™ Dice

The perfect accessory for your games of Middle-earth Strategy Battle Game, this set of 8 handsome dice is themed around The One Ring. Coloured in gold swirls with black markings, each features the infamous phrase ‘One Ring to Rule Them All’ in Elvish script on the 6.

Mordor™ Dice: $12.50

Mordor™ Dice

The perfect accessory for your games of Middle-earth Strategy Battle Game, this set of 8 handsome dice is themed around Mordor. Coloured red with brass markings, each features the sinister Eye of Sauron blazing balefully from the 6.

Rohan™ Dice: $12.50

Rohan™ Dice

The perfect accessory for your games of Middle-earth Strategy Battle Game, this set of 8 handsome dice is themed around Rohan. Coloured green with pearl swirls, each features the White Horse of Rohan on the 6.

The Slicing Noose Collection: $62.50

The Slicing Noose Collection

Collect together The Slicing Noose – a Kill Team set of Drukhari miniatures who can represent either that named kill team or a kill team of your own devising, including scenery and exclusive Tactics – with a set of attractive Drukhari dice for use with Kill Team. Included:

Kill Team: The Slicing Noose

An expansion for Warhammer 40,000: Kill Team, this box includes 10 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards. Included:

– A 10-model Drukhari Kill Team: supplied on purple plastic, these can be used to represent The Slicing Noose or your own Drukhari Kill Team. This kit includes 14 different heads and 10 different bodies (six female variants and four male variants);
– A set of 2 Eldritch Ruins: overgrown and deadly scenery pieces representative of fearful deathworlds. Covered in symbols and entwined with malevolent deathworld flora, they’ll give your games of Kill Team an extra-arcane look;
– 11 Tactics cards and 2 Mission cards: the Tactics cards are split between the 4 Drukhari Tactics taken from the Kill Team Core Manual and 6 Drukhari Tactics exclusive to this set, giving you new ways to play with your Drukhari kill team. Also included is a Tactics card for the included scenery, providing rules for incorporating them into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission;
– An 8-page booklet describing The Slicing Noose, their history and background, along with a showcase of painted miniatures and a timeline of their deployments;
– 10 datacards for The Slicing Noose, ready for you to use right away;
– A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens.

Kill Team Drukhari Dice

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Drukhari, these dice are green with red markings. The D6 feature a gold Drukhari icon in place of the 6 and a red Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

Kill Team Mordelai Collection: $72.50

Kill Team Mordelai Collection

Collect together Kill Team Mordelai – a Kill Team set of Deathwatch miniatures who can represent either that named kill team or a kill team of your own devising, including scenery and exclusive Tactics – with a set of attractive Deathwatch dice for use with Kill Team. Included:

Kill Team: Kill Team Mordelai

An expansion for Warhammer 40,000: Kill Team, this box includes 5 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards. Included:

– A 5 Deathwatch Kill Team: supplied on brown plastic, these can be used to represent Kill Team Mordelai or your own Deathwatch Kill Team. This kit includes a vast array of weaponry – 5 boltguns, 5 power swords, 2 thunder hammers, a frag cannon, 2 storm shields, 2 shotguns, an Infernus heavy bolter, a Stalker-pattern boltgun, 2 power maces and a xenophase blade – along with 7 different heads and 18 Chapter-specific shoulder pads;
– A set of 3 Barbed Venomgorse: a scenery set made up of 3 individual plants. There are 3 trunks and 3 sets of flora, which go together to make the wild and strange-looking plants – there’s a lot of scope for variety, and no two Venomgorse need look the same;
– 11 Tactics cards and 2 Mission cards: the Tactics cards are split between the 4 Deathwatch Tactics taken from the Kill Team Core Manual and 6 Deathwatch Tactics exclusive to this set, giving you new ways to play with your Deathwatch kill team. Also included is a Tactics card for the included scenery, providing rules for incorporating them into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission;
– An 8-page booklet describing Kill Team Mordelai, their history and background, along with a showcase of painted miniatures and a timeline of their deployments;
– 5 datacards for Kill Team Mordelai, ready for you to use right away;
– A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens.

Kill Team Deathwatch Dice

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Deathwatch, these dice are black with silver markings. The D6 feature a gold Deathwatch icon in place of the 6 and a red Kill Team logo in place of the 1; the D10 feature a gold skull in place of the 1.

Kill Team: The Slicing Noose – Drukhari Starter Set: $50

Kill Team The Slicing Noose Drukhari Starter Set

The Wyches of the Drukhari – also known as Dark Eldar – are vicious and cunning, their fighting style based on a foundation of raw speed. Their Wych Kill Teams can dodge an enemy’s blade as easily as if it were moving through treacle, artfully lopping off limbs and heads as they dance through the melee.

An expansion for Warhammer 40,000: Kill Team, this box includes 10 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards. Included:

– A 10-model Drukhari Kill Team: supplied on purple plastic, these can be used to represent The Slicing Noose or your own Drukhari Kill Team. This kit includes 14 different heads and 10 different bodies (six female variants and four male variants);
– A set of 2 Eldritch Ruins: overgrown and deadly scenery pieces representative of fearful deathworlds. Covered in symbols and entwined with malevolent deathworld flora, they’ll give your games of Kill Team an extra-arcane look;
– 11 Tactics cards and 2 Mission cards: the Tactics cards are split between the 4 Drukhari Tactics taken from the Kill Team Core Manual and 6 Drukhari Tactics exclusive to this set, giving you new ways to play with your Drukhari kill team. Also included is a Tactics card for the included scenery, providing rules for incorporating them into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission;
– An 8-page booklet describing The Slicing Noose, their history and background, along with a showcase of painted miniatures and a timeline of their deployments;
– 10 datacards for The Slicing Noose, ready for you to use right away;
– A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens.

Killzone: Death World Forest: $80

Killzone Death World Forest

Deadly, menacing and bizarre, forest deathworlds are attritional battle zones. When a soldier fights on one, they have to withstand not only the vicious artillery of the foe, but the horrifying cluster-vines, crystal shards and strange relics add an extra layer of unimaginable danger. Shardwrack spines form impenetrable barriers over the millennia, barbed venomgorse and grapple weed snake insidiously toward any living being, pumping them full of debilitating neurotoxin and eldritch ruins resonate with the psychic energies of their long-passed creators. Where there grows a deathworld forest, nothing is safe.

The Death World Forest Killzone Environment is an expansion for Kill Team – in the packed box, you’ll find a gameboard, scenery, and exclusive rules that use the unique nature of Death World Forest terrain to introduce dangerous new missions and powerful effects to your games. Included:

– A double-sided Kill Team gameboard measuring 22” x 30”, printed on heavy, durable card stock. 1 side depicts a Death World Forest, and the other an overgrown Imperial Sector, an area of war-torn city;
– 12 Death World Forest Tactics cards – these can be used by any Kill Team faction, with 8 cards providing interactions with the Death World Forest scenery and 5 being used specifically by Scout, Combat or Veteran Specialists;
– A Death World Forest Environment card, which provides 6 different rules allowing interaction – positive and negative – with the scenery;
– 4 Death World Forest Mission cards – designed to be used in conjunction with the gameboard and scenery, this is a set of 2 Matched Play missions and 2 Narrative Play missions, which are split between attacker and defender;
– 3 sets of Death World Forest scenery – 6 Eldritch Ruins, 9 sets of Barbed Venomgorse, 6 Shardwrack Spines and 6 pieces of Grapple Weed in total.

Kill Team: Kill Team Mordelai – Deathwatch Starter Set: $60Kill Team Kill Team Mordelai – Deathwatch Starter Set

Deathwatch kill teams are made up of veteran battle-brothers drawn from the ranks of numerous Space Marine Chapters. Each brings his own strengths and specialist skills, forging a whole greater than the sum of the kill team’s parts. Kill Team Mordelai is a perfect example of this approach.

An expansion for Warhammer 40,000: Kill Team, this box includes 5 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards. Included:

– A 5 Deathwatch Kill Team: supplied on brown plastic, these can be used to represent Kill Team Mordelai or your own Deathwatch Kill Team. This kit includes a vast array of weaponry – 5 boltguns, 5 power swords, 2 thunder hammers, a frag cannon, 2 storm shields, 2 shotguns, an Infernus heavy bolter, a Stalker-pattern boltgun, 2 power maces and a xenophase blade – along with 7 different heads and 18 Chapter-specific shoulder pads;
– A set of 3 Barbed Venomgorse: a scenery set made up of 3 individual plants. There are 3 trunks and 3 sets of flora, which go together to make the wild and strange-looking plants – there’s a lot of scope for variety, and no two Venomgorse need look the same;
– 11 Tactics cards and 2 Mission cards: the Tactics cards are split between the 4 Deathwatch Tactics taken from the Kill Team Core Manual and 6 Deathwatch Tactics exclusive to this set, giving you new ways to play with your Deathwatch kill team. Also included is a Tactics card for the included scenery, providing rules for incorporating them into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission;
– An 8-page booklet describing Kill Team Mordelai, their history and background, along with a showcase of painted miniatures and a timeline of their deployments;
– 5 datacards for Kill Team Mordelai, ready for you to use right away;
– A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens.

Kill Team Drukhari Dice: $12.50

Kill Team Drukhari Dice

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Drukhari, these dice are green with red markings. The D6 feature a gold Drukhari icon in place of the 6 and a red Kill Team logo in place of the 1; the D10 feature a redskull in place of the 1.

Kill Team Deathwatch Dice: $12.50

99220609001_DeathwatchDice01

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Deathwatch, these dice are black with silver markings. The D6 feature a silver Deathwatch icon in place of the 6 and a red Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

That’s it for this week. We can’t wait to see what the new Lord of the Rings looks like marching across the tabletop.  But, enough about us.

What do you think about these new releases?  Let us know over on our Facebook Hobbies Group and make sure you check back next week and see whats new from Games Workshop.

About the Author: Tim Roberts