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Join the Resistance: X-Wing 2.0 Falcon Squad Build

By Barclay Montgomery | March 20th, 2019 | Categories: Star Wars Tactics, X-Wing 2.0

Resistance

The Resistance is gaining momentum with these new ships, friends, and gunners in X-Wing 2.0! Are you ready to take on the First Order?

Join the Resistance: X-Wing 2.0 Falcon Squad Build

Join the Resistance: X-Wing 2.0 Falcon Squad Build

Rey has discovered the Millennium Falcon and is blasting off in its latest version for X-Wing 2.0. Rey has an ability that will want you to keep your enemies in your forward primary arc to take advantage of her new Force powers.

While Rey defends or attacks, if the enemy ship is in her primary forward arc, she may spend 1 Force charge to change 1 blank result to an evade or a hit. This allows her to fix her dice rolls on the fly but her ability can be paired well with her gunner, Finn.

Finn

Finn is a new hotshot gunner that can further unlock Rey’s potential. While you defend or perform a primary attack, if the enemy is in your forward arc you may add 1 blank result to your roll. What this does is add an extra die that Rey can spend her Force charges on to make a hit or evade. This can give Rey a 4 die attack and a 2 agility defense with this combo! Just keep your enemies in your sights, and this next upgrade can help you do that. Rey's Millenium Falcon

Rey’s Millennium Falcon will make it easier to maneuver the fastest hunk o’ junk in the galaxy. If you have 2 of fewer stress tokens, you can execute red Segnor’s Loop maneuvers or perform boost and rotate actions while stressed.

This will help you keep your forward arc aimed at your enemies, while Rey and Finn can make use of their abilities. This can add up to a lot of stress, but if you believe in the Force, you won’t need focus or lock tokens to come out on top.

Han Solo

Finally, Han has returned to the Falcon, and he just can’t seem to stay out of trouble. As a crew member, he adds a red evade action and allows you to gain additional evade tokens equal to the number of enemy ships at range 0-1. It’s a neat little trick that can help you get out of tight spots, just like old Han.

This team is ready to take on the First Order in X-Wing 2.0! Will you join them?

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About the Author: Barclay Montgomery

I'm a weird guy wargamer and hobby enthusiast. I'm like the Thing, I can take many forms. I could be a bounty hunter looking for Rebel prey, a commander of an Imperial fleet, or the Hive Mind of the Great Devourer of Worlds.