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GW Reveals New Ritual of The Damned Rules For Thousand Sons!

magnus-thousand-sonsDo you like Psykers but hate the Imperium? GW just revealed some of the new 40k rules the Thousand Sons are getting in Ritual of the Damned. Check this out!

Coming from Warhammer Community with the latest preview for Psychic Awakening: Ritual of the Damned, Thousand Sons are getting even more rules. They’re being categorized into different Cults. Showing the different ways some Sorcerers use their powers in the army, you’ll get to play them all. So, without any more delay, here’s what’s coming up,

Thousand Sons Are Getting New Rules: Ritual of the Damned

Ritual of the damned book warhammer 40k rulesJust how Loyalist Space Marines have their Chapters and their Chapter Tactics, Thousand Sons are getting Cults that work in a similar way.

First up is the ability to dedicate each of your Detachments to one of the nine Cults of the Thousand Sons

These Cults have their roots in the Legion of fallen Prospero, dating back even before the Horus Heresy, and give the psykers in the Detachment access to additional psychic powers, Warlord Traits and Relics. Whichever Cult you devote yourself to, you’ll get some new tools with which to reap your revenge on the Imperium

thousand sons cult of changeWHC gave us a look at different aspects of three of the nine Cults that’ll be playable shortly. For the Cult of Change Capricious Crest Relic, It’s got an 18″ bubble and can convert your psychic rolls of 1 to a 6 for friendly units. Meanwhile, it can change any roll of a 6 for enemy psykers to a 1. Just remember, you can only do this once per turn AND it only works on 1’s and 6’s respectively.

thousand sons cult of duplicityThe Duplictous Tactician can turn your army into an Alpha Legion- style fight with a quick redeploy of units in a spot that your opponent might have not expected. You can get up to 3+ your Warlord so some real damage can be dealt here. What’s super solid about this is that it happens at the start of the first battle round. Meaning you already know if you’re going first or second. That can make for some saucy redeploys.

thousand sons cult of timeFor the Cult of Time, they had a Psycher Power called Time Flux previewed. It only needs a 5 to go off, which is almost guaranteed. And it lets you act as a super Psychic Apothecary. The only stipulations is that it’s got a range of 6″ and it can only be used on Infantry. But if you roll a 9+ on the test, you can return D3 units with all their wounds remaining. That’s pretty big when you consider things like well-placed Terminator squads suddenly gaining back six wounds.

Thousand Sons Can Deepstrike Rubrics

thousand sons risen rubricae stratagemAdding more mobility to the force, you can pick a Rubric Marine squad and have them slide into reserves for a turn. Then, drop them in the backfield along with a Daemon Prince or two and help secure ground around an objective. Solid for 1CP.

With just the tip of the iceberg shown on Cults coming in the new book, is there one that you’re leaning more toward? Did Thousand Sons need some more mobility added to the army? 

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About the Author: Wesley Floyd

Imperial fanboy, tabletop fanatic, King of sprues.