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Trav’s Favorite Hosts of Chaos Army Lists For AoS!

By Travis Perkins | March 17th, 2020 | Categories: Age of Sigmar, Warhammer Army Lists

lvo archaon walHere are Tarv’s favorite Host of Chaos army lists for Age of Sigmar now that the Wrath of the Everchose supplement is upon us.  Check it out!

Trav here with my five favorite armies from Wrath of the Everchosen! You can see my overall review of Wrath of the Everchosen here. 

Trav’s Favorite Hosts of Chaos Army Lists For AoS!

Some of these look like a lot of fun to build around, but may not be super competitive so bear that in mind when fielding one of these armies.

Wrath of the everchosen

Legion of Chaos Ascendant (Legion of the First Prince):

  • All daemons get a 6+ shrug against wounds and mortal wounds.
  • End of movement phase pick 1 daemon hero and roll 3D6, on a 10+ you can summon in one of the following based on the daemon heroes keyword: 10 pink horrors (Tzeentch), 10 bloodletters (Khorne), 10 plaguebearers (Nurgle), 10 daemonetts (Slaanesh).
  • Unique command traits, spells, and artifacts
  • Re-roll Hit and Wound rolls for Be’Lakor while he is within 8” of one of the following: pink horrors, bloodletters, plaguebearers, daemonetts.
  • If Be’Lakor is within 8” of one of the following units, every time he suffers a wound or mortal wound pass it onto the unit instead of his taking it. Pink horrors, bloodletters, plaguebearers, daemonetts.
  • Unique command ability Be’Lakor can spend a CP at the end of battleshock phase to return D3 slain models to one of the following units on a 3+. Pink horrors, bloodletters, plaguebearers, daemonetts.
  • Unique Spell: Casting value 7: Range wholly within 12” friendly unit of one of the following: pink horrors, bloodletters, plaguebearers, daemonetts. Until the end of a turn, every time a model is slain from that unit it can pile in and attack before being removed from play.

This is a pretty fun army that is basically built around Be’Lakor uniting all the chaos gods and marching forth to do battle. He is a pretty solid character as well, you will just need to protect him because if he goes down you might be in trouble.

Sample Army:

  • Be’Lakor: 240 Points (Leader 1 of 6)
  • Verminlord Corruptor: 280 Points (Leader 2 of 6)
  • Great Unclean One: 340 Points (Leader 3 of 6)
  • Spoilpox Scrivener Herald of Nurgle: 90 Points (Leader 4 of 6)
  • Bloodmaster, Herald of Khorne: 80 Points (Leader 5 of 6)
  • Skulltaker: 120 Points (Leader 6 of 6)
  • 30 Plaguebearers: 320 Points (Battleline 1 of 3)
  • 30 Bloodletters: 300 Points (Battleline 2 of 3)
  • 10 Pink Horrors of Tzeentch: 200 Points (Battleline 3 of 3)

AoS

Knights of the Empty Throne:

  • Varanguard gain the hero keyword (they do not get lookout sir)
  • When Varanguard unit is destroyed on a 5+ you can bring another unit of 3 onto the battlefield
  • Gain unique Command Ability: Pick an enemy unit with 12” of hero and that had control of object and roll a dice for every model in the unit. For every 3+ reduce the model count for control of that objective by 1 until the end of the battleround
  • Unique Command Abilities, Artifacts, and Spells

An interesting take on an army if you want to use your Varanguard units without Archaon. The command ability is a nice touch that might help your smaller units take objectives. We will build this around 3 units of Varanguard because that is generally how many people run with Archaon.

Sample Army:

  • Varanguard: 300 Points (Leader 1 of 6)
  • Varanguard: 300 Points (Leader 2 of 6)
  • Varanguard: 300 Points (Leader 3 of 6)
  • Chaos Sorcerer Lord on Manticore: 260 Points (Leader 4 of 6)
  • 5 Chaos Warriors: 100 points (Battleline 1 of 3)
  • 40 Chaos Marauders: 300 Points (Battleline 2 of 3)
  • 10 Chaos Knights: 360 Points (Battleline 3 of 3)

Baleful Lords (Blades of Khorne):

blades of khorne

  • You can field and additional behemoth in matched play as long as it is a bloodthirster
  • Unique command ability: Use CP in the combat phase and pick 1 Bloodthirster, that model’s wound chart is treated as if it is at 0.
  • Add 1 to charge rolls of Bloodthirsters while within 8” of general
  • Artifact grants 1 to save rolls for the bearer

This army is all about the bloodthirsters and getting into combat, so if you have five of these bad boys you can now field them all at once. Not much else to say other than drop your big baddies and rush into combat.

  • Bloodthrister of Insensate Rage: 270 Points (Leader 1 of 6)
  • Bloodthirster of Insensate Rage: 270 Points (Leader 2 of 6)
  • Bloodthirster of Insensate Rage: 270 Points (Leader 3 of 6)
  • Bloodthirster of Unfettered Fury: 270 Points (Leader 4 of 6)
  • Skarbrand: 380 Points (Leader 5 of 6)
  • Bloodstoker: 80 Points (Leader 6 of 6)
  • 30 Bloodletters: 300 Points (Battleline 1 of 3)
  • 10 Bloodreavers: 70 Points (Battleline 2 of 3)
  • 10 Bloodreavers: 70 Points (Battleline 3 of 3)

tzeentch wal

Cult of A Thousand Eyes (Disciples of Tzeentch):

  • After armies have been set up, before battle beings roll D3 and pick that many enemy units. For the rest of the battle, you can re-roll hit rolls of Tzeentch Mortal melee weapons against those units.
  • Command Ability: Pick one friendly mortal unit wholly within 12” of this mortal hero, for the turn units cannot gain cover from attacks by this unit.
  • Each time you spend a command point if you general is on battlefield roll a D6, on 5+ he heals D3 wounds.
  • Artifact grants 1 to save rolls for the bearer

This army is all about mortal Tzeentch units and unfortunately, Tzangors do not have that keyword, so we need to build them around some Slaves to Darkness mortal and a block of Acolytes. To support them I use a bunch of smaller mortal heroes and a block of 6 skyfires for some more ranged threat. Finally, I add a Vortex Beast just because it seems like a really fun addition to a list like this and it could use a larger based model.

Sample army:

  • Curseling, Eye of Tzeentch: 160 Points (Leader 1 of 6)
  • Magister on Disc of Tzeentch: 140 Points (Leader 2 of 6)
  • Tzaangor Shamen: 150 Points (Leader 3 of 6)
  • Ogroid Thaumaturge: 160 Points (Leader 4 of 6)
  • 30 Kairic Acolytes: 300 Points (Battleline 1 of 3)
  • 40 Chaos Marauders: 300 Points (Battleline 2 of 3)
  • 10 Chaos Warriors: 200 Points (Battleline 3 of 3)
  • 6 Tzaangor Skyfires: 400 Points
  • Mutalith Vortex Beast: 170 Points

The Drowned Men (Maggotkin of Nurgle):

  • Everytime a rotbringer is killed roll a dice, on a 2+ it deals a mortal wound to the attacking unit.
  • You can re-roll charge rolls of Pusgoyle Blightlords wholly within 14” of general
  • Command Ability: Use CP at the start of the combat phase, pick friendly Pusgoyle Blightlords unit wholly within 12” of hero. Until the next hero phase wound rolls of 6 gain an additional rend of 1.
  • Artifact that adds 1 to wounds.

This army is all about the Blightlords so we will build our list around them. Then we will add in a Verminlord Corruptor as they are a great solo unit and a Chaos Sorcer Lord on Manticore for some flavor. Basically all your stuff will move fast so you will be hitting your opponent turn hopefully or turn 2 at the latest.

Sample Army:

  • Lord of Afflications: 200 Points (Leader 1 of 6)
  • Verminlord Corruptor: 280 Points (Leader 2 of 6)
  • Chaos Sorcerer Lord on Manticore: 260 Points (Leader 3 of 6)
  • 4 Pusgoyle Blightlords: 400 Points (Battleline 1 of 3)
  • 4 Pusgoyle Blightlords: 400 Points (Battleline 2 of 3)
  • 4 Pusgoyle Blightlords: 400 Points (Battleline 3 of 3)

There you have it, my five favorite armies from the Wrath of the Everchosen book, in terms of competitiveness I think the Baleful Lords and the Legion of the First Prince are probably the most competitive, but it sure would be fun to play against any of these lists.

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About the Author: Travis Perkins

An avid homebrewer and Detroit sports fan (yes even the Lions). I am new to the world of wargamming and very much enjoying the journey. If you have any suggestions or comments feel free to comment on the article or email me at perki116@msu.edu