Folks are starting to get a look at the new Space Marine codex books out there, come see the latest on the new rules!
+++++++++++++++++++++ Warning Potential Spoilers +++++++++++++++++++++
Via Leman Russ SW on Bolter & Chainsword
I have seen the new Marine Codex the command tanks are not in it. Tac Squads can take Grav, All dreadnoughts now have 4 base attacks. Only LOW is Calgar. No master of the Forge but
Techmarines can take Conversion Beamers.
Bike are troops if you take any HQ on a bike, no need to be five man now. Temis squads of both kinds got a 5 point drop but TH SS cost the same as before after buying the upgrade for them.
Centurions are pretty much the same.
No grav on dread that I saw.
(In reference to The Emperor’s Champion)
Fear, reroll ld, FNP, can’t remember the others, only the FNP stood out as being really good. EC has no stances, 2+ 4++ 2 base attacks, I5 WS6 plus a pistol, In a challenge can preroll to
hit and wound and causes ID on a 6
Sternguard are the same rules wise. A few of the units have got cheaper by a few points. Not sure on Termi weapons, assault squads can take an evissorator for every 5 guys
Honour Guard and Command Squads are Elites now you don’t need characters to take them. Fist is still unwieldy. All termis are 5 cheaper TH SS upgrade is 5 points more.
Calgar the same just LOW and can choose his Warlord trait so will pretty much always have FNP. He still lets you use a doctrine twice and now they are better he is better.
Calgar can pick his Warlord Trait from the marine list the best one being FNP. Shrike and any jump unit he joins can infiltrate. Vulcan master crafts melt weapons. Khan gives scout to bikes rhinos and razors. No Iron Hand character. You can take a librarian formation where one librarian can know any of the powers the others have if they don’t cast and warp charges are on 3+
Lysander has 4 wounds and Eternal warrior still and Fist or Dorn is +6S. Kantor makes Sternguards objective secured
Didn’t read Grimaldus, Helbrecth gives all units Hatred and Fleet once per game. Kahn, Sicarius and Him still only ap3. Sicarius lets you effect reserves and give one tac squad a usr.
Honour Guard are still there can be in units of 10 and can take raiders as transport.
There is a Raider formation.
Both anti air tanks got better, the stalker can fire twice at 2 targets or can be twin linked.
Signum no change.
Vanguard can preroll charge distance 1 or both dice and ignore disordered charge.
Most Character stayed the same, Emperor’s Champion got a buff always s6 ap2 now.
Telion is now a HQ. He is an IC as is Cronos
Cronos he has 2 wounds and can join a unit if his tank is destroyed.
Techmarines all have 2 wounds now.
TFC can be taken in squadrons, if you have 3 you get +1 BS.
Pods, Rhino’s and Razor backs are Fast Attack choices now as well as dedicated so you can pod Centurions.
Command Squads are the same, 5 man no Special weapon for the Apoc and no jump packs, no Termi command either.
Looks like the ‘original’ Lord of War finally lived up to his title. Neat stuff to consider, really. Overall the unit options seem to be staying the same and just getting ‘up-gunned’. The 7th Edition Grim Dark is dangerous, yo.
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