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New Space Marine Weapons & Unit Rules Leaks

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Folks are starting to get a look at the new Space Marine codex books out there, come see the latest on the new rules!

 

+++++++++++++++++++++ Warning Potential Spoilers +++++++++++++++++++++

 
 
Via Leman Russ SW on Bolter & Chainsword

I have seen the new Marine Codex the command tanks are not in it. Tac Squads can take Grav, All dreadnoughts now have 4 base attacks. Only LOW is Calgar. No master of the Forge but
Techmarines can take Conversion Beamers.
Bike are troops if you take any HQ on a bike, no need to be five man now. Temis squads of both kinds got a 5 point drop but TH SS cost the same as before after buying the upgrade for them.
Centurions are pretty much the same.
No grav on dread that I saw.
(In reference to The Emperor’s Champion)
Fear, reroll ld, FNP, can’t remember the others, only the FNP stood out as being really good. EC has no stances, 2+ 4++ 2 base attacks, I5 WS6 plus a pistol, In a challenge can preroll to
hit and wound and causes ID on a 6
Sternguard are the same rules wise. A few of the units have got cheaper by a few points. Not sure on Termi weapons, assault squads can take an evissorator for every 5 guys
Honour Guard and Command Squads are Elites now you don’t need characters to take them. Fist is still unwieldy. All termis are 5 cheaper TH SS upgrade is 5 points more.
Calgar the same just LOW and can choose his Warlord trait so will pretty much always have FNP. He still lets you use a doctrine twice and now they are better he is better.
Calgar can pick his Warlord Trait from the marine list the best one being FNP. Shrike and any jump unit he joins can infiltrate. Vulcan master crafts melt weapons. Khan gives scout to bikes rhinos and razors. No Iron Hand character. You can take a librarian formation where one librarian can know any of the powers the others have if they don’t cast and warp charges are on 3+
Lysander has 4 wounds and Eternal warrior still and Fist or Dorn is +6S. Kantor makes Sternguards objective secured
Didn’t read Grimaldus, Helbrecth gives all units Hatred and Fleet once per game. Kahn, Sicarius and Him still only ap3. Sicarius lets you effect reserves and give one tac squad a usr.
Honour Guard are still there can be in units of 10 and can take raiders as transport.
There is a Raider formation.
Both anti air tanks got better, the stalker can fire twice at 2 targets or can be twin linked.
Signum no change.
Vanguard can preroll charge distance 1 or both dice and ignore disordered charge.
Most Character stayed the same, Emperor’s Champion got a buff always s6 ap2 now.
Telion is now a HQ.  He is an IC as is Cronos
Cronos he has 2 wounds and can join a unit if his tank is destroyed.
Techmarines all have 2 wounds now.
TFC can be taken in squadrons, if you have 3 you get +1 BS.
Pods, Rhino’s and Razor backs are Fast Attack choices now as well as dedicated so you can pod Centurions.
Command Squads are the same, 5 man no Special weapon for the Apoc and no jump packs, no Termi command either.

Looks like the ‘original’ Lord of War finally lived up to his title. Neat stuff to consider, really. Overall the unit options seem to be staying the same and just getting ‘up-gunned’. The 7th Edition Grim Dark is dangerous, yo.

 Checkout all the new breaking Astartes units and news below

Space Marine Roundup

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at the Las Vegas Open, each of which attracts thousands of players from around the world.

 

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the 2011 Adepticon 40k Team Tournament. He was even featured for his painting in issue #304 of Games Workshop’s White Dwarf Magazine.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.