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Death Guard & Thousand Sons New 40k Apoc Rules REVEALED

new magnus walpaper

The two top 40k Chaos factions are hitting the scene together in another rules preview. Check out what’s been previewed for these Traitors.

Warhammer Community partnered Death Guard and Thousand Sons in a 40k Apocalypse faction focus. Let’s go right into the meat of their rules we’ve seen so far.

Death Guard Are Still Resilient (But it Varies)
Death Guard Art

 

apoc DG 1

This rule is actually unit-dependent. You’ll have to look at each one of your units and see what their resilient value is. But as long as you roll the number shown or higher, you ignore the damage. This might not be as prevalent of a rule in Apocalypse assuming the little dudes only have a 6+ resilient rule. Let’s hope nobody has anything crazy like a 3+/4+ resilient value.

Magnus is the Ultimate Psychic Machine Gun

magnus the red sunglasses

 

master psyker

Magnus is going to have the Master Psyker rule showing off his Warp-fueled prowess. Just by taking Magnus, once per battle, you can search through your deck and pull out a psychic power card, a Deny the Witch card, or an Adamantium Will card. While we don’t know what these cards do individually, it’s definitely powerful to be able to pick a certain card exactly when you need it.

Mortarion Ignores Degrading Effects

barbaran plate

Meanwhile, Mortarion ignores any degrading effects on his stats from taking damage. In the game, anything is considered critically damaged if it suffers half of its wound total.

Rubric Marines Can Lay Down The Firepower

rubric marine 2

 

rubric marine 3

Rubric Marines may be small, but they’ve got some awesome stats on their Inferno Boltguns. With a 50/50 chance of wounding any Infantry, their real power comes from wounding tanks on an 8+. That’s not bad for some spammable bolt fire!

Death Guard Plagueburst Crawler

plagueburst crawler 3

 

plagueburst crawler 2

The Plagueburst Crawler is another great option for taking out tanks. The Entropy Cannon can melt through armor with a 6+ to wound and the Plaguespitter may be short range, but it can devastate nosey infantry models.

Previewed Command Assets

nurgles rot

This Command Assets makes your Death Guard units especially stinky. You roll a D12 for every enemy unit closeby and they’ll take a blast marker for each 7+ you roll. Just steamroll one unit in the middle of some units and pop this Asset!

Heretic Astartes units can also use this asset to just reroll a wound.

doombolt

Doombolt is only usable by Thousand Sons but it can nuke something off the board in a flurry of blast markers. You roll three D12’s and for each 5-10, the closest enemy unit within 24″ takes a blast marker. For each 11+ you place two. Remember, you can fish this card out of your deck if you take Magnus as well. On top of that, we’d be very surprised if Magnus didn’t give you some kind of casting roll bonus…This can be really devastating if your enemy placed their units completely wrong.

These factions are looking strong and still play similar to how they are in 8th edition. T-Sons are good at shooting psychic powers while Death Guard are extra tanky. What do you think about the rules previewed for these CHaos factions? Let us know in the comments of our Facebook Hobby Group. 

About the Author: Wesley Floyd

Imperial fanboy, tabletop fanatic, King of sprues.