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AMG Reveals New MCP Rules for The Blob

The Blob RulesAMG has revealed The Blob Marvel Crisis Protocol character cards and rules; here is the latest for the big guy!

The pack has hit pre-order (will be shipped on 12/9/2022), so it’s good to know what he can do before you buy! The cards come from AMG’s Transmission. First, check out the new pack we saw, then jump into the rules!

Also, if you want to pre-order one for yourself, you can click here or click the header below.

The Blob & Pyro: $39.99

Click here to order yours: | Amazon | Asmodee Website |

Blob and PyroThis is another cool addition, as The Blob and Pyro are just such fun and, honestly, a little ridiculous character-wise.

Blob and Pyro 2Here’s what they have to say about the set:

The immovable Blob and fiery Pyro make their Marvel: Crisis Protocol debut in this new pack! Fred Dukes, known to many as the “Blob,” has the superhuman ability to become virtually immovable at a whim while in touch with the earth. Joining him is St. John Allerdyce, more commonly known as Pyro.

 

Blob and Pyro 3

Allerdyce can shape fire, increasing or diminishing its heat, intensity, and size, making him a menacing addition to any team. Together, these characters supplement the Brotherhood of Mutants Affiliation with their mutant abilities and three Team Tactic cards that give them even more ways to work together with their teammates.

Here’s hoping for more two and three-threat characters for the Brotherhood!

AMG Reveals New MCP Rules for The Blob

The Blob Rules 2

On the tabletop, The Blob is a 3-Threat tank. At Size 3 with 6 Stamina on both Healthy and Injured sides, he takes up space on the table, and he doesn’t plan to move. Anyone who gets too close will be met with a Range 2, Strength 5 Strike attack. If the irritating instigator in question is particularly unlucky, after The Blob gains his Power equal to the Damage dealt, they may be treated to a Short Push away from their assailant.

The Blob is really good against smaller characters, as anyone who is size three or less can just get hurled around by him pretty easily (spoiler alert, that is the vast majority of figures). Plus, we wanted some more 2-3 threat characters from them, so this is great to see.

Thunderous Splash is also really cool as he moves to the target character and just pushes everyone away from him!

The Blob Rules 3

If someone has REALLY gotten on Fred’s nerves, they should probably stay outside of Range 3 of him. If he has 3 Power, anyone closer than that can be treated to a Strength 7 Thunderous Splash. This leaping bellyflop is one of the few things The Blob is willing to move for, and before Damage is dealt, he may Place himself within Range 1 of the unfortunate target. And if any Wilds pop up on those 7 dice, all other characters within Range 2 of The Blob will be Pushed Short by the force before suffering 1 Damage from the impact.

But The Blob is more than just a big guy with a Short movement speed. Being a strongman wasn’t an act; for 3 Power, The Blob can use Catch, Little Man! to hurl Size 3 terrain features Medium.

It’s nice he can throw stuff around, not be moved, and reduce damage for a single power. Just a pretty interesting low-threat tank that can really disrupt your opponent!

AMG Reveals New MCP Tactics Cards for The Blob & Pyro

Blob Tactics cardsPyro’s Incinerate is already a really cool ability, but now you can even make people drop objectives and get pushed! Then, if you take Toad, he and The Blob can move and strike for really cheap! Lastly, Brace for Impact seems to be getting a reprint with the “X” symbol.

Click Here to Get Yours

Do you like the new rules for The Blob in Marvel Crisis Protocol? Will you be picking the mini up?

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About the Author: Travis Pasch