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Rules Conundrum – Ad Mech Version

By Rob Baer | March 25th, 2015 | Categories: 40k News & Articles, Rules Conundrums

admech wlapaper

There is a little rule for the new Mechanicum that’s causing quite the controversy, check this out!

This one was caught by the BoLS Lounge’s DWest

I believe I’ve spotted the first rules conundrum already: the Radium Jezzail is a Sniper weapon with the ‘Rad Poisoning‘ rules which states: “A To-Wound roll of 6 with this weapon inflicts 2 Wounds on the target unit, regardless of Toughness. These Wounds are allocated and saved against separately.” Sniper also confers Rending, which causes a To-Wound roll of 6 to be resolved at AP 2. So, does this mean both Wounds are AP 2, or only 1?

So what’s the ruling here, is it like Tesla causing two ‘bonus’ wounds and then a single AP2 one that you have to roll on, or something else entirely?

Ladies and Gentlemen, like your math teachers all said – we expect you to show your work… (in the comments down below)

What say ye?

About the Author: Rob Baer

Rob Baer

 rob avatar faceJob Title: Founder, Publisher, & Managing Editor

Founded Spikey Bits In 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

Bio: Virginia restless, miniature painter & cat dad. He blames LEGOs for all this, as there was something about those little-colored blocks that started it all. Spikey Bits started with Rob trying to stay motivated to hobby on his backlog of projects and share his knowledge with others during the early blogging era.

Scale model hobbyist in the 80s, miniature wargamer, and trading card player ever since. He’s played every edition of Warhammer 40k and Warhammer Fantasy since 5th Edition, but Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and minatures made of both pewter and resin.