I believe I’ve spotted the first rules conundrum already: the Radium Jezzail is a Sniper weapon with the ‘Rad Poisoning‘ rules which states: “A To-Wound roll of 6 with this weapon inflicts 2 Wounds on the target unit, regardless of Toughness. These Wounds are allocated and saved against separately.” Sniper also confers Rending, which causes a To-Wound roll of 6 to be resolved at AP 2. So, does this mean both Wounds are AP 2, or only 1?
So what’s the ruling here, is it like Tesla causing two ‘bonus’ wounds and then a single AP2 one that you have to roll on, or something else entirely?
Ladies and Gentlemen, like your math teachers all said – we expect you to show your work… (in the comments down below)
About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.
Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of LostSouls.
With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.
While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.