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40k 1850 Rogue Trader Tournament- Mechanicon GT Primer!

By Rob Baer | September 27th, 2010 | Categories: 40k News & Articles, Mechanicon GT, Rogue Trader Tounament

Come on by and play in Spikey Bits’ / FTW Games’ Rogue Trader Tournament on October 16th.

We’ll be battling for prestige, and practice for the upcoming Mechanicon GT in November.  This is a Mechanicon GT Primer meaning that we will be running practice Mechanicon GT Missions!

1. General Information
Date: October 16th, 2010
Location: FTW Games
Entrance Fee: $10 per person
Prize: 100% payout as FTW Games store credit

2. Schedule (estimate)
09:00 – 10:00; Registration
10:00 – 12:30; Round 1
12:30 – 13:15; Lunch + Army Judging
13:15 – 15:45; Round 2
15:45 – 16:00; Break
16:00 – 18:30; Round 3
18:30 – 19:00; Closing, Prizes, and Cleanup

3. Registration
This event is first come, first served. A spot may be reserved by paying the entrance fee at FTW Games in advance. No refunds.
Lists may be submitted for review. Although this is encouraged, it is not required.

4. Things You Need To Bring
Each player is responsible for bringing the following items:
• Your army
• Dice (d6, scatter, and artillery)
• Measuring device(s)
• Templates and objective markers
• Three or more copies of your list. Lists must be printed and must have the stats for every unit, including saves.
• Army Book for your army. Although not required, it is suggested that you bring the current errata and FAQ material for your army.
• At least one rulebook between you and your teammate.

5. Army Restrictions
1850pts per player Standard Force Organization.
The rules for allies are in effect.

WYSIWYG: Units must be WYSIWYG. Any model that fails to meet this requirement will be instantly removed from play (at your opponent’s discretion). Conversions and ‘counts as’ are allowed within reason (judges’ discretion). Painted: Armies do not need to be painted.

6. Bracketing
Opponents will be randomly determined for the first round. Swiss pairing (using just the gaming score) will occur in the second and final round.

7. Prizes
All entrance fee money will be “the pot”, even from those that drop out. This money will be divided among the top winners as follows:

Overall Champion: 40%. This is the player with the most overall points, includes the battle points for all three rounds, painting score, and the players choice score.

Best Painted: 30%. During the lunch break, judges will inspect and score the painting on all the armies. To keep things objectively based, a checklist will be used to evaluate each army.

Best General: 20% This is for the player with the most battle points.

Player’s Choice Award: 10%  Each player will have the opportunity to rank each of the armies they have fought against using a simple checklist.

If a player wins multiple awards they will only receive the award with the highest prize and the award for any other category they have won will go to the runner up in that category.

Feel free to ask any questions- MBG

About the Author: Rob Baer

Rob Baer

 rob avatar faceJob Title: Founder, Publisher, & Managing Editor

Founded Spikey Bits In 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

Bio: Virginia restless, miniature painter & cat dad. He blames LEGOs for all this, as there was something about those little-colored blocks that started it all. Spikey Bits started with Rob trying to stay motivated to hobby on his backlog of projects and share his knowledge with others during the early blogging era.

Scale model hobbyist in the 80s, miniature wargamer, and trading card player ever since. He’s played every edition of Warhammer 40k and Warhammer Fantasy since 5th Edition, but Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and minatures made of both pewter and resin.