fbpx JOIN LOGIN JOIN

Imperial Superfriends: Armada Squadron Tech

By Barclay Montgomery | November 15th, 2017 | Categories: Star Wars Armada, Star Wars Tactics

The Empire is ready to overwhelm any Rebel fighter presence in the galaxy. Get ready to annihilate any and all squadrons!

The Quasar Fire is an Imperial carrier that is a powerhouse of a squadron pusher. This build will melt through any squadron force you may come up against. Let’s star this build off with an Imperial officer!This Quasar will need Expanded Hangar Bays for what we are wanting to do with this squadron death machine. This will bump the Quasar up to a squadron value of 5,  but we won;t stop there. Wulff Yularen is an Imperial officer that allows you to exhaust him whenever you spend a command token to gain 1 command token of the same type. We will be wanting to have a squadron token so that we can push 6 squadrons and tap Wulff to get it back! Flight Controllers is the perfect fit for the Quasar, especially since it is going to be the basis of the Imperial Superfriends! Assemble!

Howlrunner will lead this team to victory. Her ability to give every Swarm squadron at range one of her an additional blue die whenever attacking is going to murder Rebel squadrons. This will work for normal attacks as well as counter. Howlrunner is the first ship to make contact to enable the other Swarm fighters. She will start with 4 blue attack dice. Not bad.

Howlrunner is going to need backup, and Dengar is ready to deliver. His follow up to Howlrunner’s attack will be 5 blue dice (3 base, +1 for Howlrunner, +1 from Flight Controllers). That will put an end to any squadron, but Dengar’s mettle comes in his ability to grant Counter 1 to any friendly ship within range 1-2.

Mauler Mithel is the perfect follow up to Dengar. Mauler will damage each enemy ship he is engaged with by 1, and Intel will keep him moving. His 5 blue dice attack against enemy squads will mop up any survivors. Mauler will also benefit from Counter 2 since Dengar grants counter 1 and Howlrunner boosts it by an additional 1. Murderlicious. This is where the fun begins. Soontir Fel will enter the dogfight with a massive 6 blue dice squadron attack, all with the benefit of a Swarm reroll. Soontir Fel has the passive ability to damage a squadron engaged with him by 1 if it did not attack him. This is free damage into the enemy since Soontir will boast a terrifying Counter 4 if he is attacked. Don’t forget the Swarm reroll on Counter! Ciena Ree is another impressive Ace to add to the Superfriends. She has the ability to be obstructed whenever she is defending from an attack. This will make her almost impossible to take down unless she is dedicatedly attacked by the enemy, but there are better targets. Forcing hard decisions on your opponent is always a good thing. Her 6 blue dice attack and Counter 4 will make the enemy suffer either way. Bringing up the rear is Valen Rudor. He will pack a killing blow onto any squadron that can survive that onslaught from the Superfriends. 3 black dice and 2 blue is one heck of a punch! Valen will be untouchable as long as there is another squadron to take his hits for him, as he cannot be targeted by an attack unless he is the last squadron standing. If Valen ever is attacked, he will have a Counter 2 attack waiting for them!

Did we break the squadron metagame with the Imperial Superfriends? This squad will melt any fighter presence you encounter in Star Wars Armada!

More Star Wars Tactics

About the Author: Barclay Montgomery

I’m a weird guy wargamer and hobby enthusiast. I’m like the Thing, I can take many forms. I could be a bounty hunter looking for Rebel prey, a commander of an Imperial fleet, or the Hive Mind of the Great Devourer of Worlds.