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Blood Angels Relics & Wargear: 9th Edition 40k Rules

blood-angels-codex-rules-titleDon’t miss all the new Warhammer 40k Blood Angels rules, including Relics and special issue wargear for 9th Edition!

We’ve been seeing some teaser rules from GW about the new Blood Angels, like the Death Company, but the internet has a way of finding out more! We found these images on Imgur containing all kinds of stuff about the new book. If you want to see the rest of the book’s contents, you can check it out here.

Today though, we’ll start with some of the new Relics and then cover the special issue wargear, if you want to check out the rest of the new Blood Angels rules for 9th Edition click on one of the article links below:

Blood Angels Relics & Wargear: 9th Edition 40k Rules

Starting with the relics, there are some pretty interesting choices here. Especially the Visage of Death, Icon of the Angel, and the Wrath of Baal.

BA Relics

 

BA Relics 2 The Visage of Death could really take an enemy by surprise, thinking they are safe on an objective, then bam! No more Obsec, and you steal it away. Rerolling charge rolls is always an amazing ability, so you can’t complain about that! The Wrath of Baal doesn’t seem too insane, but adding that extra 2 inches to Jump Pack dudes can really make a huge difference. Especially when you need to get into combat as fast as possible, and can re-roll charges with the Icon.

The Flesh Tearers Relics are pretty interesting as well. Mortal wounds on 5+ in addition to other damage can really add up. Gaining extra movement on a Terminator is always awesome, and being able to advance and charge can catch people by surprise for sure.

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Special Issue Wargear

Blood Angels Special Issue Wargear

 

Special Issue Wargear 3Nothing here is too crazy but some nice little additions. The Gleaming Pinions give you tons of flexibility and the option of falling back to charge again and again with all the bonuses that come with the Blood Angels. If you’re playing against Chaos, be sure to take the Archangel’s Shard. Having a weapon at 4 damage against, Chaos Monsters is just insane. With 5 or 6 attacks, they won’t last long, even if they have like 15 wounds. The Fleshrender Grenades are also a super fun little addition and are really good against high wound, good save infantry.

What do you think about the new items? Do you see any combos you will be taking?

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About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!