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How to Play Agents of the Imperium in 10th Edition 40k: Rules Guide

imperial-agents-rules-10th-Edition-40k-rules-warhammerNew 10th Edition, 40k Agents of the Imperium, are here – from Stratagems, Datasheets, and army rules; here is our review guide on how to play them.

In 10th Edition Warhammer 40k, each army has a new style of play, rules, and plenty of changes. If you’re wondering how to play Imperial Agents or if you should start playing them, this review gives you plenty of info to mull over. With the current rules, you can’t run full armies of them, but they add a ton of punch to your army with assassins, inquisitors, and even some cheap infantry options. If your army needs a little subterfuge, think about adding some Imperial Agents.

How to Play Agents of the Imperium in 10th Edition 40k: Rules Guide

These new Imperial Agents 10th Edition 40k rules come from Warhammer Community.

Imperial Agents 10th Edition 40k Rules

How many units of Imperial Agents you can include in your IMPERIUM armies is determined by the battle size, and CHARACTER and RETINUE units have their own allowances – so you’ll never have to choose between Inquisitor Greyfax and her Henchmen. As Assigned Agents, they won’t benefit from the parent faction’s army rule or Detachment abilities, but their presence alone is a worthy trade.

For 2,000 points, you can take two characters and two retinue units, which could be a pretty big part of your army. You also can not elect to have your army led by an Assassin operative.

Agents of the Imperium Boarding Patrol

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New 10th Edition Warhammer 40k Imperial Agents Datasheets

Imperial Agents 10th Edition 40k Rules 2

Since every unit is equipped differently, we’ll be looking squarely at the datasheets on offer today. First billing goes to the undisputed master of marksmanship, the Vindicare Assassin – the last word in long-distance problem removal. Their unparalleled accuracy makes them a nightmare for CHARACTERS who think they’re safe hiding amongst their bodyguards. And with the Lone Operative rule, they can stay safely away from enemy forces who’d need to get within 12″ to even start shooting back.

Speaking of assassins, the Vindicare will be as hard to ever focus on with Lone Operative. Plus, a 4+ invulnerable save should keep him alive for a while, too. Then, his rifle actually can one-shot enemy characters as you’ll be hitting on a 2+ and generally wounding on a 3+.

With an average of 5 Damage, you have a decent chance to take enemies out in one go (especially with the Shieldbreaker round,) not counting critical hits, adding three more damage on top of that.

Imperial Agents 10th Edition 40k Rules 4

If your long-range forces need a bit of supplementary close-range firepower, give the dependable Imperial Navy Breachers a call. Their diverse armoury packs a respectable punch whether they’re shooting or fighting in close combat, and as a skilled Breaching Team they’re even better when attacking enemy units holding objectives – objectives they can easily claim as their own thanks to an Objective Control characteristic of 2. 

The breachers have a ton of options, are decent at close range, and have some good melee weapons. They actually get a ton of re-rolls on wounds and could be great to run up and take any enemy objective.

Exaction Squad Changes

Imperial Agents Dataslate

They got two changes in the Dataslate: more Exaction Vigilants (to what they probably should have been) and the ability to take more wargear.

Inquisitor Datasheets

Imperial Agents 10th Edition 40k Rules 3

Inquisitors take more of a supporting role on the battlefield. They’re capable fighters, but they’re still only Human and don’t appreciate being placed in too much danger. The paramount ability of the standard Inquisitor – insofar as there is such a thing – is Power of the Rosette. This gives a high chance to refund one Command point spent on a Stratagem for their unit – and since they can join any IMPERIUM BATTLELINE INFANTRY unit, the possibilities for cut-price Stratagem activations are endless.

Getting Command Points back on a 3+ is always nice, and getting a 5+ FNP to Mortal Wounds should really buff up a unit. The profile isn’t too wild, but they get four attacks at S5, AP-2, and D3 Damage or five attacks at a weaker profile.

For shooting, the Psychic Shock Wave is excellent for taking out infantry, and an 18″ range Torrent weapon is no joke!

Imperial Agents 10th Edition 40k Rules 5

You may even be lucky enough to be graced with the presence of one of the most renowned heroes of the Imperium, with Inquisitor Eisenhorn, Inquisitor Coteaz, Lord Inquisitor Draxus, and everyone’s favourite mech-riding fanatic Inquisitor Karamazov all returning. Inquisitor Greyfax has been at the forefront of the Inquisition’s most recent witch-hunting wars, and can deploy her Psyoculum to fashion even basic infantry into a potent anti-psyker force.

From the sounds of it, there will be a ton of named Inquisitors available, which is always incredible as they have so much lore behind them.

For Greyfax, she will be super dangerous to fall back from and gives some great anti-psyker buffs to the unit she joins. With her weaponry, she can take out enemy characters with a Strength 8 and Damage 3 attack, and in melee, she’s decent with a master-crafted power sword.

Latest 40k Rules Updates For Imperial Agents:

Balance Datasheet dalatslate warhammer 40k title wal hor 1200

The latest updates for Imperial Agents 10th Edition rules will be released in what Games Workshop calls a Balance Dataslate, sometimes along with accompanying points changes as well.

You can see all the latest Balance Dataslate updates here in our post, which breaks down the most recent changes.

How To Play Warhammer 40k Imperial Agents: Points

Balance Datasheet munitorum points changes warhammer 40k

You can find the latest points for playing this faction in 10th Edition Warhammer 40k here on our Munitorum Field Manual Points Updates Page.

Agents of the Imperium YouTube Review:

Watch the video below for some more insights into the faction.

Is It Still Worth Adding Agents of the Imperium to Your Army?

In short, a big yes! Some of the assassins are wildly strong, and a lot of the more expensive armies are adding in things like Breachers to hold objectives.

They also have some really cool-looking models, so if you play any Imperial Army, you should add some in and hobby on some different minis!

10th edition year 1 roadmap

Updates, in general, for any game are just good business. That being said, it also seems like in 2023-2024, GW will have its hands full trying actually to get out all these codexes.

However, in 9th, they didn’t even get a full codex, but this time around, GW actually added a lot of units to the list, so there’s a chance we get a full codex this edition!

The new Imperial Agents army rules in 10th Edition Warhammer 40k provide exciting changes to the gameplay, rules, and style of the army. Imperial Agents can really boost the power of your army and add what little bit of expertise you need. The army’s squads and characters provide players with a lot of options to defeat their enemies and have some really fun games. Overall, the new Imperial Agents army is a force to be reckoned with in Warhammer 40k.

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Do you like the Imperial Agents rules for 10th Edition Warhammer 40k in this guide? Will you be playing them?

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About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Joined: 2019

Socials: @paschbass 

Bio: Dark Eldar Dracon and Warhammer 40k hobbyist since the third edition in 1998. He also loves camping because you can only paint so much! He joined the Spikey Bits team in 2019 and has been the main daily writer since 2020.

Maybe one day, he’ll finish converting all his Ad Mech models and turn into a true tech enjoyer, complete with sad and happy robot noises!