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New Khorne Judgements & Terrain Rules Spotted

By Wesley Floyd | March 14th, 2019 | Categories: Age of Sigmar, Chaos Space Marines, News & Rumors

khorne aos sigmar hor wal

Khorne may hate Wizards and their spells but he’s not above taking some “endless” models! Check out the rules on his judgments in-game.

Warhammer Community gave us the fully-previewed rules sheets on all of Khornes Judgements including his new terrain piece! How will you be using these things on the table?

khorne endless 1

Judgements of Khorne are brought into battle by Slaughterpriests using a judgement roll. This means that they can be a little more difficult to summon than endless spells, but your opponents won’t be able to unbind them. Similarly, one of the handy things about not being a spell is it’s impossible to dispel a Judgement of Khorne. Instead, they have a fixed chance to disappear at the end of each turn, modified by the presence of a nearby Slaughterpriest.

The Slaughterpriest can pray up a judgement and your opponent won’t be able to do anything about it! Keep the Slaughterpriest closeby and doing his job so your judgements won’t fade away after a certain time.

Hexgorger Skulls

hexgorger skulls

The Hexgorger skulls drink the magic of Wizards and prey on their feeble minds. The judgment goes off only on a 3+ too! But what these skulls do to wizards is just downright dirty. Wizards are naturally -2 to cast a spell within 12″ of the model. However, if they roll an unmodified 8 on their casting roll, they forget the spell and every wizard within 12″ suffers D6 mortal wounds. Stay away from Khorne’s number!

The Bleeding Icon

bleeding icon

The icon is a bit harder to get off with the roll cost being a 4+. However, if this model passes over any units then those units and units within 1″ of that unit take automatic D3 mortal wounds. On top of that, if any enemy units run from battleshock tests, add D3 to the number of models that flee!

The Wrath-Axe

wrath axe

Getting harder to manifest still, the Wrath-axe goes off on a 5+. However, if you get it to go off, it can move and do D3 mortal wounds to each unit it passes over. then, you can pick another enemy unit with 3″ of it at on a 2+, they suffer D6 mortal wounds! That can be a total of 9 mortal wounds to one unit. Plus, because there’s a giant flaming spirit axe wreaking havoc, enemy units closeby must subtract 1 from their hit rolls. (They’re too busy trying to duck the swings of the axe to care).

The Skull Altar Terrain Piece

skull altar

Skull Altars are dread monuments raised by the servants of Khorne in veneration of their gory master. In-game, the Skull Altar is available to your Khorne army for no matched play points and lets your Slaughterpriests re-roll prayer and judgment rolls when they’re nearby! 

You had to expect some way to manipulate your judgment rolls from your Priests, right? That’s exactly what the Skull Altar does!

skull altar rules

Keep this terrain piece close to your Priests so they can reroll their prayers and judgments. Plus, with the witchbane rule giving a natural -1 casting aura within 16″, it’s possible to make enemy spells a total of -3 to the roll! Not a bad piece of terrain considering that it costs 0 pts in AoS.

What do you think about the judgments of Khorne? Which is the more competitive option? How much will these cost points-wise? Let us know in the comments of our Facebook Hobby Group.

About the Author: Wesley Floyd

Wesley Floyd

Wesley Floyd headshotJob Title: Staff Writer

Joined: 2018

Socials:@RealmbrushPainting

Bio: Imperial fanboy, tabletop fanatic, and the self-proclaimed King of Sprues. Wes has been in the Warhammer hobby since 2015 and joined the Spikey Bits writing team in 2018. He knows for a fact that Mephiston red is the best-tasting paint and is the commission painting equivalent of a Wendy’s 4 for $4.

If you like what he writes and want to reach out or get your models painted (to a mostly okayish standard), message him on Instagram.