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Control the Cosmos With These Seraphon Slann Starmaster Rules!

seraphon-slaan-rules-new-age-of-sigmarThe new Seraphon Slann Starmaster is a pretty amazing model, but seeing the rules before you buy is always nice- check it out!

With the new Seraphon Army Box dropping soon, it’s nice to see what the new units inside will be able to do! This is the last new mini in the army box, but who knows? Perhaps GW will also preview more rules for the rest of the army soon. 

Click on the links below for all the latest new models and rules revealed thus far for the updated Age of Sigmar Seraphon line!

Let’s jump into the new rules!

Control the Cosmos With the New Seraphon Slann Starmaster Rules!

These come from Warhammer Community.

Slann Starmaster Rules

Slann Starmasters are puissant wizards of Order who have retained many of the iconic abilities that make them so rightly feared but now get two new spells. The Slann can call upon the Celestial Equilibrium of the cosmos to boost the casting rolls of all friendly Wizards on the battlefield by 1, while the Shield of the Old Ones grants them a personal 4+ ward save against mortal wounds.

Celestial Equilibrium is really sweet if you have a bunch of spell casters and can be a huge buff. Shield of the Old Ones isn’t bad, and with a 4+, you might be able to save this from a lot of mortal wounds.

Slann Starmaster Rules 2

Seraphon army construction is now divided by the ethereal Azyr-charged Starborne and the more flesh-and-blood Coalesced, each with their own personalised Enhancements. 

Slann in either army can access the Spell Lore Drain Magic, which boosts dispelling rolls for friendly units and interferes with enemy unbinding rolls. Starborne Slann can invoke sorceries like Tepok’s Beneficence, an 18” range spell that subtracts 1 from wound rolls for attacks that target these more fragile minions.

Starborne Slann are also the ones you want if you’re a fan of heavenly ordnance and want access to the classic Comet’s Call ability.

Drain Magic is another excellent buff considering you’re going to have so many spell casters, and Tepok’s will really help with the new Skink calvary and keeping them alive. Lastly, it’s nice you can get Comet’s Call again to smash the enemy!

Slann Starmaster Rules 3

The Slann who command vast temple-cities have adapted to their realm-based existence, focusing instead on more sublunary magic, sending violent fissures across the battlefield. When The Earth Trembles, any unit standing atop these rupturing ley lines suffers D3 mortal wounds on a roll of 4+. 

This is pretty insane, as you could probably get three or four units in the line relatively easily. Just be sure to position your Slann in a way to get a ton of units in! If you get four units, you should deal 2D3 of mortals, and if you can get more units, the damage just goes up.

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What do you think of the new Seraphon Saurus rules? Do you like the extra spells?

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About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Joined: 2019

Socials: @paschbass 

Bio: Dark Eldar Dracon and Warhammer 40k hobbyist since the third edition in 1998. He also loves camping because you can only paint so much! He joined the Spikey Bits team in 2019 and has been the main daily writer since 2020.

Maybe one day, he’ll finish converting all his Ad Mech models and turn into a true tech enjoyer, complete with sad and happy robot noises!