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Slaanesh’s New 40k Rules, Stats & More REVEALED

By Wesley Floyd | April 23rd, 2019 | Categories: 40k News & Articles, News & Rumors, Slaanesh

Slaanesh is finally getting Warhammer 40k rules. Dont miss all of these goodies that are spilling over from Age of Sigmar in the latest preview!

Warhammer Community dropped a preview showcasing their new model’s rules and stats. Let’s take them through the wringer to see how well these guys might be doing in 40k.

If you’ve been patiently waiting for the Warhammer 40,000 rules ever since we showed you the shiny new Slaanesh miniatures, give praise to the Dark Prince of Chaos, as that time has come! Before we go any further, it’s worth pointing out that the assembly guide that comes with each miniature includes a datasheet with their full rules for Warhammer 40,000, so you’ll be free to set them loose on the battlefield the moment you finish building them!

Keep in mind: We don’t know the points on these guys just yet.

Keeper of Secrets Datasheet

keeper of secrets

 

keeper stats 1

The Keeper of Secrets’ claws will be devastating light armor and infantry. At getting six-ten attacks in combat with 3 flat damage rending claws, it’ll be laying down the pain.

Its sword is decent at getting through some tougher units and making them -1 to hit in the process. six attacks with an S8 sword and 4 more additional attacks with claws that can tear up a Knight if you aren’t careful.

It looks like the weakest point about this unit is its save and wounds characteristic. It’s big enough to be shot at from across the table and its save is disgustingly poor (like all Daemons).

We know that the kit is going to be coming with a bunch of other weapon options like the living whip, sinistrous hand, ritual knife, and shining aegis. While we don’t know the stats of these weapons, they gave us a rule for the sinistrous hand.

As long as you kill something that’s not a vehicle and has the hand equipped, you’ll be healing D3 wounds a fight phase. That’ll be a nice addition of some longevity for the Keeper.

Shalaxi Helbane (Named Keeper of Secrets)

shalaxi

 

soulpiercer

Our first thought about this monster after seeing the weapon options, we thought he’d be a Primarch/Knight hunter. If his stats are anything like the Keeper of Secrets above, that’ll be six attacks at S12, -4AP and 6 damage flat against characters. Primarchs (specifically Morty) are insanely hard to kill. any kind of wound you can get through is valuable and each one of Shalaxi’s is a whopping 6! Imagine getting this into combat with a character Castellan!

shalaxi stats

Shalaxi is especially unforgiving in combat as it’s is -1 to hit and wound for whatever is going toe to toe with him.

Syll’Esske, the Vengeful Allegiance

Slaanesh

 

syllessske

Looking at the model, you wouldn’t expect the stats it has. But it gets even scarier. On top of a 9″ movement, Toughness 6, and 8 attacks, it gets 8 additional attacks from the other weapon. That’s right. the axe and whip both get to swing.

There’s a catch to this model getting 18 attacks but we honestly think it makes the unit even better. When you fight first, you can only fight with one of the weapons. Then you can consolidate and fight with the second weapon at the end of the fight phase.

This means you can multi-charge screens and the spooky thing you need off the table in one go. Just use the whip that’s actually 8D3 hit rolls to clear the chaff, consolidate, and then mollywop the spooky (Castellan, Dreadnought, Primarch, etc.).

this little tag team has the potential to be an absurd threat honestly.

The Contorted Epitome

Slaanesh

This disturbing creation will make a formidable addition to any army of Slaanesh Daemons. It’s a psychic powerhouse, able to manifest and deny two powers a turn, all the while gaining a bonus from its Gift of Power ability whenever it does so.

Now, with being able to manifest and deny two psychic powers, this thing gets even better.

swallow energy

Whenever it takes a mortal wound, on a 2+, they’re ignored.

Last but not least, keeping true to Slaanesh’s ways, this thing can really cause headaches for you in the combat phase.

If you really need to fall back out of combat to shoot at something, The Contorted Epitome adds another hoop to jump through. You have to beat the model’s leadership on 3D6 before you can fall back. While 3D6 gives you pretty good odds of rolling 8-10, there’s still a chance that you could completely fail and remain locked in combat. Honestly, that could be game-changing.

phantasmagoria

If you want that extra little edge at keeping your enemy locked up in combat, take Phantasmagoria. it only takes a 6 to go off and it creates a 12″ bubble of -1 leadership. Not too shabby!

Keep in mind, we don’t know the points for all of these things just yet. With that said, how do you think these units will shake up the meta in 40k? What will you be fielding? Will more melee-focused lists start to emerge to make the most of being locked in combat with this faction? Let us know in the comments of our Facebook Hobby Group. 

About the Author: Wesley Floyd

Wesley Floyd

Wesley Floyd headshotJob Title: Staff Writer

Joined: 2018

Socials:@RealmbrushPainting

Bio: Imperial fanboy, tabletop fanatic, and the self-proclaimed King of Sprues. Wes has been in the Warhammer hobby since 2015 and joined the Spikey Bits writing team in 2018. He knows for a fact that Mephiston red is the best-tasting paint and is the commission painting equivalent of a Wendy’s 4 for $4.

If you like what he writes and want to reach out or get your models painted (to a mostly okayish standard), message him on Instagram.