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GW Reveals Tyranids Lictors 10th Edition 40k Rules!

tyranids-lictorsHere are the 10th Edition Warhammer 40k rules for the different Lictors the Tyranids will have available in the new codex!

Tyranids are getting the first codex of 10th Edition 40k, and it’s nice to see how the codexes will be structured and what to expect for the rest of the edition.

All of the Lictor kits will be released along with the codex, so it’s good to know what they can do before you buy them. Let’s jump into the new rules!

Tyranids Lictors 10th Edition Warhammer 40k Rules!

The latest on the new Tyranids Lictors rules come from Warhammer Community.

Tyranids Lictors 10th Edition 40k Rules

The Lictors and Deathleaper have both received stunning new miniatures, but the Neurolictor is perhaps the most fascinating new biomorph of all. Created for the battleground of psychological warfare, these Lictor variants combine intense psychic abilities with formidable claws – crippling enemy morale either by subtle suggestion or wanton brutality.

These hidden killers work well with the Tyranids’ Shadow in the Warp army ability, debilitating the combat skills of Battle-shocked units by sheer proximity. Once the enemy is in disarray, the Neurolictor slinks into close combat and assassinates a protected leader with a barrage of Precision melee attacks.

With Lone Operative, Stealth, and Infiltrator, this is plenty sneaky and should almost always get to combat with what you want before taking too many shots. It should also be decent at sniping off weaker characters; however, it doesn’t have a crazy amount of damage.

Its abilities may make up for it by forcing units to take Battle-shock tests and then give big buffs and NERFS. Not to mention getting you CP for killing characters.

They also mention the regular Lictor will have more damaging attacks.

New Tyranids Stratagems

Tyranids Lictors 10th Edition 40k Rules 2

As you may remember from earlier this week, the Vanguard Onslaught Detachment gives Tyranids the ability to charge during the same turn in which they fell back, ensuring your assassins can pounce onto another unwitting victim before the vengeful bodyguards of the first get their own back. These powerful hit-and-run attacks are aided by the Lictor’s Pheromone Trail ability and the new Invisible Hunter Stratagem, which lets you spirit a valuable unit away from unfavourable confrontations before dropping them back down next to a fresh new target – all for just 1 Command Point.

This is pretty amazing for free once per battle round. If you get your Lictors in a bad spot, take them off the field!

New Tyranids Abilities

Tyranids Lictors 10th Edition 40k Rules 3

We haven’t even talked about how well the three work together – the Leadership-sapping power of Deathleaper’s Fear of the Unseen ability perfectly sets up a Neurolictor’s prey for some failed Battle-shock tests, while the Lictor can appear as if from nowhere to capitalise on a broken foe.

This ability can cause a lot of disruption for your opponent, and force them to take way more Battle-shock tests.

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What do you think about the new Tyranids Lictors rules?  

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About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Joined: 2019

Socials: @paschbass 

Bio: Dark Eldar Dracon and Warhammer 40k hobbyist since the third edition in 1998. He also loves camping because you can only paint so much! He joined the Spikey Bits team in 2019 and has been the main daily writer since 2020.

Maybe one day, he’ll finish converting all his Ad Mech models and turn into a true tech enjoyer, complete with sad and happy robot noises!