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Blood Angels Psychic Powers & Warlord Traits 40k Rules

blood-angels-codex-rules-titleDon’t miss all the new Blood Angels Warhammer 40k rules, including psychic powers, and warlord traits for their units in 9th Edition!

We’ve been seeing some teaser rules from GW about the new Blood Angels, like the Death Company, but the internet has a way of finding out more! We found these images on Imgur containing all kinds of stuff about the new book.

If you want to check out the rest of the new Blood Angels rules for 9th Edition click on one of the article links below:

Today though, we’ll start with the psychic side of things then move on to the new Warlord Traits. Let’s jump into the rules!

Blood Angel 40k Psychic Rules: Sanguinary Discipline

Psychic abilities

 

Psychic abilities 2If you need more help reading the rules, you can click on the picture and zoom in! Of all the rules we’ve gotten like this though, these are some of the best pictures! They have a couple of powers to make your Psykers really be able to move across the map much faster. The Quickening can help get your Psykers into combat with much more regularity or give them a decent number of extra attacks. While Wings of Sanguinius can give them a full extra move and boost their normal movement that phase up to “12. Perfect if you need to grab an objective at the last second.

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Next, they have a couple of nice buff abilities. One giving extra hits on unmodified 6’s and one for an Invuln save. For the last set of powers you get two to take out enemy units. They both have the potential to do a decent amount of mortal wounds, both in different ways than Smite, so that’s always nice.

Warlord Traits

BA Warlord Traits 1

 

BA Warlord Traits 2Some pretty nice buffs and auras are included for your Warlords. Saving minis from mortal wounds is always nice, but the Leadership one isn’t super amazing. The reroll trait is actually really nice and can add some reliability to your champion without using any command rerolls.

It’s also nice they give you some Fleshtearers specific ones as well! You can charge your Warlord in first without fear of Overwatch and then move in the rest of your units once he’s in. Or give him, even more, combat potency.

What do you think about these new rules? Are there any traits or abilities that you think will be OP?

Let us know in the comments of our Facebook Hobby Group, and make sure you enter the latest monthly giveaway for FREE today! You can also support us on Patreon and get ad-free access to the site, plus a ton of minis that helps support some of the best creators out there!

About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!