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Mother Talzin & Nightsister Acolytes Rules Shade Into Star Wars Shatterpoint!

Mother TalzinIntense new Star Wars Shatterpoint rules are here for Mother Talzin and her Nightsister Acolytes from the Witches of Dathomir Squad Pack Expansion!

If you want to see the core set and where you can grab yours, you can check that out here. For now, though, let’s check out the new rules for both Mother Talzin and her Nightsister Acolytes from the Witches of Dathomir squad Pack Expansion for Star Wars Shatterpoint, revealed by Atomic Mass Games.

Let’s take a look at the expansion itself first, which you can order here, or if you’re reading this after 8/4/2023, you can pick it up from your favorite local store! 

Star Wars Shatterpoint Witches of Dathomir: Mother Talzin Squad Pack: $49.99

Click here to get yours from Amazon | Asmodee Store

Witches of Dathomir PackDespite being a part of the bundle, we do not have any rules dropped for Savage Opress yet, but we will hopefully soon.

Witches of Dathomir BackWith these new stat cards, we’ll finally get a look at what one of the largest Nightsister clans on Dathomir is going to bring to the table.

Mother Talzin & Nightsister Acolytes Rules Shade Into Star Wars Shatterpoint!

Mother Talzin Stat Card

The nature of Mother Talzin’s power is demonstrated in her Life Drain Reactive ability, where she siphons the life force from injuries done to her enemies to partially heal the ally who inflicted the harm. She reserves the Wrath of the Great Mother for those wounding those under her protection, enabling her to Dash into position and retaliate at range. Mother Talzin is a potent supportive leader who rewards tactical play while also serving as a singular threat her foes cannot ignore.

Mother Talzin is never content to sit back and watch while her subordinates fight in her stead. Both her Stances demonstrate she is a potent and aggressive Force wielder. She does not need to wield a lightsaber to enter melee, instead summoning a Conjured Blade of rending energy that she wields with her mind. She can be even more deadly at a slight distance, unleashing dark Magicks. 

Mother Talzin’s Life Drain reactive ability seems pretty good for making your Dathomirian-based squads that much hardier.

Even with costing two force points, Manipulating Hand looks like it would be really good at contesting and defending points.

Mother Talzin Stance

 

Talzin’s Wrath Stance is a well-balanced and versatile, though best used in melee, amplifying her Melee stats at the expense of slightly diminished Ranged Attack and Ranged Damage dice. This Stance’s Melee Attack Expertise Chart is strong, with an emphasis on Critical results and the Combat Tree provides decent damage as well as early opportunities to Disarm, Heal, or activate her powerful Manipulating Hand, and at the higher end Heal herself, and to possibly Strain and Expose the foe. 

One could argue Talzin’s true power is shown by her Great Mother stance, which greatly augments her ranged Magicks, but still allows her to be lethal in melee as well. While this Stance has a stronger Ranged Expertise Chart and Ranged dice, the Melee ones are only slightly diminished, and the Combat Tree offers devastating damage potential. This tree also offers up to three Shoves, and the options to Pin, Expose, or Reposition, if raw damage is not the priority. This tree can enable her to shift the balance of power on an Objective token or isolate a priority target for destruction. Mother Talzin’s impressive Mystic Defenses are equally potent in either Stance and she is more durable than some might expect from someone so focused on unleashing devastating magick.

While not looking insane at first glance, Mother Talzin’s stances look really promising. Her Wrath stance offers the ability to activate her Manipulating Hand three hits in, and her Great Mother stance is loaded with damage!

Nightsister Acolyte Rules

Nightsister Acolyte

Maneuverability is one of the hallmarks of the Nightsisters, as demonstrated by their Acrobatic Advance, by which they draw on the Force to Jump to better positions while simultaneously proving difficult to hit. Using this ability lets them gain Hunker tokens, which are augmented by the Darkness and Shadows the Acolytes manipulate to obscure their exact positions. Nightsister Acolytes benefit from the Coordinated Fire Reaction ability which can Expose the target during another unit’s attack. Armed with bow and blade, the Acolytes are effective either up close or at a distance, but are deadliest with their bows, with higher Ranged stats in their Shadow Hunters Stance. Their Night Hunter Innate ability makes ranged attacks on enemies already engaged with other members of their clan even more lethal.  

Two innate abilities and a force-based jump and hunker? It looks like the Nightsister Acolytes have a lot going on in their base kit.

Nightsister Acolyte Stance

The Stance’s Combat Tree is simple but tactically versatile, offering decent damage and options to Pin, Shove, or Expose a foe, or to potentially provide minor Healing and a Jump to either evade or move to a better position. These Nightsisters are aggressive, and their training does not offer substantial defense, particularly in melee, but they prefer to eliminate adversaries before they can be engaged when possible. 

For a supporting unit, the Nightsisters are also packing quite a bit of damage into their stance card.

really going to put the hurt on your enemy!

To end things off, these units are dropping in the Clone Wars Era, which is important to keep in mind when you’re building your squad.

Click Here to Get Your Star Wars: Shatterpoint Sets!

Are you excited about the rules for Mother Talzin and her Nightsister Acolytes in the Star Wars: Shatterpoint Witches of Dathomir Pack?

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About the Author: John Von Canon

John Von Canon

headshot john von cannonJob Title: Staff Writer

Joined: 2023

Socials: @AtogOrTwo 

Bio: Gym rat by day and a hobby enjoyer by night, collector of Atogs and Atog accessories. John joined the Spikey Bits team in 2023 and has since been covering new products, trading card games, and RPGs. He spends his evenings running reps at his LGS for the full hobby experience. If you’re looking for niche and convoluted ways to sneak out a win in your next commander game, he’s your guy. He’s been walking planes and slinging mana since the release of Eldritch Moon back in 2016.