A new 40k FAQ for the World Championships of Warhammer, which has some significant changes and could be part of the next Dataslate.
The World Championships of Warhammer is obviously a big deal, as people qualified for the event all year, and GW wants it to run as smoothly as possible.
So, it makes sense they would drop an FAQ to make some changes before the event (all from questions people have been asking).
These aren’t “live” on the Warhammer Community site yet, but the document does say they are considered official for the event, so you could definitely use them in your games of 40k, as many bigger tournaments have already indicated they are doing, as it does clear up a bunch of questions.
You can, however, find the document at this link on Warhammer Community.
This is basically a “beta” FAQ, much like some of the other official rulings we saw by the GW events team for other events like Towering at the Tacoma US Open.
GW Releases 40k FAQ For World Championships of Warhammer
Starting with the first few, nothing too crazy, such as not being able to fire overwatch if you have pistols or big guns never tire, and then you only have to take one battleshock test at most.
However, one of the bigger ones is “the counts as having made a move” clarification. This means things like disembarking or deep striking will not be affected, and any other effects won’t go off.
Next, you can’t bring a unit out of reserves and then disembark. Then, you can use some units’ abilities to actually come back onto the table in the first battle round, like the Callidus Assassin or a Knight with Mysterious Guardian, so keep an eye on who goes first because you may find a Knight appear 9″ away from your lines a lot sooner than you had expected.
Sisters (and Aeldari definitely do) get a buff of sorts; you can go for a roll, then use a miracle dice to affect the re-roll. You also can’t infiltrate now if you redeploy.
It seems that maybe people were trying to use one-shot weapons more than once with the firing deck, but obviously, that’s not a workaround GW wants you to do.
The question about modifiers is a huge one, as this doesn’t affect weapons people are equipped with, which is basically everything people will be hitting you with. This could be a big blow to Trajann and Mortarion.
Then, they just clarified that you can still only gain one extra CP per round for some specific abilities, although the Imperial Knights one does say you get the full 3CP if you kill the enemy warlord.
Finally, Hazardous gives a unit wounds until it destroys one model, then moves on to the next.
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