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New 40k Necron Detachment & Codex Rules Revealed!

necrons-10th-Edition-warhammer-40k-codex-wall-hor-titleGames Workshop has confirmed new Necron detachment rules for their Warhammer 40k codex book- check it out!

Necrons have been riding right around the middle of the win rate since the start of 10th, so the new detachment rules and codex should boost them up! They showed off two new detachments his time around, and both are quite interesting and should add some fun mechanics to the army.

Like the other Warhammer 40k codex books, each detachment offers a unique rule, four enhancements, and six stratagems.

New 40k Necron Detachment & Codex Rules Revealed!

These new Necron 40k rules from their codex book come from Warhammer Community.

Codex Necrons

The codex hits pre-order this weekend but won’t hit shelves until December 9th. Now, let’s jump into the new rules!

Hypercrypt Legion Detachment Rules

Necrons 40k detachment rules

The masters of a Hypercrypt Legion spin the immeasurable wisdom of the Necrons into one irrefutable truth: walking is for squares, and Hyperphasing is the new hotness in the 41st Millennium. Each turn, entire units of mechanical warriors slip between the bounds of conventional space-time and return from unexpected quarters, ambushing enemies as they aim to secure the all-time jumpscare record for the 35-millionth year running.

Attentive Overlords will notice that you phase out units at the end of your opponent’s turn, so you can shamble them right back onto the battlefield in your own Movement Phase. It’s like they never left.

This is a pretty interesting rule, as you just phase out and come back to the battlefield on your next turn! This can help you reposition a large portion of your army and easily capture objectives around your deployment zone, get units out of trouble, and much more!

However, this is most powerful when you have a Monolith or two and a bunch of deep striking units! Luckily, there’s an enhancement for that.

Necrons 40k detachment rules 2

Once placed in Reserves, units like slippery Ophydians or ruthless Deathmarks can ignore the battlefield edge to Deep Strike wherever they please. Better yet, a leader with the Osteoclave Fulcrum Enhancement can do the same, treating Strategic Reserves like an extradimensional taxi service for themselves and their bodyguard. Dropping an Overlord with 10 Lychguard heavies right next to the opposing Warlord on turn 2? As diabolical as it is hilarious.

Getting deep strike for a warlord and their entire unit is pretty awesome with this army ability! You can keep them back in a non-threatening position, then drop them in!

As veteran Necron commanders will know, the Monolith provides its own portal for Reserve units to enter the fray precisely where you need them. The Hypercrypt Legion has mastered this Dimensional Corridor, and can grant close combat specialists an all-important charge right after arriving – potentially within 2″ of their hapless target – for the low-low cost of just 2CP.

While two CP really isn’t that cheap, taking a giant combat unit off the board, then phasing them through a Monolith, and charging is obviously super strong!

The Annihilation Legion Rules

Necrons 40k detachment rules 4

The Annihilation Legion* wants one thing above all else – to wreak utter destructive havoc – and they’re frighteningly effective at getting to grips in close combat when the Annihilation Protocol sets in.

If you love everything from the Destroyer Cults, this will be the detachment for you!

Necrons 40k detachment rules 3

DESTROYER CULT units – and their equally deranged Flayed One buddies – are relentless when the opportunity to reintegrate mortals into the cold, hard ground presents itself. The Blood-fuelled Cruelty Stratagem ensures no-one can escape their blade-tipped grasp. Such is their lust for blood that the thrill of the kill sends their living metal bodies into overdrive, stitching wounds and fallen warriors back together through Murderous Reanimation. 

Blood-Fuelled Cruelty is interesting, as it causes mortals when the enemy falls back; however, they just make a normal move toward the enemy and can’t recharge. While moving forward is nice, they will still be out of combat and can be shot at, but they might be able to get out of sight of some shooting with the move.

Then, Murderous Reanimation allows you to reanimate whenever you destroy a unit or bring it below half-strength. This is a fantastic way to reanimate while still moving forward and destroying the enemy!

All the Latest Warhammer Rules & Model Rumors

What do you think about the new Necron codex rules? What is shaping up to be your favorite detachment?

Let us know in the comments of our Facebook Hobby Group, or our new Discord server, and make sure you enter the latest monthly giveaway for FREE today!

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About the Author: Travis Pasch

travis pasch writer headshot profile bio

Travis Pasch

Job Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!