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Another Slam Dunk For GW? Kill Team Game: REVIEW

By Rob Baer | September 5th, 2016 | Categories: Uncategorized

2016-09-02_2011

The new Warhammer 40k Kill Team game is back, and this time it’s a stand alone supplement – sort of. Come get your first look!

Straight out of 4th Edition the new Warhammer 40k Kill Team rules are back and updated to 7th Edition 40k. Plus depending on what you value the new Kill Team rules themselves, this new Core Set is around a 50% OFF savings over normal MSRP!

2016-09-02_2020

 

Kill Team Contents

That right there at a minimum is $120 which is nearly a 50% discount off the contents! Seems like a great deal to us for sure, as long as it’s the same models. Save a bunch on models, AND get new rules – BONUS!

Now as far as the rules go, there are a few that are making a comeback, and a few new ones as well, while the Kill Team itself fits nicely into is own little detachment format as well.

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Old rules returning from 4th Edition:

  • 33 Armor Value Restriction
  • No 2+ Save models
  • No over 3 Wound Models
  • Each Model Operates Separately

New Rules:

  • 3 or more Hull point model restriction
  • No flyers

Plus up to 3 models can take just take specialist abilities (no rolls required), while one leader gets a separate traits chart to roll on that can affect the whole kill team itself.

From there there’s custom missions to help or hinder your team, and two specially made datasheets that Games Workshop has made to make open box games east.

Overall I feel like this is another slam dunk product, and perhaps the fist supplement box set that hobbyists will be playing for years to come!

Get the full scoop in our first look review below:

Warhammer 40,000: Kill Team $65

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Brutal close-quarters combat in the 41st Millennium

The Game

No strength in numbers. No margin for error. Pure, fast-paced combat where tactics matter more than brute strength, and every action matters. A single shot can spell the difference between life and death, and a single decision can decide whether a battle ends in glorious victory or dismal defeat: this is Warhammer 40,000: Kill Team.

A whole new way to play games with your Warhammer 40,000 miniatures, this standalone two-player game puts you in charge of small bands of warriors, and gives you one objective – win, or die.

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The Contents

Inside Warhammer 40,000: Kill Team, you’ll find:

Miniatures

– a Space Marines Tactical Squad – this is everything needed to build 10 Space Marines with a huge amount of customisation: boltguns, a grav-gun, a melta gun, a flamer and a missile launcher, with power fist, chainsword, plasma pistol and bolt pistol options for a Sergeant.
– a Tau Empire Strike Team – 10 Tau Empire Fire Warriors, with two drones, a DS8 tactical support turret, a selection of different shoulder pads and back packs and a choice of weapons – pulse pistols, pulse carbines, EMP and photon grenades!

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Gaming Content

– a 32-page softback Kill Team book, featuring full rules for playing skirmish missions (six Kill Team missions are included), with an extensive section on additional ideas for your games – making up and linking your own missions as a narrative, playing games with more than two players, introducing vehicles and mobile objectives, co-operating against hordes of enemies; there’s almost limitless scope.

– a small-format softback copy of Warhammer 40,000: The Rules, providing the basic groundwork that Kill Team expands upon.

Time to play some lunch-hammer?

About the Author: Rob Baer

 rob avatar face

Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.