Robbie B’s back with a rules breakdown and tips & tricks for playing the new 40k Kill Team game! Come see what he has to say about ye olde “Lunchhammer”!
Your Kill Team is a basic detachment and consists of 0-2 Troops, 0-1 Elites, and 0-1 Fast Attack, however it can never be more than 200 points. But it has to be at least four different models because you need a leader and you have to have three specialists to give the Specialist Tactics to.
Old rules returning from 4th Edition:
- 33 Armor Value Restriction
- No 2+ Save models
- No over 3 Wound Models
- Each Model Operates Separately
New Rules:
- 3 or more Hull point model restriction
- No flyers
Plus up to 3 models can take just take specialist abilities (no rolls required), while one leader gets a separate traits chart to roll on that can affect the whole kill team itself.
From there there’s custom missions to help or hinder your team, and two specially made datasheets that Games Workshop has made to make open box games east.
Your three specialists you pick must pick abilities off the specialist tables but each pick off of a different table, i.e. you may not double up.
There are codex exceptions for Kill Team missions. For instance, in the Ork codex the Mob Rule special rule is not used in Kill Team. I could argue that the Mob Rule should not be used in regular 40k games as well…
Checkout all our Tips & Tactics below!
Source: Games Workshop
Warhammer 40,000: Kill Team: $65
The Game
No strength in numbers. No margin for error. Pure, fast-paced combat where tactics matter more than brute strength, and every action matters. A single shot can spell the difference between life and death, and a single decision can decide whether a battle ends in glorious victory or dismal defeat: this is Warhammer 40,000: Kill Team.
A whole new way to play games with your Warhammer 40,000 miniatures, this standalone two-player game puts you in charge of small bands of warriors, and gives you one objective – win, or die.
The Contents
Inside Warhammer 40,000: Kill Team, you’ll find:
Miniatures
– a Space Marines Tactical Squad – this is everything needed to build 10 Space Marines with a huge amount of customisation: boltguns, a grav-gun, a melta gun, a flamer and a missile launcher, with power fist, chainsword, plasma pistol and bolt pistol options for a Sergeant.
– a Tau Empire Strike Team – 10 Tau Empire Fire Warriors, with two drones, a DS8 tactical support turret, a selection of different shoulder pads and back packs and a choice of weapons – pulse pistols, pulse carbines, EMP and photon grenades!Gaming Content
– a 32-page softback Kill Team book, featuring full rules for playing skirmish missions (six Kill Team missions are included), with an extensive section on additional ideas for your games – making up and linking your own missions as a narrative, playing games with more than two players, introducing vehicles and mobile objectives, co-operating against hordes of enemies; there’s almost limitless scope.
– a small-format softback copy of Warhammer 40,000: The Rules, providing the basic groundwork that Kill Team expands upon.
Make sure to check out the video above for our full rules breakdown and tips & tricks for Warhammer 40k: Kill Team. Also make sure to head over to Games Workshop and get your own Kill Team setup!