Come see the new detachment rules for Kill Teams and see how easy it is to play one hour games of lunch hammer this fall!
You heard it here first, checkout the new detachment rules that look very similar to the basic kill team rules from 4th Edition 40k!
Source IMGUR
Old rules returning from 4th Edition:
- 33 Armor Value Restriction
- No 2+ Save models
- No 3 Round Models
New Rules:
- 3 Hull point model restriction
- No flyers
Plus the return of up to 3 specialist models and one leader model that I am sure get additional rules as well.
If you loved Kill Team and Combat Patrol, don’t forget to lock your copy in today:
Warhammer 40,000: Kill Team $65
Brutal close-quarters combat in the 41st Millennium
The Game
No strength in numbers. No margin for error. Pure, fast-paced combat where tactics matter more than brute strength, and every action matters. A single shot can spell the difference between life and death, and a single decision can decide whether a battle ends in glorious victory or dismal defeat: this is Warhammer 40,000: Kill Team.
A whole new way to play games with your Warhammer 40,000 miniatures, this standalone two-player game puts you in charge of small bands of warriors, and gives you one objective – win, or die.
The Contents
Inside Warhammer 40,000: Kill Team, you’ll find:
Miniatures
– a Space Marines Tactical Squad – this is everything needed to build 10 Space Marines with a huge amount of customisation: boltguns, a grav-gun, a melta gun, a flamer and a missile launcher, with power fist, chainsword, plasma pistol and bolt pistol options for a Sergeant.
– a Tau Empire Strike Team – 10 Tau Empire Fire Warriors, with two drones, a DS8 tactical support turret, a selection of different shoulder pads and back packs and a choice of weapons – pulse pistols, pulse carbines, EMP and photon grenades!
Gaming Content
– a 32-page softback Kill Team book, featuring full rules for playing skirmish missions (six Kill Team missions are included), with an extensive section on additional ideas for your games – making up and linking your own missions as a narrative, playing games with more than two players, introducing vehicles and mobile objectives, co-operating against hordes of enemies; there’s almost limitless scope.
– a small-format softback copy of Warhammer 40,000: The Rules, providing the basic groundwork that Kill Team expands upon.