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BREAKING: 8th Edition Space Marine Unit Profiles Revealed

space marine top hor wal

The new unit profiles for 8th edition has been one of the main things people have had questions about. GW just released 4 examples to give us some insight.

Warhammer Community just put out 4 examples of the, much anticipated and talked about, unit profiles for the Space Marines. Let’s take a look at the profiles and see what they had to say about them.

The profiles for the current version of the game have been a part of Warhammer 40,000 for over a decade now, and for the most part they worked pretty well, though there were always a few anomalies or things that didn’t work quite as you’d expect.

New 40k Profiles Tactical Sqd

One big change is vehicles. These now use the same profile system as everyone else. As you’ll see though, their stat lines are much above what you might expect from a standard infantry trooper. Wounds, for example, are not capped at 10, so don’t be surprised if you see larger vehicles like Land Raiders and Imperial Knights with dozens of wounds.

New 40k Profiles Terminator Sqd

You’ll see that the stats are still recognisably Warhammer 40,000, but with just a few changes. We’ve gained a Movement stat in exchange for a Initiative stat. With charging units now striking first, movement and co-ordination of your assault army becomes a big factor. You can also see that WS and BS are now standard rolls (Ballistic Skill sort of always was), though you can expect modifiers to both of these stats from in-game effects.

New 40k Profiles Dreadnought

Strength and Toughness are still with us, and still use an opposing value principle (so much higher Strength will still wound on 2+, low Strength will wound on a 6+), and these aren’t capped at 10 any more either. Wounds is a big one. Expect a lot of models to get more of these. As you can see here, the Terminator has twice what he has now, and Guilliman has more too.

New 40k Profiles Roboute Guilliman

Don’t worry though – stuff still dies quickly, with powerful weapons dishing out multiple damage with each hit – but you will, as always, need to shoot the right gun at the right target to get the best effects.

A Dreadnought with 8 wounds is definitely and improvement, add that to the 3+ Save, WS, and BS roll and this guy is really starting to look a lot better than before. Guilliman even got a nice improvement on the wounds going from 6 up to 9. The suitability of strong units is going up from what we’ve seen here. Just because every unit can hurt every other unit doesn’t mean it’s always going to affect them. A 2+ save roll is going to make it difficult to ping away at that 9 health on Robby G.

And if that dreadnought profile looks familiar for a strange reason, you may have seen our battle report series last fall featuring the T7 Dreadnought:

Checkout how they worked back then in 7th edition on either of the videos below:

This is the first look we’ve received from Games Workshop as far as unit stats goes, and it came as a surprise to say the least. GW is really doing a great job at keeping the information under wraps until they’re ready to release it this time around.

What are your thoughts? If you were on the fence about 8th edition did this just bring you in closer or push you away further? We’d really like to hear your thoughts on everything we’ve seen about 8th edition, please leave them in the comments below.

8th Edition Preview

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About the Author: James Rodriguez

I'm a huge fan of anything tabletop. I play strictly Chaos in Warhammer, and Imperial in anything Star Wars. I spent 8 years in the military. Now I'm happy to be a civilian working with a great group of people. "We are all tyrants. Do not fool yourself. We were bred for nothing else." -Mortarion