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BREAKING: GW Reveals Shooting Phase Rules Teasers!

space marinesGames Workshop is keeping with their commitment, a post a day until the release of 8th edition. Today we’re getting a preview of the Shooting phase!

We’ve already seen the weapon profiles, but knowing how they’ll work during the shooting phase is what today’s announcement from Games Workshop is all about. Let’s take a look.

We’ve already seen the profiles of our miniatures, so we know that we’ll be hitting on a fixed Ballistic Skill (a bit like you do now) and we’ve also seen a little about how weapons work – multiple damage from powerful weapons, and armour save modifiers, for example. Today, we look at some of the other rules of the phase.

When you select a unit to shoot, much like today, they can all fire their weapons at the enemy. You can’t shoot, however, if you Advanced this turn, or if you fell back from combat.

Cypher Escaping

You also can’t shoot if there is an enemy with 1″ of you. The exception to this rule is pistols. Models with these hand-held firearms can shoot at the closest enemy target in the Shooting phase, even if they themselves are locked in combat! This is going to make characters with pistols <cough-Cypher-cough> incredibly deadly up-close.

When picking a target, you won’t be able to shoot enemies that are in combat with other units, much like the current edition. However, you can fall back from combat in your Movement phase, allowing other units to fire at your opponent at the expense of your own actions this turn. Expect to see cunning generals deploying their armies in waves to take full advantage of this.

Heavy weapons are worth talking about too. These no longer snap fire if you move, and instead they have a flat -1 to hit modifier for moving units. This applies to all models with heavy weapons, vehicles included. There are a few other factors that affect hit rolls too – smoke launchers on a vehicle, for example, have the same effect of -1 to hit.

The last big change we’re going over today is cover. Currently, cover saves give a blanket save to all units, and one that only comes into effect if the shot would otherwise ignore their armour. In the new Warhammer 40,000, cover is a bonus to your armour save. Critically, this ability often only applies to certain types of unit. For example, only Infantry gain the bonus of cover from a crater.

This interaction works quite nicely with the modifiers to armour saves of certain guns, and means that when someone is trying to hide behind a wall or barricade, if your weapon has a high enough armour penetration, you can shoot them through a wall!

8th Edition The Shadow of Chaos

Pistols will be able to shoot enemy units no matter how close they get, unlike any other shooty weapon which can’t shoot anything 1″ or closer.

Cypher or perhaps anyone with “gunslinger” is really going to be coming a force to be reckoned with in close combat.

When you select a unit to shoot you can fire all weapons, but you’re not allowed to shoot if you advanced or fell back that turn. (editor’s note in AoS there are special rules around this)

This will definitely get you thinking about which is more important, movement or shooting, each turn. You still can’t shoot units in combat with other units, but you are able to fall back in the movement phase to give you other units the shoots they’re looking for. ALL heavy weapons are losing snap fire and picking up a -1 to hit modifier for moving units.

What do you think about the shooting phase? What’s your opinions on everything we’ve seen so far about 8th edition? Let us know your thoughts in the comments below.

8th Edition

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About the Author: James Rodriguez

I'm a huge fan of anything tabletop. I play strictly Chaos in Warhammer, and Imperial in anything Star Wars. I spent 8 years in the military. Now I'm happy to be a civilian working with a great group of people. "We are all tyrants. Do not fool yourself. We were bred for nothing else." -Mortarion