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BREAKING: Combi Weapons Are Here To Stay in 8th Edition!

By James Rodriguez | May 10th, 2017 | Categories: 40k News & Articles, News & Rumors

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Games Workshop just gave us a preview of more weapon profiles for the new 8th edition of Warhammer 40k! You’re not going to want to miss this!

Warhammer Community just revealed more weapon profile and how they are going to work in 8th edition, let’s see what they had to say.

Twin-linked Weapons

If you play Warhammer 40,000 today, you’ll know that there are a lot of twin-linked weapons about. These let you re-roll to hit dice, making them generally quite reliable, but potentially no more deadly than a single weapon. In the new Warhammer 40,000, twin-linked weapons instead get double the number of shots at half range.

UPDATE: Games Workshop reworded the twin-link rules to read: twin-linked weapons instead get double the number of shots.

This is a massive boost to a lot of units. Many vehicles, in particular, are going to be kicking out ruinous amounts of firepower – your Land Raider, for example, almost doubles in effectiveness. With its twin heavy bolters and now utterly lethal godhammer pattern lascannons, it becomes, quite rightly, one of the most powerful models in the game.

Combi-weapons

Another type of weapon that is changing is the combi-weapon. While in the current edition you can only shoot the “specialist” portion of the gun once, in the new Warhammer 40,000 you can either shoot both all the time, but at a -1 to hit modifier, or choose to just shoot one with no modifier. This is a pretty awesome boost in power for a lot of elite units like Chaos Terminators, Sternguard and Meganobz – no longer just one-hit-wonders with those shooting attacks.

Explosives

Warhammer 40,000 has no shortage of things that go ‘boom’. Whereas once these weapons would have used a template, in the new Warhammer 40,000, these are resolved much faster by just using a random number of shots. This represents either how many warriors are caught in the explosion, or how direct the hit is on a larger single-model target. Otherwise, these work exactly as any other shooting.

Explosives tend to work pretty well now against both numerous infantry and large individual models, but not as well against either as dedicated anti-infantry or anti-tank weapons.

 

Twin-linked weapons are now getting double shots, that’s a lot different than being able to re-roll failed to hit rolls. But is it better that way?

Combi-weapons are also getting a big change. Instead of only being able to fire the specialist portion once, you will now have the option to fire both, but will be required to take a -1 to hit modifier. Or you can choose to shoot just one of them with no to hit modifier tacked on.

We all knew templates were going away, so explosives were something we were wondering exactly how they would work now. They came up with a simple solution of a random number of shots system, and are going to work much like any other shooting would.

Check back with us tomorrow when they go over how Datasheets work in the new edition.

What are your thoughts on the new info put out on weapon profiles? Let us know in the comments below.

8thLatest  8th Edition News & Rumors from Games Workshop

About the Author: James Rodriguez

I’m a huge fan of anything tabletop. I play strictly Chaos in Warhammer, and Imperial in anything Star Wars. I spent 8 years in the military. Now I’m happy to be a civilian working with a great group of people.
“We are all tyrants. Do not fool yourself. We were bred for nothing else.”
-Mortarion