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BREAKING: GW Teases Spicy New Stratagem Mechanic For CPs

By Rob Baer | May 14th, 2017 | Categories: Warhammer 40k News, Warhammer 40k Rumors

angron happy

Do you like re-rolls? Checkout these spicy new stratagem mechanics for using command points alongside Battle Forged armies in 8th Edition Warhammer 40k.

Warhammer Community just revealed some points, power levels, and how they are going to work in 8th edition, let’s see what they had to say.

Any army that is Battle-forged can use Stratagems, and as we’ve established already, it’s very easy to make a Battle-forged army. If your army is Battle-forged by the current rules of Warhammer 40,000, it still can be in the new edition.

Battle-forged armies earn Command Points based on how efficient they are likely to be at the logistics of war. Armies with a balanced mix of unit types and plenty of troops will tend to have more to play with, and every army that is Battle-forged gets 3 Command Points to start with. Some units are such capable and experienced commanders that they give you additional Command Points just by including them. Bjorn the Fell-Handed, for example, the oldest living(ish) loyalist Space Marine, gets you an extra one just for showing up!

bjorn fell-handed lore

As the game plays on, you can use these Command Points to activate a variety of Stratagems. Many of these will be specific to certain missions or factions, but there are three that every army can use:

As you can see, these abilities are nothing to scoff at. That Tactical Re-roll can be used to ensure a critical high-damage attack wounds a key enemy unit. But at the same time, your opponent could just as easily use theirs to re-roll that critical armour save. Or maybe you want to keep ahold of them to make sure you make that vital charge next turn?

Are you expecting to lose half of your biggest Ork squad to a punishing Morale test after taking heavy casualties in the Shooting phase? Not anymore! Auto-pass for 2 CPs.

The Counter-offensive is pretty huge too, with the ability to interrupt your opponent’s battlefield-wide charge to strike ahead of some of their units. It works best, of course, if your units are tough in a fight and at least one of the enemy units is going first, but used correctly, this can swing a game.

Eternal Crusade Battle Wal Hor

In narrative and open play, most missions will include a few extra stratagems too, representing things like preliminary bombardments, proximity mines and silenced weapons.

In matched play, these Stratagems have the additional restriction that the same Stratagem cannot be used by the same player more than once during any single phase. So, if you use that Command Re-roll to pass an armour save in the Fight phase, you can’t then use that same Stratagem to re-roll a hit later in the phase.

Wow okay so there was the the big ability the Warhammer team had teased us at the original Q&A a few weeks ago about how armies will still have the ability to activate attackers when assaulted.

The re-roll mechanic is also very nice, as I think most players can see the value in this, however the morale one may be a bit harder to grasp the value of currently without having the complete rules in hand yet.

I do like the restriction at the end for matched play so there is no tennis matching of re-rolls and such happening that could perhaps make for a stale game.

New 40k Characters Guilliman Wal Hor

Check back with us tomorrow when they give us more on the Indomitus Crusade.

What are your thoughts on the new Command Points and Stratagems? Let us know in the comments below.

8thLatest  8th Edition News & Rumors from Games Workshop

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at the Las Vegas Open, each of which attracts thousands of players from around the world.

 

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the 2011 Adepticon 40k Team Tournament. He was even featured for his painting in issue #304 of Games Workshop’s White Dwarf Magazine.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.