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BREAKING: GW Teases Spicy New Stratagem Mechanic For CPs

By Rob Baer | May 14th, 2017 | Categories: Tabletop Gaming News & Rumors, Warhammer 40k

angron happy

Do you like re-rolls? Checkout these spicy new stratagem mechanics for using command points alongside Battle Forged armies in 8th Edition Warhammer 40k.

Warhammer Community just revealed some points, power levels, and how they are going to work in 8th edition, let’s see what they had to say.

Any army that is Battle-forged can use Stratagems, and as we’ve established already, it’s very easy to make a Battle-forged army. If your army is Battle-forged by the current rules of Warhammer 40,000, it still can be in the new edition.

Battle-forged armies earn Command Points based on how efficient they are likely to be at the logistics of war. Armies with a balanced mix of unit types and plenty of troops will tend to have more to play with, and every army that is Battle-forged gets 3 Command Points to start with. Some units are such capable and experienced commanders that they give you additional Command Points just by including them. Bjorn the Fell-Handed, for example, the oldest living(ish) loyalist Space Marine, gets you an extra one just for showing up!

bjorn fell-handed lore

As the game plays on, you can use these Command Points to activate a variety of Stratagems. Many of these will be specific to certain missions or factions, but there are three that every army can use:

As you can see, these abilities are nothing to scoff at. That Tactical Re-roll can be used to ensure a critical high-damage attack wounds a key enemy unit. But at the same time, your opponent could just as easily use theirs to re-roll that critical armour save. Or maybe you want to keep ahold of them to make sure you make that vital charge next turn?

Are you expecting to lose half of your biggest Ork squad to a punishing Morale test after taking heavy casualties in the Shooting phase? Not anymore! Auto-pass for 2 CPs.

The Counter-offensive is pretty huge too, with the ability to interrupt your opponent’s battlefield-wide charge to strike ahead of some of their units. It works best, of course, if your units are tough in a fight and at least one of the enemy units is going first, but used correctly, this can swing a game.

Eternal Crusade Battle Wal Hor

In narrative and open play, most missions will include a few extra stratagems too, representing things like preliminary bombardments, proximity mines and silenced weapons.

In matched play, these Stratagems have the additional restriction that the same Stratagem cannot be used by the same player more than once during any single phase. So, if you use that Command Re-roll to pass an armour save in the Fight phase, you can’t then use that same Stratagem to re-roll a hit later in the phase.

Wow okay so there was the the big ability the Warhammer team had teased us at the original Q&A a few weeks ago about how armies will still have the ability to activate attackers when assaulted.

The re-roll mechanic is also very nice, as I think most players can see the value in this, however the morale one may be a bit harder to grasp the value of currently without having the complete rules in hand yet.

I do like the restriction at the end for matched play so there is no tennis matching of re-rolls and such happening that could perhaps make for a stale game.

New 40k Characters Guilliman Wal Hor

Check back with us tomorrow when they give us more on the Indomitus Crusade.

What are your thoughts on the new Command Points and Stratagems? Let us know in the comments below.

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About the Author: Rob Baer

Virginia Restless, Miniature Painter & Cat Dad. I blame LEGOs. There was something about those little-colored blocks that started it all... Twitter @catdaddymbg