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GW Reveals How Vehicles Will Work in 8th Edition 40k

Land Raider Prometheus

Games Workshop has given us another preview leading up to the release of 8th. Come take a look at the latest rules for vehicles.

Warhammer Community just revealed how vehicles are going to work in 8th edition, let’s see what they had to say.

The best way to show you some of the changes is with an example. Because we haven’t really seen anything from the Necron dynasties yet, we’re going to look at the Annihilation Barge, staple fire-support gun platform of the undying legions:

New 40k Vehicles Barge Profile

For a start, it’s using the same stats as everyone else, so armour values on the various facings are out, and instead, we have Toughness, Wounds and an Armour Save, making it more comparable in durability to other large monsters and massive beasts of the Warhammer 40,000 universe.

Also, it’s got Attacks and Strength! So it can fight (albeit inexpertly) in combat. This represents it literally ramming or smashing into enemy units.

Some dedicated combat vehicles (commonly what used to be Walkers), will have melee weapons too, like the classic Dreadnought power fist, but most vehicles will need to make do with crushing enemies under tracks or crumpling them beneath anti-gravitic engines. Generally, these attacks will have a poor to hit roll (5+ or 6+) but high strength – because if a Land Raider runs you over, you’ll feel it. There are exceptions of course – Ork vehicles can be kitted out with some pretty deadly close combat options, which now function just like any other specialist close combat weapon: get hit by a Deathroller, for example, and prepare to be a pancake.

Vehicles Orks Wal Hor

Vehicles will be affected by all the other new rules we’ve talked about too, so they will be able to move as any other model would, including advancing. They shoot just like everyone else does, including (with a few exceptions) -1 to hit with heavy weapons if they move. They can even charge! which effectively replaces the Tank Shock rules, except ANY vehicle can do it and they then fight just like any other unit in the Fight phase.

Generally, you’ll find that vehicles still fill the same roles in your army as they always have, but without so many exceptions to the core rules of the game. You’ll find them to be very durable, probably more so than they are today, and best used in coordination with infantry and where their own specialisations can be used to full effect.

Vehicles are getting Attacks and Strength stats now, and will be able to fight, shoot, and move just like any other unit in the game.

You can drive right over your enemy, but It’s going to be harder for them to land a hit doing so, needing a 5+ or 6+ to hit, the high strength rating should make up for it though. Dedicated combat vehicles now have melee attacks, which will team up well with the fact that vehicles can now charge as well.

Get in fast with your walker, or some Ork vehicles, and crush the enemy underneath the weight of your metal. That also means the Dreadnought Power Fist is back!

Are you ready to unleash the freaking fury?! What are your thoughts on the new vehicle rules?

8thLatest  8th Edition News & Rumors from Games Workshop

About the Author: James Rodriguez

I'm a huge fan of anything tabletop. I play strictly Chaos in Warhammer, and Imperial in anything Star Wars. I spent 8 years in the military. Now I'm happy to be a civilian working with a great group of people. "We are all tyrants. Do not fool yourself. We were bred for nothing else." -Mortarion