The Chaos Space Marines Codex has only been out for a day and we’re already seeing our first update on rules. Come find out the latest updates.
Update: We incorrectly reported that this was a Chaos Codex errata when in fact it is not. While this does affect Chaos Space Marines in general between both the index and the Codex, however it is not a codex errata. We apologize for this slight mistake we made while simultaneously covering the Forge World open, creating content reviewing both new books that just released this weekend, recording a battle report for the Long War, and editing the following day’s articles on a day many folks have the privilege to have off to spend with their families.
The updated errata, in such a short amount of time, is just another example of how Games Workshop is paying attention to the community and their questions. Let’s take a look at what they had to say about the new errata.
Codex: Chaos Space Marines is now available, and other Chaos players may be wondering what this means for them. With each codex, we want to expand and balance the game, and so we’re making some changes to Daemons and clarifying how the new Dark Hereticus discipline works for your armies.
Firstly, we’re providing updated points for lesser Daemons for free in this errata, as well as making some changes to Horrors. Brimstone Horrors have been very popular in the new edition, and it’s not hard to see why – who doesn’t want to command an army of malicious, sentient magical flame? Even so, we’re keen to keep Chaos armies as diverse as possible, as well as making sure that Pink Horrors are just as powerful and as useful as their smaller cousins.
To this end, Brimstone Horrors now cost slightly more points, while Pink Horrors cost less. You’ll also need 10 or more Pink Horrors in a unit to make full use of Smite. Finally, Plaguebearers, Daemonettes and Bloodletters now cost fewer points, making them a more attractive option when building your army. These changes are now the de-facto profiles and points for all these units, whether you play an Index army of Chaos Daemons or you own Codex: Chaos Space Marines – you can download them in the latest errata for Index: Chaos.
Secondly, if you’re a Thousand Sons player, you may have noticed that the Dark Hereticus discipline in the new codex is larger than the one in the Index. Don’t worry – the discipline isn’t being replaced and you won’t need to get Codex: Chaos Space Marines to keep using it. Similarly, if you have Codex: Chaos Space Marines, you’re welcome to use the expanded Dark Hereticus powers with your Thousand Sons Psykers. If you’re a Daemons player, this change also applies to Be’lakor.
In short – you won’t have to buy anything if you don’t want to, but at the same time, if you want to use the psychic powers from Codex: Chaos Space Marines you’re still welcome to! If you’re looking to add some Chaos Space Marines allies to your Thousand Sons, or want the expanded Dark Hereticus psychic discipline, you can order your copy of the codex here.
I feel like this applies to Magnus the Red as well now as he is a Thousand Sons model. Get ready to fire up those Weaver of Fates Combos with the new Mark of Tzeentch power folks, this may just be happening.
You can see the full errata here, but we’re also going to cover a couple changes we feel are important. One of the big ones they dropped was that Thousand Sons players that have Codex: Chaos Space Marines are now able to use the expanded Dark Hereticus powers with their Thousand Sons Psykers. *cough* Magnus *cough*.
They mentioned it in the article, but we wanted to make sure to show you exactly what the points are going to look like if you plan on bringing any of these units in your army. Better yet, if you already have these units in your army it might be time to redo your list to adjust for point costs. Bloodletters, Plaguebearers, and Daemonettes are all getting their Power Ratings changed to 4. In addition the second sentence of the description is going to read “It can include up to 10 additional models (Bloodletters, Plaguebearers, and Daemonettes) (Power Rating +4, or up to 20 additional models (Power Rating +8.
The change to Magic Made Manifest has been a little bit of a game changer for the Pink Horror mobs. We already knew that a unit of Horrors can attempt to manifest one psychic power in each friendly psychic phase, and attempt to deny one psychic power in each enemy phase. The only downside is when you do this you’ll only roll a single D6 for the Psychic test or Deny the With test. The big game changer come in with the very last sentence. If a Pink Horrors unit has less than 10 models and manifests the Smite psychic power it only inflicts 1 mortal wound rather than D3. So it looks like you’ll start seeing less units with more horrors instead of a lot of smaller 10 model units.
This is just a couple examples of what the new errata for Codex: Chaos Space Marines holds. Make sure you head over to Games Workshop and check out the rest for yourself, it may just change how your next game is played.
What do you think about the latest rules update? Is Games Workshop changing too much too fast? Or are you excited to see such a proactive Games Workshop? Let us know your thoughts in the comments below.