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GW Confirms 11 New Faction Rules: Chapter Approved

By James Rodriguez | November 21st, 2017 | Categories: Tabletop Gaming News, Warhammer 40k

ork warboss hor walChapter Approved is coming  and it looks like we’re going to be seeing expanded rules for eleven different factions inside of it, along with points changes.

Games Workshop just dropped another teaser for the upcoming Chapter Approved that will be out shortly. Let’s take a look at what they had to say about the expanded rules for eleven different factions that will be included in the new book.

Chapter Approved contains expanded faction rules for 11 popular groups.

11 Factions Chapter Approved

Each one of these groups will be getting a Warlord Trait, Relic, at least one Stratagem, and in some cases even more. These are designed to add some thematic character to your army and should put you on a more even footing with those armies that have codexes already.

The Harlequin’s Prismatic Blur, for example, helps bolster their armour saves as they blitz up the field, and it’s a fantastic way to keep your transports safe.

Prismatic Blur Stratagem

Meanwhile, if you’re looking for a particularly novel Warlord for your army, why not choose an Imperial Knight? Take a super-heavy detachment made purely of Questor Mechanicus or Questor Imperialis units – that’s Imperial Knights and Adeptus Mechanicus Knights to you and me – and one of them can be your warlord, allowing them to take a trait, and perhaps more importantly, the brutal Ravager relic:

Ravager

Orks are known for many things; their robust approach to mechanical engineering, their adoration of violence in all its forms, and of course, DAKKA. Thanks to Chapter Approved, there’s now a Stratagem to help them express their love for shootin’:

Dakka Stratagem

With Blood Angels and Dark Angels both on the way, we haven’t forgotten about the other non-codex compliant Chapter. We’re, of course, talking about the Space Wolves. Thanks to some nifty errata, Space Wolves armies already have access to an array of Primaris units to accompany some old favourites. In Chapter Approved, as well as an array of points changes (more on those soon!), Space Wolves players will be able to take full advantage of a new Stratagem that turns bolt weapons into a deadly close combat deterrents:

True Grit Stratagem

We’ve only scratched the surface (did you know, for example, that Haemonculus Covens, Wych Cults and Kabals all get a Warlord Trait of their own?), and if you play any of these factions, points changes aside, you’ll want to get your hands on Chapter Approved.

It looks like factions that don’t have a codex yet are going to be getting a couple little small things to hold them over in the new Chapter Approved. The orks are definitely gettin more DAKKA with their new Stratagem, generating extra attacks on a 6+. Meanwhile, you can make an Imperial Knight your warlord, swap out its reaper chainsword for a ravager, and you’ll be getting a weapon with Strength +6, AP -3, and it does 6 Damage. That’s really going to leave a mark…

chapter approved 2017

Now that these have been confirmed lets take a look back at the recent Chapter Approved rules rumors from last week,

Faeit claimed to have inside information on the upcoming Chapter Approved Points and Codex updates

With the new Chapter Approved coming, there are lots of things you will need for almost every army in this book. Its a must by, especially since point costs are all being updated, even for Forgeworld books. Here is the latest set of strategems and warlord traits for several of the armies affected in the new book.

Deathwatch_Watch_Cpt. artemis

via sources on Faeit
Deathwatch
Warlord Trait- re-roll failed wound rolls
Relic- once per game at end of movement, teleport a friendly infantry or biker unit to within 6″ and outside of 9″ of enemy model
Stratagems
1. 1CP select an enemy vehicle within 1″ of a watch master and on a 2+ vehicle suffers d3 mortal wounds
2. 1CP each time you make a hit roll a 6+ in the fight phase and its not an imperium or chaos aligned model, make an extra attack. additional attacks cant be created from these.

Drukari
Warlord Traits
1. Wych Cult- each roll of a 6+ in the fight phase causes 3 hits
2. Haemonculus Coven- heal d3 wounds at the start of each turn
3. re-roll to hits and to wound rolls of a 1 during the fight phase.
Relic- Pistol 2 R12 S1 AP-2 D2 wounds on a 2+ vehicles on a 6+. For each model killed bearer gains a wound
Strategem
1CP/3CP one infantry, beast, or biker unit or 2 for 3 CP may use teh webway and emerge onto the battle at the end of any of your movement phases. Setting up anywhere that is 9″ or more from enemy units. Can only be used once per battle.

Harlequins
Warlord Trait- re-roll hit rolls of a 1
Relic- Increase leadership by 1, and all enemy units within 6″ reduce their leadership by 1
Stratagems
1. 1CP/3CP one infantry, beast, or biker unit or 2 for 3 CP may use teh webway and emerge onto the battle at the end of any of your movement phases. Setting up anywhere that is 9″ or more from enemy units. Can only be used once per battle.
2. 1CP after a harlequin unit has advanced, it gains a 3+ invul until start of next turn.

Genestealer Cult

Genestealer Cults
Warlord Trait- friendly infantry units can do a Heroic Intervention within 6″ 
Relic- +1 strength to friendly infantry unit within 6″
Stratagems
1. 1CP end of movement phase, remove a infantry unit from the board that is more than 6″ from enemy models. At the end of the next movement phase, return it to the board using Cult Ambush
2.  1CP before rolling on cult ambush table, roll 2 dice instead of 1 and choose the result. A Primus may roll 3 dice instead.

Imperial Knights
Warlord Trait- add one to Attacks
Relic- replace reaper chainsword with this Melee S+6 AP3 D6
Stratagem
1CP when a Questor Imperialis or Mechanicus unit with a invul save is targeted, you may add 1 to the invul save until the end of the phase.

Thousand Sons
Warlord Trait- re-roll deny witch tests
Relic- rolling doubles for psychic tests means the opponent may not resist with deny the witch or negate it by any means.
Psychic Power- warp charge of 7. Select an enemy unit within 18″ and roll 9 dice. The unit suffers mortal wounds on each roll of a 6
Stratagems
1CP If within 6″ of at least 2 other friendly TS psykers, you can add 2 to your psychic test.

blood angels leviathan dreadnought painted forge world

Overall, it looks like this is going to be a great update for these eleven factions, and we look forward to finding out more.

Check back in with us tomorrow when Games Workshop goes over some of the changes to matched play.

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About the Author: James Rodriguez

I'm a huge fan of anything tabletop. I play strictly Chaos in Warhammer, and Imperial in anything Star Wars. I spent 8 years in the military. Now I'm happy to be a civilian working with a great group of people. "We are all tyrants. Do not fool yourself. We were bred for nothing else." -Mortarion