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New FW Age of Darkness Rulebook Released

horus walpaperForge World just announced that the Horus Heresy Age of Darkness book is now up for sale with some free reference cards as well for limited time only!


Get your orders in now for this must have Horus Heresy rules update for playing games in the Age of Darkness.

Forge World Age of Darkness horus heresy rulebook

First off while supplies last you can get your armored gauntlets on these new reference cards for the Horus Heresy:

Forge World Age of Darkness horus heresy rulebook

Order the new Horus Heresy: Age Of Darkness Rulebook and receive a free pair of rules summary sheets! These are 2 A4 quick reference sheets covering the phases from games of The Horus Heresy, along with important tables and charts.

Place your order for the Horus Heresy: Age Of Darkness Rulebook now and we’ll send you a pair of rules summary sheets – one for you, one for your opponent. These summary sheets are only available whilst stocks last. See here for terms and conditions.

The Horus Heresy: Age of Darkness Rulebook £40

Forge World Age of Darkness horus heresy rulebook

 

Please note: due to public holidays, this item will not ship until 27th December.

The Horus Heresy: Age of Darkness is a tabletop game for two or more players, in which you command an army of Forge World and Citadel miniatures representing either those Loyalist forces who fight in the name of the Emperor or the Traitors who have chosen to side with Warmaster Horus. This 216-page hardback book provides you with all of the core rules and diagrams you will need to recreate and fight the wars of the Horus Heresy.

Core Rules:
This section explains how to fight battles with your army during the civil war that tore apart the fledgling Imperium of Mankind. The core rules cover all of the basic principles of playing a game of The Horus Heresy: Age of Darkness, from moving your models across the battlefield and blasting your enemies with a hail of firepower, to slaying your foes in the brutal struggle of melee and obliterating your victims with forbidden and arcane psychic powers, including rules for summoning daemons.

Unit Types:
This section explores all of the different unit types that describe your models. From footslogging Infantry and rampaging Monstrous Creatures to armoured battle tanks and supersonic Flyers, it lists all of the special rules that apply to these models. This section also includes rules to field the largest and most destructive units waging war on the battlefields of the Horus Heresy – Super-heavy Vehicles, Titans and Gargantuan Creatures – as well as detailing how heroic characters can lead your troops to victory.

Battlefield Terrain:
The Battlefield Terrain section describes how to incorporate terrain into your games in order to recreate the battlefields of a war-ravaged galaxy. In addition to the rules describing the different terrain types, such as ruins, buildings and battlefield debris, this section also enables you to use Fortifications – towering edifices whose armoured battlements bristle with heavy weaponry.

Preparing for Battle:
The Preparing for Battle section brings all the rules you have read so far together and takes you through the steps of getting ready for a game, beginning with a guide to forging a battle-ready army from your collection of miniatures. It also explains how to play a mission; from setting up the battlefield and deploying your forces to defining how long the game will last and determining who is the victor at the battle’s end. All of the special rules that are used in games of The Horus Heresy: Age of Darkness are also described in this section, including six different missions which represent the vast scope of the wars that were fought during the Horus Heresy.

Appendix:
The Appendix contains a compendium of special rules, weapon profiles and psychic powers that are frequently referred to throughout this book, as well as in numerous other Forge World publications, such as the Army List books or Campaign books.

Reference:
The final section of this book contains a wealth of helpful quick reference material, such as a summary of the turn sequence and copies of various tables that can be found throughout this book, as well as a comprehensive index for the book itself. This section enables you to find the rule(s) you need during your games quickly and simply.

It is also available Digitally on ePub format as well.

Forge World Age of Darkness horus heresy epub rulebook pdf

This is huge news! We’ll be seeing the new Horus Heresy Age of Darkness rulebook before the end of the year!

We’ve already seen it delayed from it’s slated original release back in November, but that hasn’t stopped Forge World from giving us plenty of previews to hold us over:

Horus Heresy Banner

Here’s the studio’s Q&A followed by a summary of the changes from a Live Stream on Twitch a couple months back.

What can you tell us about the upcoming Horus Heresy Age of Sigmar Rulebook? (I hope that is a typo…)

It is a rulebook for use with the Horus Heresy range of miniatures using the 7th edition ruleset.

The core of the rules will be familiar to those playing the Horus Heresy today, but there have been some changes. Can you tell us about any?

The previous FAQs for 7th edition have been incorporated and the army construction section uses the Horus Heresy rules instead of the 7th edition standard. We’ve also made some balance changes based on community feedback. Invisibility has been replaced, while the usage of melta-bombs has been changed.

Does the new book work with the current range of Horus Heresy books and expansions?

Yes – all your red and black books still work!

What is in the book apart from the core rules themselves?

The rulebook just contains the core rules and useful reference material – you’ll find all the lore and specific rules for your chosen Legion (or the Mechanicum, or Crusade Imperialis) in the various Horus Heresy supplements.

horus heresy box set

Warhammer TV also gave us a big update when Andy Hoare, manager of the Specialist Games team, was on an Inside the Studio episode giving us a preview of the new Horus Heresy rulebook Age of Darkness.

Our friends at Radio Free Isstvan were busy taking notes of the stream, and we have the highlights right here for you. Let’s jump right in and see what’s going to change, and take a look at a couple pictures from the new book in case you missed it.

Multi-bombing in the rulebook? Yes.

Has haywire been changed? No.

Horus Heresy Grenades

Are we ever going to see the FAQ cakes addressed for the Legions books? Yes, however it will be at a later date.

Will Horus heresy lose armour facing? No.

Will Horus Heresy Continue to use templates? Yes.

Horus Heresy Mind Howl

 

Has D weapons changed? No.

Is invisibility still in the book? No. (It’s Mind Howl now)

 

Out is Invisibility, and in is Mind Howl.  This new power is going to be a great way to severely weaken your opponent’s attack, and with a Warp Charge value of 2 it’s going to be pretty easy to get it off. It’s a malediction that let’s you pick and enemy unit, and while it’s in effect it reduces the BS and WS to 1 for all models in the target unit.

Don’t throw those templates away just yet, they’re still included in the new rulebook!  Grenades are getting a nice little change to the rules. some grenades can be used to make shooting attacks or attacks in the Fight sub-phase, but only one grenade (of any type) can be thrown by a unit in the Shooting phase.

templates green

What do you think about the latest announcement? Can your hobby wallet afford it right now with the holiday season? Are you happy to start knocking the dust off your templates? Do you think they should’ve gotten rid of Invisibility?

Let us know in the comments below.

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About the Author: Rob Baer

Virginia Restless, Miniature Painter & Cat Dad. I blame LEGOs. There was something about those little-colored blocks that started it all... Twitter @catdaddymbg