There are new rumors floating around that are showing us supposed points and stat changes that we’ll be seeing in the upcoming T’au codex release.
First, we’re getting a look at a couple of rumored unit point changes for the T’au.
Breacher -1
Strike Team -1
Devilfish -21
Riptide -24
Gun Drone +4
MV Shield Drone +2
Broadside -20
Skyray -19
Hammerhead -17
Piranha -6Aunshi +8
Aunva +20
The Skyray, Broadside, Devilfish, and Riptide are all seeing pretty big point drops, while the Aunva is jumping 20 points in cost.
That’s not all though, we’re also getting a look at rumored point changes in the equipment.
Airburst -2
Burst Cannon -2
Cluster Rocket -36
Fusion Collider -9
HBC – 20
HRR -28
HYMP -16
Ion Accel -42
Ion Cannon -20
SMS -5
Supremacy Rail gun -19ATS (Ghostkeel , SS, Riptide) 18
ATS (all others ) +4
Counterfire Defense +5
EWO (Ghostkeel, SS, Riptide) 10
EWO (all others) -3
Multi tracker (all) 10
shield gen (ss) 40
shield gen (all others including ghostkeel now) 8
Iridium 15
The Ion Accel is seeing a huge drop 42 point change, and the Cluster Rocket will be dropping 36 points. That’s going to make both of these weapons easier to bring in your army and possibly free up enough space to add another unit.
We’re also seeing some rumored changes for equipment stats.
Seeker Missiles S8 -2 D6 dmg
Cyclic Ion Blaster 3 shots instead of D3 . Overcharge mode.
Cyclic Ion Raker 6 shots instead of D6 . Overcharge mode.
HBC (one profile only now ) 36″ 12 shots S6 -1 2dmg
High Intensity Plasma Rifle (new) 30″ RF1 6 -4 1
Ion Accelerator ( only normal and overcharge )
-72″ Heavy D6 S8 -3 d3dmg
-72″ Heavy D6 S9 -3 3dmg (self mortal wound on roll of 1)Ion Cannon D6 instead of D3 perm for overcharged.
Ion Rifle (overcharged) 2dmg instead of 1
Longshot pulse. On a wound roll of 6, additional 1 Mortal Wound dmg.
Pulse Driver Cannon D6 instead of D3Dawn Blade +3 S
EWO have additional clause of -1 to hit when being used.
Multitracker now only works on units with 5 or more models.Markerlight table 3 and 4 swap, 3 is now ignore cover.
Having 3 shots instead of D3 on the Cyclic Ion Blaster instead of D3, 6 shots instead of D6 on the Cyclic Ion Raker, and they both get an Overcharge mode, is making both of these weapons even more deadly than they already were.
These rumor changes, are coming shortly after the previous ones we saw from xxhikaru123.
Riptide points down 24, HBC down 20, Ion Accelerator down 42.
Gun Drones +4
Shield Drones +2
Marker Drones same.
Broadside -20 HRR -27 HYMP -16 SMS-5
Skyray -19 Hammerhead -17
So it looks like we’ll be seeing a couple point drops for the T’au, but the Shield and Gun Drones are both going to be slightly increased in points.
We also got a look at some rumored traits from the upcoming T’au codex as well:
Warlord Traits
1) reroll wounds 1 against Monster or Vehicles
2) your shooting phase, pick a visible enemy unit to your warlord, each time any friendly <sept> unit within 6′ of warlord makes a wound roll of 6, add 1 to AP of attack
3) Add 6 to Advance instead of rolling dice.
4) If warlord within 12′ of enemy unit at start of shooting phase, you can reroll hits for your warlord until end of phase.
5) reroll hits for warlord, if they have not moved this turn. if they move for any reason, they lose the trait until the start of next turn.
6) warlord can advance and shoot as if he hasn’t advanced.
Sept Warlord Traits
Tau : 5+ save against Mortal Wounds
Vior’la : If warlord has master of war, Volley Fire or Failure is Not an Option ability, the range increased to 9″. additionally, if your army is battleforged, +1 command pt
Dal’yth: While within 12″ of Warlord, friendly Kroot and Vespid units gain For The Greater Good ability
Sa‘cea: Friendly Sa‘cea unit within 6″ of warlord, reduce the number of model that flee as a result of morale by 1
Bork’an: For each hit roll made by warlord, +1 to wound for that hit
Farsight: Warlord can perform 6″ heroic intervention. Additionally, if your warlord has charged , was charged or heroic intervened, until end of phase, can reroll hits.Sept Traits:
Tau: Overwatch on a 5 regardless of firing model BS or any modifiers.
Vior’la : Treats all RF weapons as assault weapons (RF 1 treated as assault 1). Additionally, no penalty to advance and fire the assault weapons.
Dal’yth : Unit that does not manta strike, move , fall back, charge , pile in or consolidate this turn may claim the benefit of cover even while in the open.
Sa‘cea: +1 LD, Additionally, in shooting phase, you can reroll a single failed hit roll for each Sa‘cea unit
Bork’an : Add 6″ to maximum range of any Rapid Fire and Heavy weapon they are armed with.
Farsight: Reroll wounds of 1 against models that are within 6’ of the firing (farsight) model.
The new traits seem like they’re going to make the T’au even faster, not to mention deadly. All in all, if these rumors are true, these are going to be some updates that T’au players should be taking note of. Who doesn’t like big point drops, faster moving units, and more damage?
What do you think about the latest T’au rumors? There’s been a lot of things put out so far, do these sound believable? Let us know your thoughts in the comments below.
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