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GW Previews AoS Deepkin Monsters Rules

idoneth deepkin turtleGames Workshop just gave us another preview of the upcoming Idoneth Deepkin, including a look at some of their rules from the Battletome. Come check out the latest straight from the source.

The new Idoneth Deepkin will be available for pre-order soon, and this week Games Workshop is giving us previews of what we’ll be seeing inside the covers of their Battletome. Let’s take a look at what they had to say about their monsters and some of their rules.

The Idoneth Deepkin make greater use of monsters and beasts than nearly any other army of Order, making up for their limited numbers and resources with magically enslaved bond-beasts. At their smallest, these may be the bioluminescent creatures that light the undersea enclaves or the familiars that fight alongside the Isharann. At their mightiest, these could be the savage Akhelian Allopexes or even the Akhelian Leviadon.

The greatest of the Idoneth Deepkin’s monsters is the Akhelian Leviadon – something between an armoured battleship and a dragon. Just check out its stats:

Idoneth Deepkin Leviadon

The Akhelian  Leviadon is going to be a force to be reckoned with on the tabletop! This monstrous creature is coming with 16 Wounds, a 3+ Save, and an arsenal of attacks. The Crushing Jaws alone are going to be a 2+ to wound, -2 Rend, and D6 Damage. Then you combo that with the Jaws of Death ability and your opponent will be thinking twice about getting into melee range with this beast.

Idoneth Deepkin Jaws of Death

For every hit roll of a 6+ on the Crushing Jaws attack, it will inflict 6 mortal wounds instead of the normal damage. The chances of it going off aren’t that high, but you do manage to roll a 6 on your hit roll your opponent will definitely feel it.

The new Leviadon looks like it’s going to be a great addition to your army and will be available in the next couple of weeks. We also recently got a preview of other unit’s rules from the Idoneth Deepkin army during a live stream on Warhammer TV.

Editor’s Note: Due to the fast speaking and accent of Mr. Martin there may be a couple words that were misunderstood.

1- Akhelian King

Greatsword has 6 attacks, 3+ To Hit/Wound, -1 Rend, and does D3 damage.
His Falcon is going to have 3 attacks with a 3+ To Hit and a 4+ To Wound.

2- Aspect of the Sea (Wizard)

Idoneth Deepkin Eidolon

The Aspect of the Sea has a shooting attack with a 15″ range, D3 shots, 3+ To Hit/Wound, -2 Rend, and does 2 Damage.
His Trident is going to be 3 Attacks, 3+ To Hit/Wound, -2 Rend, doing 2 Damage.
The Sceptor will be 3+ To Hit/Wound, -1 Rend, and 1 Damage.
His Storm Shoal, which is his cloak, gets 2D6 Attacks 4+ To Hit/Wound, and does 1 Damage.
One of his abilities is Dormant Energy. If you don’t cast or dispel an enemy you can heal D3 wounds.
We also got a preview of a couple spells the Aspect of the Sea will have access to.
Tsunami of Terror: Casting value of 7. If successful you’ll pick D6 enemy units within 12″ and subtract 1 from their Hit rolls and Bravery.
Sea Mists: Casting value of 6. If successful pick any unit within 12″. If that unit is a friendly Idoneth Deepkin unit you can heal it D3 wounds. If the chosen unit is an enemy unit you will instead inflict D3 wounds.
Warp of Maelstrom: Casting value of 6. If successful pick a point within 18″. Roll a dice for each unit within 3″ of that point, and if it’s less or equal to the number of models in that unit it takes D3 mortal wounds.
One Artifact Les shared with us was the Arcane Pearl, which gives the model a 5+ Mortal Wound save.

3- Tide Caster

Riptide: Pick an enemy unit. Until next hero phase that unit must subtract 1 from all Hit rolls.
Arcane Corrosion: Casting value of 6.  If successful, measure to the closest enemy unit. If it’s 0″-12″ they suffer 1 mortal wound, 12″-24″ suffer 2 mortal wounds, 24″-36″ suffer 3 mortal wounds, and 36″-48″ suffer 4 mortal wounds.

4- Soulscryer

Idoneth Deepkin Lotann

The Soulscryer’s missile attack has an 18″ range, 8 shots, and a 5+ To Hit/Wound.
He also has another attack that’s going to be 3 attacks, 3+ To Hit, 4+ To Wound, and does 1 Damage.
The Seeker of Souls ability lets you pick an enemy unit in the Charge phase that is within 24″. All Idoneth Deepkin will add 3 to their Charge rolls against that unit.
The Soulscryer also has another ability, we couldn’t get the name, but it lets you set up the Soulscryer and up to two Idoneth Deepkin units off the table during Deployment. These models can be set up on the table in Movement phase no closer than 9″ of an enemy unit and within 9″ of the table edge.
Rituals:
Ishlaen heroes can cast rituals.
To cast a ritual you’ll roll 2D6 and on 10+ you get to choose the ritual you want. The first one makes it so your enemy doesn’t receive a cover save. You can heal wounds on Eidolon of Mathlann. Or, you can stop enemy units who Fy.
You’ll also get +1 bonuses to your rituals roll if the model is a priest, near a Shipwreck, or in range if in range of an Ishlaen Heroe. Giving you a possibility of a +3 bonus to your roll.

Sweeping Blows: If the unit you attacking has Wound characteristic of 1 you’ll add 1 to the attack characteristic, but if the unit has wound characteristic of 4 or more add 1 to the damage characteristic.

5- Reavers

The Reavers are going to have 2 shooting attacks:
The first one has an 18″ range, 1 Attack, and a 4+ To Hit/Wound
The second attack has a 9″ range, 31 Attack, and a 4+ To Hit/Wound

6- Akhelian Guard

The Akhelian Guard will have a 14″ Move, 4+ Save, 4 Wounds, and it will also have the Fly keyword.
Their swords are going to have 3 Attacks, 3+ To Hit/Wound, and inflict 1 Damage.
You’ll also be able to attack with the Eel’s Fangs with 1 Attack, 3+ To Hit/Wound, and D3 Damage.
The Eel’s Tail gets D3 attacks, 3+ To Hit/Wound, and D3 Damage.
Biovaultic Barrier is a great ability that gives the Akhelian Guard a  4+ Save that ignores Rends, and on a turn they Charged you add 1 to armor save, giving them a 3+ Save that ignores Rend.

7- Leviadon

Idoneth Deepkin

The Leviadon is going to be pretty beefy and fast with 16 Wounds, a 3+ Save, and a 12″ Move.
Its Crushing Jaws is 1 attack, 2+ To Hit/Wound, -2 Rend, does D6 Damage, and for Hit rolls of 6, it does 6 Mortal Wounds.
The Leviadon’s Massive Scythed Fins are going to be 4 attacks, 3+ To Hit/Wound, -1 Rend, and 3 Damage.
The guys riding on top with Twin-pronged Spears will attack with a 3+ To Hit/Wound, no Rend, doing 2 Damage.
Lastly, the Harpoons are going to have 4 Attacks, 3+ To Hit/Wound, no Rend, and 1 Damage.
The Void Drone ability is going to make it so that any Idoneth Deepkin units that are wholly within 12″ of the Leviathan are treated as if they are in cover.

8- Shipwreck

You’ll get to place two Etheric Vortexes. They will be set up at the start of the battle, and the Shipwreck can be split in two, or you can place two whole ships. Any Idoneth Deepkin that is wholly within 6″ is affected by Guardians of the Deep rule giving them a 6+ mortal wound save in addition to normal save.
Etheric Sea makes it so that any enemy unit within 3″ of the Shipwreck takes a mortal wound on a 4+, but on a 6+ they’ll take D3 mortal wounds.

So from everything we heard during the Warhammer TV stream with Les Martin the Idoneth Deepkin look like they’re going to have some really hard hitters, as well as a lot of different bonuses to the army.

Make sure you checking back in with us for the latest Idoneth Deepkin previews coming out of Games Workshop. We can’t wait to see what they reveal next!

What do you think about the latest Idoneth Deepkin preview? Are you looking forward to putting the Leviadon on the tabletop? Drop us a line in the comments below and let us know.

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About the Author: James Rodriguez

I’m a huge fan of anything tabletop. I play strictly Chaos in Warhammer, and Imperial in anything Star Wars. I spent 8 years in the military. Now I’m happy to be a civilian working with a great group of people.
“We are all tyrants. Do not fool yourself. We were bred for nothing else.”
-Mortarion