Come see how easy it is to magnetize the Imperial Knight Armiger and get a cool range of motion from all the weapon options as well.
Looking to customize your Armiger with 3D parts but still want the option of switching out weapons? Want to future-proof the Armiger for more weapons that may come out? Take a look at this easy tutorial on how to magnetize the arms of the Armiger!
Magnetizing the Armiger is great to have options when more weapon options come out, future-proofing them and making them more customizable. This can be done in a few easy steps.
To prepare for magnetizing, get the pre-assembly done with weapons, chassis, arms, and the carapace weapons. Take a look at this quick overview then press play on the video below to see the entire process!
Magnetizing the Legs and Torso
The torso will be magnetized to the legs. To do this and get the idea of where to put the magnet, get the torso flush on the legs and mark the top with a sharpie.
Next, score the marks and slip the excess off the top so the magnet can stay flush. Since there is a pilot hole already (thanks to the mold), drilling will be fairly easy. If you are using a power drill, go slowly. 1/4″ x 1/16″ magnets are used to magnetize the legs. In order to give the magnet support, out a small piece of extra sprue down in the cavity.
Glue the magnet down. a 3/8″ magnet will be glued into the torso, with plastic putty put around the larger magnet to create an extra support for the magnets.
To get the arms magnetized, the arm joints will need to be trimmed down to give the magnet a good spot to rest. Drill a hole once again very slowly until you have the depth you need for the 1/4″ magnet. To make magnetizing easier, use the stack of magnets to easily insert into the hole then remove once the glue is dry enough to hold. When the stack successfully spins, the stack can be safely removed! Do this for both sides.
For the weapons, you want to dry fit where the magnet will go. On the gun, the socket is the perfect size to hold the magnet itself. Before gluing the magnet, be sure to check the polarity against the arm that will be holding it. Once that is good, glue down and let dry!
For the chain weapon, use a 1/8″ x 1/16″ and glue into the socket of the chain weapon as well as on the support arm. This will keep the range of movement as well as allowing weapons to be switched out if other weapons come out for that particular arm.
Overall, magnetizing can be fairly easy, especially on the Armiger. Making sure all magnets have support structures and are secured is important to keep interfacing easy and allowing for switching out. The top weapons just slot in, so magnetizing them is optional. Be sure to see the entire process by pressing play on the video below!
Checkout Gadgets plus as well for your 3D printed Armiger, and Knight bits
Tutorial Parts List:
- Two 1/4″x1/8″ (6.35mm dia) for each arm/weapon interface
- One of the same goes in the hips and a 3/8″ in the torso.
- CCW is two 1/8″x 1/16″ deep.
Are Daemon Prince's OP? Episode 154