Gunkimono: Japanese War Themed Tile Laying Game

By |2018-10-10T12:20:28+00:00October 10th, 2018|Categories: Board Games, Product Review|

Gunkimono: Japanese War Themed Tile Laying Game

Get hooked on Gunkimono, the tile laying strategy game set in Feudal Japan with beautiful aesthetics and a sense of honor.

Gunkimono is a 2-5 player tile laying game designed by Jeffrey D. Allers and published by Renegade Game Studios.

It plays in about 45-60 minutes and is a reimplementation of Allers’ Heartland. Instead of a farming theme, the game now takes place in Feudal Japan. Instead of crops and barns, you place soldiers and strongholds. Other than the theme and a few balancing changes, it’s essentially the same game, but much easier to obtain.

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Gunkimono: $40.00

Get yours for less at Miniature Market

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In war-torn feudal Japan, the soldiers are restless. The endless battles, betrayals, and broken promises have the soldiers questioning where their loyalties lie. Meanwhile, the daimyo are strategizing, marshaling their troops, and erecting storngholds to bolster the strength of their armies, all in pursuit of honor and ultimate victory.

In Gunkimono, players take on the roles of these daimyo, plotting their military advances across the countryside. Each new squad of troops yields victory points, but you may decide to forego these points and save up for your stronghold instead. All the while, you need to keep an eye on your opponents, so that their forces do not grow too large and expand at your expense.

Contents:
1 Gameboard
25 Small Army Tiles
60 Large Army Tiles
15 War Banner Tiles
10 Stronholds
5 Daimyo Figures
5 Daimyo Tiles
25 Honor Markers
1 Starting Playing Sword
1 End-of-Game Tile
1 Cover Tile

Ages: 10+
Players: 2-5
Game Length: 45-60 minutes

gunkimono Gunkimono: Japanese War Themed Tile Laying Game

 

Gunkimono: Japanese War Themed Tile Laying Game

In Gunkimono, you are playing the role of a Daimyo trying to conquer your enemies by earning victory points from creating massive formations of soldiers. Another way to earn points is by gaining honor instead of immediate victory points, in order to gain more victory points later. The game makes you weigh the importance of early points versus end game points.

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Each player in Gunkimono will place one of their three in hand tiles which feature two different colored units and each side will have one of two honor symbols. You can only place your tile on colors that do not match the units in your hand. Another rule for tile laying is they have to lay flat. You can use one of your five single unit tiles as a brace, if you will, in order to make your large tile bridge across an uneven space.

When you place a tile you can choose to gain honor for each symbol on the matching color track or gain victory points based on how many connected units you create which is called a formation. Once you unlock your stronghold via gaining honor in all the tracks, you can put it into one of the formations on the board. You immediately gain a point per connecting unit same as you would normally.

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Once you claim a formation via a stronghold, no player, even you can ever gain victory points from growing that formation. You will still, however, gain points from the strongholds area each turn. Other players can cover and decrease the size of your strongholds area to reduce the number of victory points you gain.

Also at the top of each honor track is a hidden point tile that can earn you even more points for the end game. These tiles vary in amount and are randomized during game setup.

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Gunkimono is a fantastic game that is lightweight, yet full of strategy. Newer players and veterans alike will appreciate the depth and decision making involved. Gunkimono was one of my Gencon acquisitions that I was excited for. I’ve heard lots of good things about it’s previous incarnation and the new samurai theme reeled me in.

Needless to say this one hits the table for me often due to the very light time investment. Often we tend to play at least twice before moving on to another game because of how fast paced it becomes once people get the hang of it.

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The component quality of Gunkimono is fantastic the Daimyo meeples are awesome.  The first player token is a katana meeple, which isn’t given to the player who most recently visited Japan. The artwork is beautiful and has a Japanese woodblock feel to it. The game board looks great and is very ascetically pleasing.

I highly recommend Gunkimono if you like tile-laying strategy games with area control and influence elements. I had a blast playing this and I hope you do as well.

board game wrapper

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