The First Order has some of the most fearsome weapons and tactics in the galaxy. Come and find out what true terrors await in X-wing 2.0!
Lieutenant Dormitz is flying for the First Order and is ready to launch a preemptive strike against the Resistance. Dormitz has an aggressive ability to be able to set up other friendly ships anywhere in the play area at range 0-2 of him.
This can get your super fast TIE/ fo Fighters set up for a turn 1 alpha strike against your enemies. To keep your aggressive theme going, use Tech options to make your enemies feel the might of the First Order.
Such a Tech option to strike fear into the hearts of the Resistance is Hyperspace Tracking Data. This upgrade also triggers during setup and allows you to choose an initiative value from 0-6 and setup according to which you choose. Also, you may assign 1 focus or evade token to each friendly ship at range 0-2 of Dormitz, further sealing the fate of your enemies once your TIE/ fo swarm is in place. Overseeing these aggressive tactics will be Captain Phasma herself!
Captain Phasma is a crew upgrade that can be useful in the hands of Dormitz as it can allow his Upsilon shuttle to fly aggressively as well. At the end of the Engagement Phase, each enemy ship at range 0-1 that is not stressed gains 1 stress token. This can keep your enemy predictable as this will force them to choose blue maneuvers to clear stress and can allow your TIE/ fo swarm to pounce.
To seal the fate of an enemy ship, Petty Officer Thanisson can add even more stress after Phasma. During the activation or Engagement Phase, after an enemy ship in your primary arc at range 0-1 gains a red token, if you are not stressed, you may gain 1 stress token to give 1 additional red token to it.
This can single out an important Resistance Ace with 2 stress tokens in one turn, which could cripple it and make it vulnerable to your ruthless First Order terror tactic in X-Wing 2.0!