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40k BETA Pass or Fail? Custodes Heavy Support Choices

By Gothmog | February 27th, 2019 | Categories: 40k News & Articles, Adeptus Custodes, Tactics

40k BETA Pass or Fail: Custodes Heavy Support Choices

If you love Adeptus Custodes, you won’t want to miss the latest breakdown on their new Beta rules in Warhammer 40k. Today it’s heavy support choices.

Besides Shield Captains, Custodes haven’t been a real powerhouse faction in 8th edition. Now with their unexpected rules makeover. Check out what a Custodes veteran, Gothmog from Sepulchre of Heroes, has to say about all the changes as we explore the heavy support options.

Caladius Grav Tank

caladius 3

This is another great choice in the Beta IMO. Last time I did a lot of comparison of it to the Pallas Grav-Attack, and really it just outshines the Pallas in every way. Yes, it is twice the points, but it outshines TWO Pallas at the same points cost. It has one more Toughness, nearly double the range with the Accelerator Cannon, more firepower at a higher quality, and degrades at essentially the same point you would lose one complete Pallas (7 T7 wounds vice 8 T6 wounds).

To me, the no brainer loadout is the . It’s like a better battle cannon. Add to this its suped-up Twin Heavy Bolter (Twin Lastrum Bolt Cannon), and you have a solid support platform. Power of the Machine Spirit means this can stay mobile and still be useful, running it in support of jetbikes. Alternatively, with its range, it can sit back near an objective with a foot captain nearby and maybe some Sagittarum or a Telemon and just pour on some fire.

But there is another load out… and I would never, ever use it. The Twin Arachnus Heavy Blaze Cannon is MORE POINTS than the Accelerator and just A LOT WORSE. What I really don’t get is why the TWIN HEAVY version has as many beam shots and LESS RANGE than the Telemon’s Arachnus Storm Cannon.

I guess it still has double the burst, but just no range. But even double the burst doesn’t matter because for 80 points I get TWO Telemon Storm cannons, vice 100 points for one on the Caladius. So, for fewer points, you get more beam shots, the same amount of burst, and less range. It just doesn’t make sense. To further complicate it, the Twin Arachnus Blaze Cannon on the Pallas has the same number of Beam shots, but half the burst shots? Why? At least their ranges agree.

Caladius, Cont.

caladius 2

Calidius with Twin Iliastus Accelerator Cannon

There is just no world in where you should take the Heavy Blaze over the Accelerator Cannon, especially when compared to the Telemon.

One thing I’ve liked to do with this is the Overwatch stratagem, blast people away, and then watch them fail the charge because they had to subtract 2 inches from their roll. It is just brutal to see. And then you zoom away next turn and make them wonder why they even tried.

The one thing I wish this had was T8, but it is still good without it, and not a bad anti-armor option at its price point.

I really REALLY wish FW sold the turrets to these tanks as upgrades. I wouldn’t mind having both turrets for three of these tanks, but I really don’t want 6 hulls to do it.

Telemon Heavy Dreadnought

telemon big

A true Star of the Custodes Army. While this did get worse from the last Beta, it went down in points and lost the one per army limit, so an overall win for the unit on its own. In the context of the Army though, he definitely lost ground to the Caladius. A solid all-rounder, but expensive to say the least.

I am not sure what loadout I’d take on the Telemon, to be honest. Magnets for the win there I guess. As discussed above, its Arachnus Storm Cannon is just superior to what you get on the Caladius or the Pallas, so if you want that weapon role in your army, this is the platform for it. If you double down on them, for only 62 more points than an Accelerator Caladius, you get more range, more shots, T8, and a 2+/4++ with a 6+++ FNP. You lose speed but you have the range, so it’s not entirely needed.

The Accelerator is decent. Better on the Caladius (a flip there), but much more affordable as a weapon. I wouldn’t double up on these, but if you want an all-rounder Telemon, one with a Caestus fist isn’t terrible.

The Caestus is nice because it really puts this into the range of killing Knights in combat, especially if you take two and deepstrike. I just wish to save points I could take Lastrum Storm Bolters in lieu of the Plasma Projectors. Not that the Projectors are bad, but 30 points for two 8″ range weapons isn’t that impressive to me. At least they are 2D3 instead of D6 shots. Really, every flamer weapon in the game should move towards that shaped distribution.

What’s really nice about it, unlike its Leviathan cousins, is it’s ALWAYS base four attacks. That makes even a dual shooty version able to handle being assaulted. The fact that Caestus add attacks is just gravy.

Sagittarum Custodes

Sagittarum Guard Upgrade Set

I want to like these guys more. But they suffer in the same way the Pyrithite and Adrasite Spears do. They are more foot Custodes when I’ve already had to spend 500 points on other foot Custodes. If you are open to allies, you may be better served to take some Primaris Marines instead.

But the unit isn’t bad per se. A tad expensive, but the fact they are assault weapons is nice, as it allows the squad to remain mobile. Add to that the dual profile and ability to shoot both (albeit at minus one to hit) and you have a decent little fire support squad good at taking out all forms of infantry. That objective just outside your deployment zone? They are perfect to go grab it turn one or two and defend it the rest of the game.

This is probably the one squad of Custodes I’d forgo misericordia on. Maybe take one just so they have some AP when they get charged, but ideally, there are some things nearby that can come support, like a Shield Captain or Dreadnought… or even Jetbikes than can race back.

I think this squad would have been more interesting and useful as a troop choice with some sort of restriction. Maybe one per Custodian guard squad or min squad size of 5 instead of 3 (making it a tough choice from a points perspective) or both? But, honestly, at 165 points for 3 of them in the Heavy Support spot I am more likely to spring for other units. They aren’t terrible, but like everything in Custodes, you are faced with the question- why take them when you can take more Jetbikes?

The real lamentable thing- in 30k this squad has ANOTHER heavy weapon option. And FW still hasn’t made that part… I’m afraid we will get finalized 40k rules for this AND THEN that weapon will come out.

That is it for part three, check back soon for the fourth and final part, or head over to the Sepulchre of Heroes for more Custodes tactics today!

About the Author: Gothmog

Hobbyist and Gamer since 1999. Blood Angels faithful since the beginning. I am also big into various GW Specialist Games and Historical Wargames. Love the hobby, love the fluff, Grognard for life. @Gotmog_Balrog www.sepulchreofheroes.blogspot.com