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Gloomspite Gitz: Playing Troggoths at 1000 Points!

By Travis Perkins | February 4th, 2019 | Categories: Age of Sigmar, Gloomspite Gitz, Tactics

Don’t miss some great tips and tactics on how to start playing those big Troggoths models from Gloomspire Gitz at 1000 points!

It’s cold as all get out. But, can you feel the heat coming off the Gloomspite Gitz?

We may be in the dead of winter here in the mitten state, (-26 wind chill as of this writing) but I don’t think the Gloomspite Gitz care too much about that. They are the new hotness that GW has released, and the models are certainly stunning!

We are going to look at building an army of these bad boys three different ways, using the new battletome.

Starting off we will look at my favorite, the Troggoth army. (Note: This is not a cheap army to buy and play, troggoths are massive models that cost a lot of points and the price is reflected via GW)

gloomspite gitz 2

Starting off let’s talk about the special abilities and the Bad Moon Loonshrine:

Bad Moon:

The Bad Moon starts in the corner of the battlefield and then starting in the second battle round it moves randomly around the table depending on the roll of a dice. This then determines where on the battlefield its light effects. It does the following things: Pick 1 enemy unit and roll a dice, if it is equal to or less than the number of models in the unit it suffers D3 mortal wounds.

Add 1 to casting rolls for Gloomspite Gitz Wizards, and subtract 1 from all others. You receive 1 extra command point if your general is in the light. Squigs can run and charge. Moonclan Grots can re-roll hit rolls of 1. Spider fangs venom go off on a 5+, rather than 6+.  Troggoths regeneration ability you can re-roll the dice if the first roll is unsuccessful, or if the first roll is successful double the wounds healed.

Bad Moon Loonshrine: $60

It is set up wholly within your territory, more than 12” from enemy territory and more than 1” from other terrain. Gloomspite Gitz wholly within 12” are immune to battleshock tests. If a friendly Stabba or Shoota unit is destroyed roll a die and on a 4+, you can set up half that unit within 12” of this model and more than 3” from enemy units. Destroyed units can only be replaced once, and replacement units cannot themselves be replaced.

Starting off we will build a 1000-point army that needs to center around a Dankhold Troggboss so that you can take Troggs as battlelines.

  • Dankhold Troggboss: 300 points (Leader 1 of 4)
  • 3 Rockgut Troggoths: 160 points (Battleline 1 of 2 Required)
  • 3 Fellwater Troggoths: 160 points (Battleline 2 of 2 Required)
  • Bad Moon Loonshrine: 0 Points (Free Scenery)

Total: 620 Points

gloomspite preview 3

Dankhold Troggboss: $65

Move 6”, 4+ Save, 7 Bravery, 12 Wounds

He has two melee weapons the first is a Boulder Club: Range 2”, 4 Attacks, Hitting and Wounding on a 3+, with -2 Rend, for D6 Damage. His next is Crushing Grip: Range 1”, 1 Attack, and you pick one enemy model within range and roll a die, if it is over that models wound characteristic it is slain. He has magical resistance where he ignores spells and endless spells on a 4+. He adds 1 to the Bravery of all Gloomspite Gitz wholly within 18” of him.

In your hero phase roll a dice on a 4+ you can heal D3 wounds. At the start of combat phase roll 1 dice for each enemy unit within 3” of him, if the roll is equal to or greater than the number of models in that unit it suffers 1 mortal wound. Finally, his command ability is used at the start of the combat phase: Pick 1 friendly Dankhold Troggoth Hero and all friendly Troggoths wholly within 18” of that model can re-roll hit rolls of 1.

Rockgut Troggoths: $60

Move 6”, 5+ Save, 5 Bravery, 4 Wounds 

They have a melee weapon called Massive Stone Maul: Range 2”, 2 Attacks, Hitting and Wounding on a 3+, with -2 Rend, for 3 Damage. In your hero phase roll a dice on a 4+ you can heal D3 wounds. They shrug any unsaved wounds or mortal wounds on a 5+. Finally, in your shooting phase pick an enemy unit within 12” and roll a dice. If the roll is equal to or less than the number of models in the unit it suffers D3 mortal wounds.

fellwater troggoths 1

Fellwater Troggoths: $47

Move 6”, 5+ Save, 5 Bravery, 4 Wounds. 

They have a missile weapon called Noxious Vomit: Range 6”, 1 Attack, Hitting on a 2+, Wounding on a 3+, with -2 Rend, for D3 Damage. Then a Melee weapon called Spiked Club: Range 2”, 4 Attacks, Hitting and Wounding on a 3+, with -1 Rend, for 2 Damage. In your hero phase roll a dic and on a 4+ they regenerate D3 wounds. Your opponent subtracts 1 from the melee hit rolls against this unit.

Over half your army is tied up in 7 models, so you’re asking a lot of your Troggoths, but they can dish out some pain. To keep with the small army theme I am only going to add one more model to this list, but she is one of the hardest hitting and hardest to kill ones I have ever faced.

troggoth hag wal

  • Troggoth Hag (Forge World): 380 Points (Leader 2 of 4, Behemoth 1 of 2)

Total 1000 Points

Troggoth Hag: $100 (Forge World)

Move (Damage Table 8” down to 4”), 4+ Save, 7 Bravery, 16 Wounds 

She has a missile weapon called Copious Vomit: Range 10”, Attacks (Damage Table 6 down to 2), Hitting and Wounding on a 3+, with -2 Rend, for D3 Damage. She has two melee attacks the first is a Deadwood Staff: Range 2”, 4 Attacks, Hitting on a 4+, Wounding (Damage Table 2+ up to 5+), with -1 Rend, for 3 Damage. Her other attack is Crushing Bulk: Range 1”, D3 Attacks, Hitting on a 4+, Wounding on a 3+, for D6 Damage.

In your hero phase, this model automatically heals D6 wounds. This model is a wizard and can cast and unbind a single spell per turn if she unbinds an enemy spell roll a D6 on a 4+ that model suffers D3 mortal wounds. Her unique spell is Hag Curse: Casting Value 7, Range 12”, enemy unit targeted subtracts 1 from hit and save rolls. Finally, melee attacks that target this model suffer a -1 to hit.

Coming in at a whopping total of 8 (9 if you include scenery) models this is a great army to play if you are someone who doesn’t want to paint up a ton of models. You will be at a disadvantage when you are playing some objective-based scenarios that use total model count armies. However, your two leaders can basically take objectives and never die, as well as pretty much kill anything else on the board.

Total Cost for 1000 points: $332

Going to 2000 points will be tricky but we’ll tackle it next time!  Just remember at 1000, and even 2000 points, these Troggs are a very expensive low model count army that takes advantage of the sweet new models that GW is pushing out. With as few models as there are, you just might not be as competitive as you like.

It does make painting easier and there are some scenarios that you might thrive in.

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About the Author: Travis Perkins

An avid homebrewer and Detroit sports fan (yes even the Lions). I am new to the world of wargamming and very much enjoying the journey. If you have any suggestions or comments feel free to comment on the article or email me at perki116@msu.edu