The latest bit of upgraded tech coming to the Skitarii is the Skorpius tank. Check out its rules for the transport and tank variants!
Warhammer Community unveiled the rules for the transport and tank versions of the Skorpius. After going over the specs of each, tell us what you’ll be fielding in your list.
Skitarii Skorpius Dunerider Rules Spotted
It’s here! The new two in one Adeptus Mechanicus transport and tank is on the way for the Skitarii, in time for Apocalypse as well!
The Skorpius Dunerider opens up the option for a new type of Adeptus Mechanicus army – a force of mobile infantry, whether bringing the brutal short-range firepower of the Skitarii to bear with deadly efficiency or dropping fully charged Electro-Priests right in the middle of your foe’s army.
The Dunerider is only T6 but the 12 wounds and 12″ movement will definitely help it get up the board and drop off your troops. It’s got a 10-man transport capacity so you’ve got plenty of options on what you want to put inside…Angry techno-priests anyone? The way things are looking, it’ll just be a quick can of metal designed to throw some units up the board before exploding. But this is good. Speed is one of the main things that the Skitarii/Mechanicus lack on the table.
The hover platform rules tell us that the weapon mounted on the top would normally give a -1 to hit after moving. It’s actually called the twin heavy cognis stubber. We don’t know the official stats of the weapon but our guess is that it’ll be very similar to a Heavy Bolter.
Now that the beans have been spilled on the Dunerider, let’s check out some real firepower.
Skitarii Skorpius Disintegrator Rules Spotted
Disruptor Missiles Located on the Front of the Hull
If it’s mobile firepower you’re after, you’ll want the Skorpius Disintegrator instead. In addition to a trio of cognis heavy stubbers, it comes with a prow-mounted disruptor missile launcher that packs a considerable (and highly explosive) wallop.
six S7 shots doing D3 damage a pop is nothing to scoff at. It can devastate a Dreadnought outright or put a real dent in something lik a Knight.
As for the main auto cannon-looking weapon, this thing slaps. At a guaranteed 3 shots with high strength and high AP, you’ll almost always be hitting and wounding your target. The -3 AP really translates into no armor save at all or a forced invuln save for your opponent. Plus it’s probably the cheaper option of the two main cannons.
The belleros energy weapon is a medium armor/elite bully. It’s S6 so should be wounding a large majority of things on 3+’s and 4+’s. Beyond that, it can one-shot Primaris and Terminators off the board that aren’t even in this thing’s LOS. Plus, the 3D3 shot count means you’re at least always guaranteed 3 shots.
Models & Sprues Spotted Early
Here are some shots of the sprues and the tank variants sent to us from Sablednah
With the Skorpius’ rules under our belt, what do you think the points cost on these two variants will be? Have the Skitarii been in dire need of a fast transport like the Dunerider? What weapon option are you going to go with on the Disintegrator? Let us know in the comments of our Facebook Hobby Group.