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40k’s Big FAQ is Here For September 2019

new faq title warhammer 40k

Right at the tail-end of September, GW dropped their big FAQ for Warhammer 40k. Take a look at all the latest updates and changes to the game.

Spotted on Warhammer Community 40k just got a bit of help in terms of rules clarification in the midst of all the beta rules, but overall GW says 40k is in a good place right now!

September 2019 40k Rules Updates

september 2019 update

The good news is that Warhammer 40,000 is in really good shape, so whether you favour using finely honed tournament lists or thematic, narrative-driven armies, you needn’t fear any seismic changes to the game. In addition to formalising many of the tweaks made to the various Adeptus Astartes publications in the recent update, which coincided with the launch of Codex: Space Marines, there are just a handful of minor clarifications to a number of publications in response to your feedback.

Helping to streamline the game even more, below is the latest updates that were made to the game!  While some changes were made, note that the foundational rules of the game haven’t really been touched:

As with previous updates, the first thing we have done is to update all of our existing FAQ and Errata documents to take account of any new questions that have been asked since April (if you submitted a question, make sure you check out the Errata and FAQ document for your army’s codex). There are no major changes to any of the core Warhammer 40,000 rules, only some clarifications, such as the ordering of opposed dice rolls and re-rolls. You can find these in the updated Warhammer 40,000 FAQ document.

Editor’s Note, individual 40k FAQs were not updated as of this writing. We will have more updates if/when this happens.

April’s 40k Beta Matched Play Rules Finalized

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Starting off, Bolter Discipline was updated and finalized taking away the Bolter rule from things like the Land Raider Crusader (which it had for all of 30 minutes). Keep in mind that this rapid-fire rule is only for bolter keyworded weapons. However, it still works on some Chapter relics, check the fine print.

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With the addition of the Aircraft keyword to Prepared Positions, Titanic, Fortifications, and Flyer-battlefield roles (note not unit types) are unaffected by the strat. That being said, most ground vehicles and all infantry still get the benefit of being in cover.

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Tactical Restraint is exempt from a few abilities that net you more than 1Cp at a time. However, if you gain 2CP from Trajann’s Moment Shackle rule, for example, you can only gain those 2 for the rest of the battle round regardless if you have something like a Kurov’s Aquilla in play as well. Stratagems that gain the player CP are unaffected by this rule.

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Finally, Tactical Reserves is to limit the amount of damage caused by turn-one deepstrikers. GW is keeping the point/unit cap on units that are allowed to be in deepstrike. On top of that, units in reserves still can’t come in on turn one and if they aren’t on the table by the third battle round, they’re destroyed.

This wave of changes isn’t ground-breaking. These are just further clarifications on the rules that were first seen in April.

With this wave of changes done, what do you think GW will update next? Let us know in the comments of our Facebook Hobby Group, and sign up to get your free hobby updates newsletter (with discount coupon codes) each morning as well!

About the Author: Wesley Floyd

Imperial fanboy, tabletop fanatic, King of sprues.